Padlock

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Razorlance
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Padlock

Postby Razorlance » Wed Feb 21, 2007 12:16 am

They can use a key as a normal lock does or a combination and key as discussed in combination locks, but they can be carried and attached to some vehicles and most buildings as and when needed. Probably made of steel and take more tools to make, e.g. anvil, peen hammer etc, in order for them to be strong enough to withstand some attempts to break them. But they would be slightly easier to break than normal locks as there not imbedded in the door but attached to the outside.

I don't know if they would unbalance the game too much, hopefully the harder build conditions would prevent some folk making them too easily and locking up your building or vehicle, or maybe they would be a good thing, stops thieves escaping in their boats. :wink:

1234-1.00: A man in his twenties enters town leaving getaway boat

1234-1.01: A man in his twenties takes 10000g of carrots

1234-1.02: A man in his twenties enters storage building

1234-1.03: A man in his fourties attaches a padlock to getaway boat

1234-1.04: A man in his twenties enters town leaving storage building

1234-1.05: A man in his twenties says "What the hell... I can't get on my boat"

1234-1.06: A man in his fourties says "*laughs*"

:D
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deadboy
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Postby deadboy » Wed Feb 21, 2007 12:21 am

Portable locks..... interesting idea.... I'm not sure what I think about them
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Postby Rusalka » Wed Feb 21, 2007 1:04 am

Very powerful item I would say. Lock yourself in any open building and attack others during the night. Actually, I'm not looking forward to it.
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DELGRAD
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Postby DELGRAD » Wed Feb 21, 2007 1:31 am

I like and dislike the idea.

It would make things too easy for pirates and raiders.

I say that this would be a bad idea.
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Racetyme
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Postby Racetyme » Wed Feb 21, 2007 2:58 am

It would need to be easily breakable I think, with simpler tools than a crowbar, but I like it. Maybe if you could do it with your bare hands in a couple of hours. That way it still has uses, but it doesn't unbalance the game.
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Postby Zanthos » Wed Feb 21, 2007 4:47 am

I think because its not attached, break lock projects should have 100% success rates. Also keep in mind, if one padlocks a building from the outside, they can't get inside it. by the same tokin one cant reach the lock when they are inside.
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the_antisocial_hermit
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Postby the_antisocial_hermit » Wed Feb 21, 2007 5:28 am

Racetyme wrote:It would need to be easily breakable I think, with simpler tools than a crowbar, but I like it. Maybe if you could do it with your bare hands in a couple of hours. That way it still has uses, but it doesn't unbalance the game.

I'd say it'd still need a tool, like a screwdriver. A fairly common and useful tool for people to have anyway. It'd kill your hands if it's made of any metal and you wouldn't be able to try and pick at the mechanism unless you had super long, super tough fingernails (that were filed just right). Wouldn't want just any newspawn that wakes up and spies a lock to be able to break it.
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Racetyme
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Postby Racetyme » Wed Feb 21, 2007 6:07 am

But if it requires too much work it makes any building basically invulnerable, because you can just lock yourself in, walk out, take it off, then put it back on, hence clearing the project.
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Sunni Daez
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Postby Sunni Daez » Wed Feb 21, 2007 7:49 am

Like with anything in cantr, you would have to build the lock first.... that takes a project and time.. I can see a bit of good in this.. but it could be far and away tooooooo abused...
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the_antisocial_hermit
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Postby the_antisocial_hermit » Wed Feb 21, 2007 2:25 pm

Racetyme wrote:But if it requires too much work it makes any building basically invulnerable, because you can just lock yourself in, walk out, take it off, then put it back on, hence clearing the project.

A screwdriver isn't that much work. :? Most towns that have any sort of lock have a screwdriver or the bit of iron it takes to make one.
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Matix
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Postby Matix » Wed Feb 21, 2007 9:08 pm

Hmm... I like that!
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N-Aldwitch
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Postby N-Aldwitch » Thu Feb 22, 2007 7:30 am

How about this:


You can hold ONE padlock at a time


You can break a padlock with your hands in TWO hours


There is a 100% chance of it breaking


Naturally it's heavy but easy for a person to use his/her hands to undo. Thus, it costs 400 grams of iron and 10 grams of steel, just to ensure it's for upper-class societies.
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Crosshair
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Postby Crosshair » Thu Feb 22, 2007 10:35 am

Nah, I think you should be able to break it with a screwdriver... or an axe. and it should still depend on chance and should still take the same time. Otherwise it's pointless, and no one will use it.
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Racetyme
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Postby Racetyme » Thu Feb 22, 2007 1:33 pm

If its like the other locks, it will be so impossibly good that getting anywhere will become basically impossible, due to the ability to simply move to another building and lock yourself in there.
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Razorlance
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Postby Razorlance » Thu Feb 22, 2007 1:54 pm

How about only being allowed to attach a padlock to a door on the outside? so you can't lock yourself in anywhere, but you can still secure buildings and vehicles that don't have a lock.

You could probably break it with most blade weapons and the bigger tools, e.g. axe, hammer. I don't know if it's possible to code differing chances of success based on the tool used. i.e. A crowbar would be the highest, and have a high chance of success, and say a hammer might be the lowest.

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