Krif and Drjof

General out-of-character discussion among players of Cantr II.

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nitefyre
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Postby nitefyre » Mon Feb 19, 2007 4:46 am

Missy wrote:lol Dreamhand.


That's weird what you say.


For me the whole entire region is stuck in it's history. It desperately needs a war or some damn thing. And yeah, John Locke was great, but I think newspawns don't really give a damn about him. That's part of the problem that the region does have. Newspawns spawn and they all want to do something and be someone too, but there's no opportunity to be anybody great. The leaders of the towns in that region don't allow for it. They're all still focused on Maily Yumm and the Rangers and it's at a political stand-still despite what goes on in regards to the Caillou/Katrina/Dolly/Bo/Krif/Drojf situation. They all tell you, "You can be anything you want to be." But when you take a stance on something or you try to make a change, it's all "No. Gotta respect what this person did." They've like, walled themselves in and each town has become it's own worst enemy. It's just so stale.


(An Essay on Leadership, Posterity, and Accomplishment)

In the Farewell Address Commentary (Issue 6), Locke deals particularly with the dichotomy of "reactionary bones" and the future "dream of True Unity." It's ultimately true in any society, torn by backward-looking conservativism and the other pole of progressive liberalism.

I think this has added to the realism of Cantr as a game and its effectiveness as a society simulator, let alone it being fun to role-play. It's all really a matter of acknowledging the past, looking forward toward the future, but most importantly, embracing the moment.

Sure, that sounds all very well in words, but it seems intangible and unachievable. From my experience, John's life from 621-1502, which didn't quite span a millenia like Thomas Hobbes', showed a lot of progress and advancement while not only appreciating the past but making history. It's an important art and task; that's why Jos so quickly invented notes for the game.

Otherwise, there is no credibility, no legitimacy, no incentive, no history and culture to draw upon. If there are no heroes to look up to, no villains to disdain, no goals to achieve, there is no reason to want to accomplish greatness. This is inherently entwined with wanting to add your own page to history, and the philosophical idea of "making your mark".

Now, to be more specific, anyone seeking to persuade anybody to do anything would need to show (s)he is legitimate and worth following. A profound knowledge in history can do just that, preferably beyond "What would Jesus/Maily Yumm do?" Then applying past examples to their own objectives for the future, for example, "John Locke sought to unite this feuding region when he sent his son as a diplomatic envoy to the MacGregors. Shouldn't we send an ambassador to Timbuktu?" Thus, the present, now, is the moment to act. (Procrastination kills.)

Take the recent real life example of the US Congressmembers using examples of Davy Crocket and the Alamo to the situation in Iraq. Okay, fine, bad analogy. But how about Martin Luther King borrowing the words of Abe Lincoln's Gettysburg Address, etc? A foundation in tradition provides the building blocks of the future.

Sure, you may disagree. But I've always believed in the importance of history. And I applied this to Cantr, and I feel I have succeeded with characters of the likes of Locke, Thomas Hobbes and Angus MacGregor.

They all took a page of the past to accomplish their lives and renown. This doesn't mean they sought to return to the past, but rather to move forward and change things and evolve. Hell, Locke even retired to make way for the new, dynamic blood of tomorrow. Creativity, Cantr's greatest element, can be stiffled by those who have played too long.

I retired from Cantr for the next group of ambitious players to pick up the pieces and move on, building on the society, economy, politics, and culture that was already there. And maybe knock it down in revolution every once in a while.

But we didn't forget everything before 1917 or 1789 or 1776...

I know strong players can accomplish great things with their characters if they can muster the right qualities and are in the right circumstances. As long as they capture the moment. Carpe diem.

I have done so.
Last edited by nitefyre on Mon Feb 19, 2007 4:47 am, edited 1 time in total.
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Dreamhand
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Postby Dreamhand » Mon Feb 19, 2007 4:46 am

Well, I'll be the first to admit that my experience of the place is fairly limited to Krif (aside from one aborted effort to get some hematite from Seatown Forest **shudder**).

I'm not sure what you're referring to, Missy (RE people denying newspawns a chance to be something out of deference to some historical figure) but I can see how that would be frustrating.

My perception of the region is that the historical foundations of the region are crumbling... everyone is resting on the laurels of the past. As magnificent as those times might have been, they don't have the population support to sustain them. The newspawns ARE coming in and want to be a part of something, earn a name and a reputation... within OR without the established structures.

It doesn't require a war... just one visionary leader to build upon the ashes of ancient glory and give opportunities to individuals - who demonstrate backbone and commitment - to prove themselves worthy of immortality.

*looks around* Say... that's was good. Somebody write that down. 8)
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Black Canyon
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Postby Black Canyon » Mon Feb 19, 2007 4:59 am

Dreamhand, I believe that your perspective on the region is accurate. There is the potential for much change in that region right now and those conflicting forces mentioned will help shape the future.
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Postby Zanthos » Mon Feb 19, 2007 5:30 am

Bah, who needs change. Though if it comes by war, i'll welcome it. A war will be a good way for me to get loyal followers, so long as they don't die.
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Postby Redbeard » Mon Feb 19, 2007 4:41 pm

:twisted:

Everyone is forgetting the close proximity of the MacGregor territories. They could easily play a defining part in the mix. And of course Seatown Forest could make an impact as well. Then there are the Djorf Hills towns.

I think this will be the next region to rival TBR's impact on Cantr. 8)
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Postby Schme » Tue Feb 20, 2007 12:19 am

What the hell was that whole TRB deal anyway? I never quite got that.

Where was that?
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DylPickle
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Postby DylPickle » Tue Feb 20, 2007 12:57 am

http://www.cantr.net/forum/viewtopic.php?t=11765


This thread should fill you in a bit, Schme. It took place on Nonirowk (K-Isle).
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Postby Schme » Tue Feb 20, 2007 1:08 am

Thanks. Never heard of "K-Isle" though. Or the other place.

But thanks. I'll read it.
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Postby Pie » Tue Feb 20, 2007 1:34 am

I know the basics of the blackrock stuff, but I'm confused when it comes to cantr island or treefeather. I have really no experiance with polotics of any of these areas. In fact, I don't know the history/polotics/culture of many of the places. Might be my ADD showing, but I find it's hard to pass culture along to newspawns(espetially mine) without some sort of note containing the history of the area. It seems as if every orgonasation isolates itself with the populas... the people, and the lack of orgonasation and comunication just rips my brain apart with all the qeustions of "WHO THE HECK WERE THEY AND WHY ARE THEY SO IMPORTANT".

but back to my origonal point.. can someone tell me what happened in that regeon?
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nitefyre
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Postby nitefyre » Tue Feb 20, 2007 2:37 am

As a long time major player in that area, I'll indulge whoever (pie, etc) is not familiar with the Krif Drojf Seatown (Mid-North) Union. Geographically, this is the northernmost isthmus of the Treefeather Island and according to Thomas Hobbes' speculations, this is the second continent (in the game) to be populated.

It started off as a group of rival factions and self-proclaimed kingdoms and parties, all very near to each other (Krif and Drojf were spawn points), and there were valuable steel/iron making resources on each side of the isthmus.

Over time, there was a feeling of unity and collectiveness from the mindset of and out came the Union, involving Seatown Forest, the MacGregors, Drojf/Krif et al, and the supporting Rangers (from which point a record was kept in the Ranger's Tale). This was beneficial due to the close proximity of resources, the small distances between towns, and transportation access, as well as a high concentration of characters and therefore a high concentration of strong players.

In the large scheme of things, the Stone Cutters and Red Knights would not unify for a long time still, so this area was very avant-garde in many senses. If I remember correctly, it coincided with the expansion of the Ladvicitavoian (Alexian) Empire.

However, by the time my last influential character played in that area, the cracks in unity could be truly felt. I would recommend the articles on page 2 of this topic if you have further interest, especially in the Farewell Address Commentary. The address itself came at a tipping point, between progression towards a continually more unified state and breaking down into separate parties again.

###

Thomas Hobbes
Narration [I8]
Commentary [I7]

John D. Locke (KDS related)
The Ranger's Tale: The March of the MacGregors [I2]
The Ranger's Tale: Seatown Road [I3]
The Ranger's Tale: Bloodshed [I4]
The Ranger's Tale: Tension [I5]
***Farewell Address: Commentary [I6]

Staff
Interview: Sarah and Jon [I8]
Interview: Joshua Ward (Wichita) [I6]
Interview: Thomas Regan (Talapus) [I5]
Interview: Jos Elkink I [I6]
Interview: Jos Elkink II [I7]
Article: Wikipedia [I7]
Editorial: Webzine [I8]
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Postby HoH » Tue Feb 20, 2007 3:58 am

Well, you should be happy now, nite. You got yet another chance to show off your writing. Even though I'm sure that everything you've posted hardly scratches the surface.
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nitefyre
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Postby nitefyre » Tue Feb 20, 2007 4:01 am

Intentionally so, I had to keep it vague and superficial like a high-school history class' syllabus. ;)

The documents thereafter listed provide a better insight, though if there's any particular bone to pick as ephiroll and west and other oldbies sometimes have, always feel free to shoot a PM into the inbox. :)
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HoH
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Postby HoH » Tue Feb 20, 2007 4:10 am

Excuses, excuses. I expect you to give one hundred percent, and then some!

Haha. Used your own character's words against you. :P
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Postby nitefyre » Tue Feb 20, 2007 4:13 am

Yeah, except he retired, and died. And I have no obligation to live up to it, although I have already done so. (see Zine contents :-P THe history is there, just nobody bothers with it.)
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Postby HoH » Tue Feb 20, 2007 4:16 am

You know, I never really understood why it was called the "Zine". Wasn't that the name of the magazine those odd little skater kids made on Rocket Power?

Sorry for that little off topic blurb.

Anyways, if I read everything you told me to read, I would have read all of Hobbe's works, Locke's works, and every Zine edition about 4 times. I don't have that much time. Much too busy watching Casablanca.

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