Alphanumeric Key IDs

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Arlequin
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Alphanumeric Key IDs

Postby Arlequin » Mon Jan 22, 2007 10:46 pm

Not an 'omg I can't live without this' suggestion, but perhaps it can be archived for a far future.

These are two sample names of keys:

Key nº 2816371
Key nº 2802409

Not very easy to remember, aren't they. If you need to know which one is which one and you don't carry around a dangerous key id's list, then you are out of luck.

My suggestion is to translate on the fly the last four numbers to letters. Lets say we got these two sets. A and K are zero:

ABCDEFGHIJ
KLMNOPQRST

To display the last four digits, the code picks a letter from one, then a letter from the other, and the examples would look like:

Key 281GNHL
Key 280CNAT

I know there are papers listing key numbers, but it doesn't need a degree of cryptography to translate back from the new names. :?
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Postby N-Aldwitch » Tue Jan 23, 2007 2:41 am

Against, it's fine the way it is. While this adds a little bit of opportunity to remember the key a bit better, people are still going to forget, letters or numbers or what ever.

And it's also OOC for a player to be told what the code to figuring out what the letters mean in numbers.
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wichita
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Postby wichita » Tue Jan 23, 2007 4:27 am

It's like a hexadecimal system, only slightly less useful. It would shorten up the digits, maybe, but I don't think it would be much clearer. Now they would just look like license plates. :D
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Nakranoth
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Postby Nakranoth » Tue Jan 23, 2007 6:27 am

Well, maybe if your current number were 2092753 converting it to hex would help you remember it... but as that's a highly improbable thing... I'll remain neutral towards it. If ProgD happened to be bored :lol: , I wouldn't object to it happening.
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marol
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Postby marol » Tue Jan 23, 2007 8:02 am

There's nothing easier than implementing this suggestion, however remember about characters having many keys and notes with their numbers.

Imagine a man, who is seeking for a key to the treasure for many years, the key with the particular number and suddenly the number changes...
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Postby Pieter de Groote » Tue Jan 23, 2007 12:12 pm

Making labels for keys would be much more interesting.

You can add the name of a building or vehicle to a key or things like 'found in Seatown' or 'copy of John's key'.

That way finding keys in you inventory is much easier. (I have two characters with more than 50 keys)

Also, finding a new key could be much more fun.
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Postby the_antisocial_hermit » Tue Jan 23, 2007 2:42 pm

I would remember 279HFMI no better than 2787892. Most of my chars have too many keys to be able to remember them all simply for that character, not even to mention me remembering the keys for all 13 chars. I'd rather see labeling somehow.
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Postby Sicofonte » Tue Jan 23, 2007 5:17 pm

Keys labelling.
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Postby SekoETC » Tue Jan 23, 2007 7:11 pm

New key numbers could also randomly include alphabetic characters, that would give more options and stop the series from getting longer. But old keys should keep their old numbers.

I would kinda like it if you could select the lock (and key) number yourself, but that would lead into cheating for sure. :( It would be kinda cool if a key might fit in several locks, since in regular keys there isn't an infinite amount of options (although there are many). If people could set the number themselves, they could use something easy to remember like 123456 or 616616 but there would be a higher chance of someone else coming up with the same number. And there would be no way of stopping people from keeping off-character key lists which means when their rich character dies and their newspawn happens to spawn at the neighbouring town, they could easily acquire a little bit of iron with a day of work, loan a file to make a key and go randomly test it on the neighbouring town's storage.
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Arlequin
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Postby Arlequin » Tue Jan 23, 2007 9:26 pm

Well, I don't label my keys in real life. :lol:

A different approach would be sizes and materials. I.e. lockable containers would use small keys, vehicles medium keys and buildings and ships big keys. Or they could be made of iron, steel, bronze or even silver and gold. :o
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the_antisocial_hermit
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Postby the_antisocial_hermit » Tue Jan 23, 2007 9:30 pm

But then any large key could open anything that needed a large key...
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Postby Antichrist_Online » Tue Jan 23, 2007 9:42 pm

Not if it was just: Large Key 20000 or Small Key 1002341.
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Postby T-shirt » Tue Jan 23, 2007 11:04 pm

Why not be able to rename keys, but only on position two?

Key no. 123456
[ White House ]

Key no. 234567
Key no. 345678
[ Unknown, found it while travelling ]
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N-Aldwitch
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Postby N-Aldwitch » Wed Jan 24, 2007 12:14 am

T-shirt wrote:Why not be able to rename keys, but only on position two?

Key no. 123456
[ White House ]

Key no. 234567
Key no. 345678
[ Unknown, found it while travelling ]


Agreed- make this a new suggestion. :P
Nakranoth's "evil" character says:

"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."





http://www.sylorn.com - Free MMORPG in development.. need help.

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