Make coins feasible

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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UloDeTero
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Postby UloDeTero » Sat Feb 10, 2007 3:54 pm

I have two things to say:

1 - Pie, when you spell well, you make way more sense! And good points! Good job! :wink:

2 - I like T-shirt's idea of weightless coins, although perhaps they should just weigh a lot less rather than nothing. I mean, if you have 5000 coins, ya gonna feel the weight! :P
Maybe 100g of iron could reduce down to a coin weighing 1g. (50 coins worth 5000g iron would weigh just 50g) This could be explained away as the result of minting, which compresses the metal. Yeah, it's a little exaggerated, but it does the job. :) (Now I read this again, I realise this is almost exactly what Nick originally said! :lol: )
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wichita
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Postby wichita » Sat Feb 10, 2007 4:02 pm

T-shirt wrote:There could even be different value coins; 10, 50 and 100 grams for example. You could have two 10-gram gold coins and a 50-gram copper coin.


This is already possible in game. ;) You can have multiple coin values of the same material, with only a minor amount of strategy and planning involved.
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Chris Johnson
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Postby Chris Johnson » Sat Feb 10, 2007 4:32 pm

wichita wrote:
This is already possible in game. ;) You can have multiple coin values of the same material, with only a minor amount of strategy and planning involved.


...or multiple material versions of the same coins with even less strategy or planning involved, just put in a different metal and you get a different type of coin
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Surly
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Postby Surly » Sat Feb 10, 2007 4:42 pm

Coins should not be weightless. No need for them to be, and no real justification for it.

I do think making automated projects for this would help... but the most important thing is not to force the issue. Most Cantrians are not ready for coins, despite the many oocly influenced attempts (no offence to those who attempt coins... but in nearly all places the economies are not ready). Patience... you can't expect Cantr to have a complex economy like the RL west has, when there are clear historical parallels with RL economies... just much earlier.
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T-shirt
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Postby T-shirt » Sat Feb 10, 2007 4:43 pm

wichita wrote:You can have multiple coin values of the same material, with only a minor amount of strategy and planning involved.

Each coin requires the same amount of resources; 10 grams. A coin is therefore worth 10 grams of the coin's material plus a little for the labour to manufacture the coin. A coin that is called '50 grams' still only needs 10 grams to manufacture. When reclaimed on a workbench, you still only get 10 grams for the (weightless?) coin.
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Pie
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Postby Pie » Sat Feb 10, 2007 4:45 pm

I agree to make it weightless.

But i'm not sure it is needed, as I've stated before, once you get the right orgonasation up, oprotunites JUMP at you.
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Surly
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Postby Surly » Sat Feb 10, 2007 4:47 pm

T-shirt wrote:
wichita wrote:You can have multiple coin values of the same material, with only a minor amount of strategy and planning involved.

Each coin requires the same amount of resources; 10 grams. A coin is therefore worth 10 grams of the coin's material plus a little for the labour to manufacture the coin. A coin that is called '50 grams' still only needs 10 grams to manufacture. When reclaimed on a workbench, you still only get 10 grams for the (weightless?) coin.
A coin is worth whatever the guarantor says its worth. That's the whole point of coins.
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T-shirt
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Postby T-shirt » Sat Feb 10, 2007 4:56 pm

The Surly Cantrian wrote:A coin is worth whatever the guarantor says its worth. That's the whole point of coins.

Nowadays it does, but coins used to be worth their weight in gold or silver. Later banks guaranteed the worth of a coin; its value was present as an amount of gold or silver in the bank's vault.

When introducing coins, you should be able to guarantee the value.
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wichita
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Postby wichita » Sat Feb 10, 2007 5:08 pm

Chris Johnson wrote:...or multiple material versions of the same coins with even less strategy or planning involved, just put in a different metal and you get a different type of coin


Agreed, but even if some poor location has access to one metal, there is a simple option to expand the utility. :)
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Sho
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Postby Sho » Sat Feb 10, 2007 5:09 pm

Coinage as a guarantee of metal worth makes sense in real life only because in real life the value of a lump of metal is not always obvious at first glance and can be faked. In Cantr a gram of iron is always a gram of iron, so a 10-gram iron coin, value set at the value of 10 grams of iron (plus or minus minting/reclamation costs), is no more useful a currency than loose iron, and is less useful because it is less liquid and has OOC interface issues.

Cantr coinage can only be useful as a token of value, or as a fiat currency - and not many Cantr governments have the power to impose a fiat currency. And coins as tokens are more efficient if their intrinsic worth (the value of the metal and the cost of production) is low. A bank can guarantee the value of a coin at any value, unrelated to the intrinsic worth of the coin - and the bank value must be higher than the intrinsic worth, and the more the better to keep costs low and the temptation for citizens to reclaim the coins low.
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Nick
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Postby Nick » Sat Feb 10, 2007 5:30 pm

Thank you, Sho.

And I do agree with making coins weightless for only two reasons... you can't have a coin weigh 1/10th of a gram, and having something weightless that is composed of weighted materials isn't unprecedented (clothes).

I wouldn't be opposed to a hard limit on the amount of coins one can carry though.
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Matix
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Postby Matix » Sat Feb 10, 2007 5:46 pm

I sad: NO!

Changes that type can waste many times of doing coins. Many things in Cantr is illogic. That's the same in this way.
Making money in Cantr is use only in big cites. It should be forever.

Howgh!
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Nick
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Postby Nick » Sat Feb 10, 2007 5:55 pm

Matix wrote:I sad: NO!

Changes that type can waste many times of doing coins. Many things in Cantr is illogic. That's the same in this way.
Making money in Cantr is use only in big cites. It should be forever.

Howgh!


Coins are not popular enough for their value changing to matter.
And again, the policy is not to accommodate to current owners of items against their value changing.
Tell that to those who's mass stocks of weapons started decaying one day.
Or who's car started requiring fuel, regardless of how close it is to you.
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Crosshair
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Postby Crosshair » Sat Feb 10, 2007 9:11 pm

I ask one thing of coins... STACKABLE!
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Nick
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Postby Nick » Sat Feb 10, 2007 9:34 pm

That's a given, but a separate and accepted (I believe suggestion).. this is about making coins easier to make.

At present it's just as easy to equip an army than smelt some coins.

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