Auto drop when hunting?

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ceselb
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Auto drop when hunting?

Postby ceselb » Thu Feb 22, 2007 9:50 am

At some locations it's necessary to hunt every day to keep the animal hordes at bay. You might not want to lug around all the animal products that you get though..

Can we have an auto drop option on the hunting menu? I'm getting quite tired of dropping 4-5 different items almost every day.
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Crosshair
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Postby Crosshair » Thu Feb 22, 2007 10:36 am

Interesting... well, make it a tick box, just to continue in the vain of the Hunting screen.
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Obcy
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Postby Obcy » Thu Feb 22, 2007 11:21 am

Good idea!
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in vitro...
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Postby in vitro... » Thu Feb 22, 2007 3:31 pm

i like it too.
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SekoETC
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Postby SekoETC » Thu Feb 22, 2007 6:30 pm

It's sad that this is happening, not that animals must be killed as a threat but that what comes of them is so worthless. In real life, here in Finland, if they shoot wolves then the meat is a profit, and if they use illegal shots then the police confiscates the meat and sells it in an auction. And people pay a lot for that meat. It's most likely the fact that meat is so slow to cook in Cantr. But if it was increased then you would also end up eating more in a day to keep the balance, and then it would be heavier and would lose it's status as a travel food. Then again, cooked meat is so simple to produce that maybe it would be the time to encourage more complex meals by making cooked meat heavier?
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Bear
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Postby Bear » Thu Feb 22, 2007 7:04 pm

I don't like it at all. It means you have to pick it up if you don't want it on the ground.
Tick box would be okay I guess.
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Leo Luncid
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Postby Leo Luncid » Fri Feb 23, 2007 1:46 am

I suppose they don't mean to suggest auto-droping of animal products as the new default.
Tick box or not, it should be optional.
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ceselb
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Postby ceselb » Fri Feb 23, 2007 4:35 am

Leo Luncid wrote:I suppose they don't mean to suggest auto-droping of animal products as the new default.

Exactly, I just want the option.

SekoETC wrote:what comes of them is so worthless.

Not everything, meat is still mostly useful, it's that other stuff that can't keep up.. Plus, I don't want to carry it around (I've dropped gathered stuff several times already, just because I forgot to drop all the animal stuff after each hunting).
With dragging of resources implemented, it's much more useful to just drag what you want inside of a building. That way one person can do that every few days, instead of numerous people doing it multiple times each time..

Chances are you only really want/need one or two of the resources anyway. This would (imo) save page reloads and thus server load.

most likely the fact that meat is so slow to cook in Cantr.

Uhh? Haven't noticed that at all.
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formerly known as hf
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Postby formerly known as hf » Fri Feb 23, 2007 10:13 am

SekoETC wrote:It's sad that this is happening, not that animals must be killed as a threat but that what comes of them is so worthless.
I don't think that's the case at all. I assume, in your wolf example, there aren't vast numbers of wolves available?

When balancing meat cooking, I assume they took into account that the vast majority of populated places have a relatively tiny number of animals, and so meat will have to be quite efficient.

In places of 200+ animals, the animal killing rate is much higher, and so there will be much more meat etc. left over..


As for the idea, I like it.

An even better idea would be to have animal corpses which can have the by-products taken off of them.
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Racetyme
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Postby Racetyme » Fri Feb 23, 2007 2:03 pm

But then you would have hordes of animal corpses lying around. Not so good. The objects page would be full of them. Their remains can stack, and for that reason I think we should just leave the by-products the way they are, with the tick off menu for what to drop automatically.
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SekoETC
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Postby SekoETC » Fri Feb 23, 2007 3:09 pm

Meh, you could stuff the carcasses on burial projects such as some do for people. If there was a more peaceful moment then you could bury them properly, and it would only take an hour to bury an animal (at least for most of them, elephants might take a day). Also the corpses could be draggable and most of them would be lighter than people so a single person could drag them, if needed.

If we could have bone furniture / hut frames etc then they wouldn't be so useful. And raw hide could be used on tents. The only problem is that houses can't be portable and Cantr houses are currently undestroyable. If we could have light buildings that only offer shelter from the eyes of the public but could not be locked, and could be broken with relative ease... And they could also be sewn while inside another building, and then raised outdoors.

Edit: And you're right, the situation is very different from the wolves case. It's just a few wolves, they're protected and only the ones that go too close to where people live are shot. The situation where you have to be shooting animals so bad that you cannot even use what you get of them more resembles an alien invasion nightmare.

But it's pretty unlogical that the piles of meat and bones and such do not attract scavenging animals. Or that the smell of slaughter wouldn't scare away some animals. Logically animal remains would have to be buried or burned to avoid attracting more animals, although if there was a way of hauling the carcasses out of town then maybe animals would snack on them instead of people.
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Racetyme
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Postby Racetyme » Fri Feb 23, 2007 3:33 pm

SekoETC wrote:Meh, you could stuff the carcasses on burial projects such as some do for people. If there was a more peaceful moment then you could bury them properly, and it would only take an hour to bury an animal (at least for most of them, elephants might take a day). Also the corpses could be draggable and most of them would be lighter than people so a single person could drag them, if needed.

If we could have bone furniture / hut frames etc then they wouldn't be so useful. And raw hide could be used on tents. The only problem is that houses can't be portable and Cantr houses are currently undestroyable. If we could have light buildings that only offer shelter from the eyes of the public but could not be locked, and could be broken with relative ease... And they could also be sewn while inside another building, and then raised outdoors.

Edit: And you're right, the situation is very different from the wolves case. It's just a few wolves, they're protected and only the ones that go too close to where people live are shot. The situation where you have to be shooting animals so bad that you cannot even use what you get of them more resembles an alien invasion nightmare.

But it's pretty unlogical that the piles of meat and bones and such do not attract scavenging animals. Or that the smell of slaughter wouldn't scare away some animals. Logically animal remains would have to be buried or burned to avoid attracting more animals, although if there was a way of hauling the carcasses out of town then maybe animals would snack on them instead of people.



I'll do this in order. All the stuff surrounding animal carcasses will create an inordinate amount of code, which I don't think we want, and we probably also can't handle it. Also, stuffing the animal carcasses in burial projects still seems like a pain in the ass, and an unnecessary one at that.

I really, really like the portable, unlockable buildings though. However, they would take the survivalist element of cantr away, due to the fact that you would only have to build one of these in the animal infested parts of the world, and you would have no worries from there on out. If the building were given health though, like people, then I could consider supporting it. Then they could be coded like people for the purposes of animal attacks, and they could be destroyed. I would suggest making them easier to kill than a person though, or it would still be unbalanced.

Bone furniture is a great idea. Should be accepted without question. Would make the products more useful, and add more variety to the game.
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Postby Arlequin » Sat Feb 24, 2007 10:31 pm

I was going to suggest this some days ago but I was too lazy. :P

Really, what can be bad about it? You hunt an animal, it falls to the ground and you pick what you want. Then maybe someone else passing by can steal your meat and you'll need to fight for it or let it go, if (s)he is stronger than you... but hey, that's how the bone 'n stones life works.

The other 99% times you avoid the incredibly boring task of dropping all those things that oddly ended in your inventory when you never wanted them. Those ten or so page loads can be a pain when the server is slow.
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