GPS-like system

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Surly
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Postby Surly » Sat Feb 10, 2007 4:46 pm

Wichita seems to understand how I feel perfectly here. :)

It should not be easy to steal from an aluminium level economy, and lets be honest these would be pretty rare.

And yes, limited range. I just assumed everyone else would assume that :P
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Nick
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Postby Nick » Sat Feb 10, 2007 5:34 pm

Again, I'd rather be able to expand sight range with the telescope first, to accomplish what this wants without having an implied satellite launched into the outer space of Cantr.

This is another example how players of town leaders who get annoyed at thievery make suggestions that will harm the game IMO, just to make their lives easier. Look; it's already too hard to steal or kill. Stop making it harder.

Soon enough, we'll be back to the luvvy duvvy world of the 300's where nobody could attack or drag anybody. Heck, while we're making it easier for ourselves, let's make raw steel diggable from the ground again.
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Chris Johnson
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Postby Chris Johnson » Sat Feb 10, 2007 5:45 pm

The telescope already expands sight as do the binoculars
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Nick
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Postby Nick » Sat Feb 10, 2007 5:58 pm

Chris Johnson wrote:The telescope already expands sight as do the binoculars


This is the second time I've been "noobed".

That is an AWESOME change. But if this exists then my point stands, we don't need short range tracking.
We already can track, we would just need to put the society infastructure into place.
Get radios and two watchmen in different coast towns. Triangulate.

This might sound hard, but like Cantr society cooperates enough to put a satellite into space! And sure, Surly, Cantr's technology line isn't very linear, but that's no excuse to put in something that is clearly not fitting for Cantr. The nuke was invented before the satellite, and the gun long before that. But you'd hate to see those in play.
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Chris Johnson
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Postby Chris Johnson » Sat Feb 10, 2007 6:20 pm

Well not as awesome as that - both the devices increase the map coverage - useful for mapping, navigation and visually tracking boats but as (currently) land vehicles don't appear on the map it's not much use for tracking them or people.

In principle I'm not against short range trackers - I have suggested in the past RDF equipment for use with radios - and as you (Nick) points out to be really effective, trackers and RDF really are going to require in-game organisation to triangulate position .

The implementation is not a real problem either, effectively the broadcast units are just vehicle radio transmitters which transmit automatically, the trackers just radio receivers which identify the direction of the broadcast source.


EDIT: Of course the whole issue is complicate further now we have radio repeaters - if out of range of the broadcast unit but in range of a repeater station the trackers will only identify the direction of the repeater - fun :) but thats an in-game problem
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N-Aldwitch
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Postby N-Aldwitch » Sun Feb 11, 2007 11:51 am

Have you ever heard of Ping on CMD? (not including you Chris, lol)
It's a function which allows you to send a data packet to a computer connected to yours (through local cable or over the internet) to test you are indeed connected.
This is basically what the suggestion is like, if this makes it easier to imagine.

It's kind of like an automatic reply to any radio message you send, and the automatic reply is a location.

Also, there are several in-game strategies that can be put to good use with this. I just thought of two, and there are definitely many more.
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."


http://www.sylorn.com - Free MMORPG in development.. need help.
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Nick
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Postby Nick » Sun Feb 11, 2007 7:01 pm

Ping doesn't reply with it's location...
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Nakranoth
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Postby Nakranoth » Sun Feb 11, 2007 7:14 pm

IP address :wink:
Scratch and sniff text
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Chris Johnson
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Postby Chris Johnson » Sun Feb 11, 2007 7:57 pm

N-Aldwitch wrote:
It's kind of like an automatic reply to any radio message you send, and the automatic reply is a location.


Any implementation should not report location - Cantrians don't have a common coordinate system to identify actual location, they have tools to do so (such as the sextant and indirectly radio ) but any system / standard should be developed in-game. Devices to determine the direction of signal is the most that should be implemented . Triangulation methods using inter-location communication can be used to determine position .
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Racetyme
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Postby Racetyme » Sun Feb 11, 2007 8:40 pm

I could deal with that. As long as we don't abolish thievery, which is what would happen with the original suggestion.
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formerly known as hf
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Postby formerly known as hf » Sun Feb 11, 2007 11:48 pm

Thievery is already incredibly dificult in Cantr.
Of 20+ thieves, I've struck lucky with 2...
Which is why almost all thieves are newspawns - it never lasts long...

The solution to thieves already exists
Lock your vehicles and doors
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Racetyme
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Postby Racetyme » Mon Feb 12, 2007 1:17 am

Its perfectly possible to be a thief. You just have to be pretty rich before you do, and it usually also requires murder.
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N-Aldwitch
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Postby N-Aldwitch » Mon Feb 12, 2007 5:56 am

Racetyme wrote:Its perfectly possible to be a thief. You just have to be pretty rich before you do, and it usually also requires murder.


It never requires murder. If someone has a crowbar and you need to kill them, the alternative is to drag them into room after room, locking them as you go. Never speak in absolutes. ;)
Nakranoth's "evil" character says:

"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."





http://www.sylorn.com - Free MMORPG in development.. need help.
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Racetyme
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Postby Racetyme » Mon Feb 12, 2007 6:18 am

I mean if you want to steal someones boat, as it stands you just have rp coercing them into giving you the keys, requiring lots of time away from people who could help, or killing them. In any case, I don't like how much harder this makes the life of a thief.
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Nick
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Postby Nick » Mon Feb 12, 2007 6:45 am

How about instead of a GPS or similar, we make a compromise.
Have vehicles visible on the roads like they are on water.
And maybe a smaller radius where you can see people.
Kind of stupid that if somebody runs while you're inside, and you walk outside, you have no way of knowing which way he went.

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