Creation of prsonalities and evil characters.
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- JJ
- Posts: 416
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i havent pointed anything out, your the one whos complaining about it. dont try to rack me with showing the systems flaws or non flaws and lies? have gartaf even been in all the towns at once? no. lad has messacared towns and never even gave anyone a chance, people who only had hunting bows before the system was changed. they killed off the whole freaking town. and i agree with Meh on this if it kills it kills. hey *bleep* happens
"I think I am wearing a raccoon instead of a fur loin cloth!" O_O poor raccoon....
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rklenseth
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JJ wrote:i havent pointed anything out, your the one whos complaining about it. dont try to rack me with showing the systems flaws or non flaws and lies? have gartaf even been in all the towns at once? no. lad has messacared towns and never even gave anyone a chance, people who only had hunting bows before the system was changed. they killed off the whole freaking town. and i agree with Meh on this if it kills it kills. hey *bleep* happens
Alright.....name the place, time, and characters involved. Because I have quite a few characters around that region and I have never seen any evidence of this or heard of such things from Sester or any of my other characters. And are you so sure they were actually from Lad. and doing what they were doing in the name of Lad. DoUrden Estates has been making raids throughout the region as well. Yes, my character, Zak DoUrden, created the Estates but Zak is long dead. The Estates are a bunch of mercenaries who occasionally work for Alenz Hills and during the other times pillage other places. It might have been the Estates. Also note that the Estates also controls a number of Lad. vehicles, so it could be that the Lad. is blamed for this.
There is a difference between 30 people killing 5 when compared to 5 killing 30. Yes, if it kills it kills. I never said I disagreed. The point I'm trying to make is that the violence system is increditably unbalanced. And your character's massacre of Sring Sri Island proved that more than anything that has occurred before.
- Psycho Pixie
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evil charactures... one of my charactures is a trigger happy, rather off her rocker bitch... does that count?
Here I am. BITE ME. or not, in fact, never mind, dont want some wacko taking me up on the offer. Only non wacko's may apply for bite allowance.. no garentee that you will be granted said allowance, but you can try.
- thingnumber2
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I dunno if this is on or off topic, but I think the reason for lots of massacres, is that, if you capture people, and put them in prison or whatever, most people (not all) just kill off their character...they don't try escape, or do anything, they just don't do anything but punch themselves, if even that...
- ephiroll
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There are all different reasons that someone could be labled evil, perssonally I don't play a char as good or evil, I let whatever happens during their life decided that for me most of the time, although I do have a couple "crazies" at any given time.
Far as violence in general goes, like I've always said before, violence is part of life and humans by our very nature are violent beings. I think most people tend to forget that, most people think we are "civilized" and want every place in Cantr to be the way they "think" the world is. If the bomb ever fell and the big world governments fell, we would all see exactly how "civilized" people really are, we are nothing more then animals living a lie that the "educated" portion of our species believes. We act "civilized" simply because that's how we must conduct ourselves in the world we currently live in, not because it's human nature.
Far as massacreing towns goes, well, if you have 30 people sleeping in a room and 5 well armed men sneak in and begin quietly slitting throats, well, those 30 don't have a chance, I think the combat system is fine just the way it is.
On Lad...well...I'll talk about Lad about this time next month
Far as violence in general goes, like I've always said before, violence is part of life and humans by our very nature are violent beings. I think most people tend to forget that, most people think we are "civilized" and want every place in Cantr to be the way they "think" the world is. If the bomb ever fell and the big world governments fell, we would all see exactly how "civilized" people really are, we are nothing more then animals living a lie that the "educated" portion of our species believes. We act "civilized" simply because that's how we must conduct ourselves in the world we currently live in, not because it's human nature.
Far as massacreing towns goes, well, if you have 30 people sleeping in a room and 5 well armed men sneak in and begin quietly slitting throats, well, those 30 don't have a chance, I think the combat system is fine just the way it is.
On Lad...well...I'll talk about Lad about this time next month
http://www.ephiroll.com
Jeremiah 'Jerry' Donaldson
Jeremiah 'Jerry' Donaldson
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David
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People have to be inculcated with civilization from a very early age. That falls on the family, the state, religion, and social institutions, varying in degree between cultures. Obiedience and civility is not a natural trait... neither are mass killings, but self-preservation violence is something different IF the person learns self-preservation... which is not an instinct as such, either. The mass killings and genocides and arrogant ethnocentrism, and self-importance stem from the impluses of only children and middle children... ROFL
j/k
A person doesn't so much have much of anything to go on without learning... possibly we evolved in to the trap... studies of completely neglected children (and I mean completely neglected, except for minimal care) show that they were basically a blank slate, a vegtable... they couldn't even eat really... no will to any impluse... occasionally love or violence, but for the most part nothing at all... there were no associations made in either direction, though the mechanisms were there... people are for the most part socially defined... whatever system or lack of system there might be.
A person doesn't so much have much of anything to go on without learning... possibly we evolved in to the trap... studies of completely neglected children (and I mean completely neglected, except for minimal care) show that they were basically a blank slate, a vegtable... they couldn't even eat really... no will to any impluse... occasionally love or violence, but for the most part nothing at all... there were no associations made in either direction, though the mechanisms were there... people are for the most part socially defined... whatever system or lack of system there might be.
- Bowser
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Re: Creation of prsonalities and evil characters.
Meh wrote: I think there are plenty of evil chracters with poor plans. I have some charcters who while not evil have better plans for theft and violence. HOWEVER! AND THIS IS IMPORTANT! They are loyal and do not break alliances with people or other groups just beucase it is easy or I am bored.
They are not evil but will be veiwed as evil as Devestron if thier plots ever unfold. Of couse they will probally never be seen or heard of. The ones orgnaizing the plan and making the weapons for the plan do not have to be seen. So in a way these are only servants of a "making the bombs for the evil plan" people.
This is as close to evil as I get the rest are benign servants or leaders. Some of them have grudges aginst things that happened but are not obessed with seeing the grudge played out.
They all have one thing in common. A long term plan. They want things but not on any particuar shcedule. There is enough impatients in the game as it is.
I don't run and crazy, special, or greedy characters but I do like that people are doing that. There just seems to be enough.
I do believe one of my characters is just as you described. The best thing about this character is that the only people that know his true evil side are locked up or dead. No one knows anything else and no one ever mentions him in here by name when speaking of his aquantences.
- Bowser
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Re: Creation of prsonalities and evil characters.
huitzilopochtli wrote: So, my quiestions:
How did your characters get their peronalities?
What do you all think about evil characters. Does the limited number of evil characters improve the game and does the game need more of them right now?
My character got this personality through life experience. Through hard work in getting what he needed while watching every other person give up and quit, merely happy to whine and cry about their meger existance instead of working to make it better. He truely believes he is better than them and killing them is no worse than killing an animal. One way to be justify killing people is if you convince yourself they are not people.
- kroner
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- Location: new jersey...
I have a character who has been nearly killed 4 times during the 7 years she's been around and 3 of them were of no fault of her own. In fact, she's never been at 100% life for the last 6 years. As a result, she's ended up just generally angry at the world. She's itching to kill the next person who so much as looks at her funny, but she hasn't got a decent weapon and it wouldn't be good for her business anyway. She tries to be civil, but it's a constant struggle.
DOOM!
- Psycho Pixie
- Posts: 716
- Joined: Tue Dec 02, 2003 2:40 am
- Location: Corona, like the drink, but not mexican
Re: Creation of prsonalities and evil characters.
Bowser wrote:huitzilopochtli wrote: So, my quiestions:
How did your characters get their peronalities?
What do you all think about evil characters. Does the limited number of evil characters improve the game and does the game need more of them right now?
My character got this personality through life experience. Through hard work in getting what he needed while watching every other person give up and quit, merely happy to whine and cry about their meger existance instead of working to make it better. He truely believes he is better than them and killing them is no worse than killing an animal. One way to be justify killing people is if you convince yourself they are not people.
how do my charactures get this way...? hmmm....
well, when a characture is spawned, for me, its just a big blob of playdoh. if it spawns someplace wqith lots of anger, aggression, or politics... that influences the blob of playdohs young shape/form.
if it spawns someplace nice, and quiet and peaceful... its a nice blob of playdoh that will prob'ly stay nice.
if on the other hand it spawns all alone, with no food and no people, traveling hungry for days makes the blob of playdoh very bitter.
Psycho Pixie
Here I am. BITE ME. or not, in fact, never mind, dont want some wacko taking me up on the offer. Only non wacko's may apply for bite allowance.. no garentee that you will be granted said allowance, but you can try.
- huitzilopochtli
- Posts: 16
- Joined: Sun Feb 15, 2004 10:00 pm
- Location: Croatia / Zagreb
Re: Creation of prsonalities and evil characters.
Psycho Pixie wrote:how do my charactures get this way...? hmmm....
well, when a characture is spawned, for me, its just a big blob of playdoh. if it spawns someplace wqith lots of anger, aggression, or politics... that influences the blob of playdohs young shape/form.
if it spawns someplace nice, and quiet and peaceful... its a nice blob of playdoh that will prob'ly stay nice.
if on the other hand it spawns all alone, with no food and no people, traveling hungry for days makes the blob of playdoh very bitter.
Psycho Pixie
I got one that spawned in some God-forgotten place with lots of very usless stuf for a newspawn. Frustrating indeed.
And that playdoh theory of yours is rather nice
Though, I don't know the exact meaning of the word, just the rough aproximation of what it might mean in the given context.
- thingnumber2
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- griogal
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