I was going to whine about my 2 in Cantr City and 2 in Tirqui, but it looks like thats kind of beaten. Although thats out of just 7 characters...
People-centric spawning will just make this worse. *Shrug*
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The Industriallist
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- new.vogue.nightmare
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- Alcatraz
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We understand if they are spawned there very recently, but to have them live their lives there we are not so happy about. Very rarely does someone want many characters to live in the same town for reasons individual to each character. I find it really takes away from my enjoyment of one character having others in the same town. It is the players responsibility to deal with un-satisfactory spawning.
- new.vogue.nightmare
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Meh
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rklenseth
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Alcatraz wrote:You're combining things that are seperate. On a location, you are only allowed to have up to three characters. They can not be working together, and must be in the location for individual reasons. So, only one may be part of any group or activity, and three may be seperately working in one place.
What about my case of Easle Quathak, Richard Lenseth, Awaq Hera, and Robert in Quillanoi?
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rklenseth
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new.vogue.nightmare wrote:Actually, not really. People-centric spawning increased the number of possible spawn locations enough to offset the increased probability from concentrated population.
I had two characters recently spawn in a originally non-spawning location where there are only like five other characters. Talk about luck especially since I spawned these characters back to back.
- Alcatraz
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I'm not sure of the situation you speak or Richard. However, if the players department knows the reasons that characters are on a location, and finds that the capital rule is not being broken, whatever happens is alright.
Alot of times you may question whether something is in line with the capital rule. Please ask the players department. That's why we're here.
players@cantr.net
Alot of times you may question whether something is in line with the capital rule. Please ask the players department. That's why we're here.
players@cantr.net
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