- Raw food is eaten raw at least at halve the gathering rate per day if it can be eaten at all.
- Most prepared food should rot quickly, except for travel food; after a day or three, four most food should have perrished. (Unless refridgerators are invented).
- Travel food (longerlasting prepared food) should be more difficult (Output per day of labour) and/or expensive (Required resources) to make.
raw food, prepared food (cooperation boost)
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raw food, prepared food (cooperation boost)
I suggest a change in food consumption. A person gathering and preparing food for himself should have little spare time. With cooperation one person should be able to feed many people.
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Anyhow, I do not like this idea simply because it's going to involve more work on making food which is going to cripple mountain or beginning societies
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No, it isn't. Stockpiling food - prepared and raw - hasn't been taken care of.wichita wrote:This is pretty much what we accomplished with the update to the food system.
And eat rate vs collection rate for raw food is wrong. In one day you van gather 8 days worth of potatoes. No need to cooperate at all. Just collect some raw potatoes once a week and you're done.
Some prepared food should not rot quickly indeed.Phalynx wrote:Apart from food perishing.. that would be pretty unpopular...
Dried, salted and smoked meat should all last a fair time in any case...
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deadboy wrote:Anyhow, I do not like this idea simply because it's going to involve more work on making food which is going to cripple mountain or beginning societies
Indeed it does. Societies that has no easy access to wood or dung suffer from this suggestion. I would like to see fuel removed from food preparation projects to compensate for this.
The expensive part in food should be time.
Fuel should be considered part of a project, like water is part of a cooking meat project. Or nails are part of a manufacturing dinghy project, etcetera.
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That would go real great with the "you ate 10 days worth of food" in a single day illness.
I have 1 character that can barely feed himself as it is. Is in the mountains with nothing, not even a bone knife. He is not too bright and has been lost for ages so he is lucky if he gets to eat ever couple of days from meager kills.
This suggestion needs to be rejected and moved as well.
I have 1 character that can barely feed himself as it is. Is in the mountains with nothing, not even a bone knife. He is not too bright and has been lost for ages so he is lucky if he gets to eat ever couple of days from meager kills.
This suggestion needs to be rejected and moved as well.
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No.
1) IRL raw food is in fact more nutritious than cooked food. When some people tried to survive with concentration camp sized rations, they first cooked the food and could barely survive. Then they tried eating it raw instead, and ended up being surprisingly healthy. IRL you can gather several kilos of potatoes in a day, by hand, or by using simple tools such as a stick.
The reason people eat cooked food is that it feels nicer when it's warm and soft. In result, people's teeth go bad and might turn wobbly in time. Also people make meals with several courses / parts because it pleases the eye and makes people happy. So in reality gourmet food is not to fill physical needs but psychological ones.
2) Prepared foods getting spoiled fast would only work if it was possible to cook food daily as in real life, and that includes on the side of a road on a camp-fire, that takes less than an hour to build and doesn't require the player being online.
3) Drying might be the earliest method of drying food and yet in real life it could be done by very simple measures, no high technology. Similarly salting could be done by very primitive people, making barrels is not as hard as in Cantr. Foods could also be smoked by rather simple measures.
Also in Cantr, communities are much smaller in Cantr and cooperation is hard due to people being online at different times. While in real life several people working on a farm could lift tons of potatoes in a few days, such masses could never be gathered in Cantr.
I believe I have countered all your arguments now.
1) IRL raw food is in fact more nutritious than cooked food. When some people tried to survive with concentration camp sized rations, they first cooked the food and could barely survive. Then they tried eating it raw instead, and ended up being surprisingly healthy. IRL you can gather several kilos of potatoes in a day, by hand, or by using simple tools such as a stick.
The reason people eat cooked food is that it feels nicer when it's warm and soft. In result, people's teeth go bad and might turn wobbly in time. Also people make meals with several courses / parts because it pleases the eye and makes people happy. So in reality gourmet food is not to fill physical needs but psychological ones.
2) Prepared foods getting spoiled fast would only work if it was possible to cook food daily as in real life, and that includes on the side of a road on a camp-fire, that takes less than an hour to build and doesn't require the player being online.
3) Drying might be the earliest method of drying food and yet in real life it could be done by very simple measures, no high technology. Similarly salting could be done by very primitive people, making barrels is not as hard as in Cantr. Foods could also be smoked by rather simple measures.
Also in Cantr, communities are much smaller in Cantr and cooperation is hard due to people being online at different times. While in real life several people working on a farm could lift tons of potatoes in a few days, such masses could never be gathered in Cantr.
I believe I have countered all your arguments now.
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