But actually I disagree mostly on it being way better than cooked meat. See:
Smoked meat:
- You can smoke meat at smokers with very little wood (<90 wood per 1000 smoked meat).
- You can set the amount to do, so you don't need to worry about losing the spot. Leave the char idle some days and then wake him with food for ten years.
- Smoked meat is really light, the lightest food I think.
- You don't need any special tools.
Cooked meat:
- Ok, it requires 2 days to cook 1000gr (1 with the big pot, 1 collecting wood with a steel axe or drying dung), while smoked meat requires 3 days, but:
- You need an huge amount of dung/wood (641 wood per 1000 cooked meat). By the way, the wiki says 750, which I think it's wrong.
- You can't set the amount.
- You need to make a big pot, and you need iron for the tool. Even worse if you want a steel axe to gather wood.
- It's slightly heavier than smoked food.
I think cooked food is way easier to digest than smoked food. It just rots faster. But, by cooking, you also kill some nasty food parasites. So:
- Cooked food should decrease hunger faster (and/or smoked food slower); it has more water but it's also more nutritive. Putting cooked food in a container and eating once each two-three days would make it better than smoked meat.
- Cooking food shouldn't require such an outrageous amount of fuel. Maybe half day of wood with a stone axe (200gr) and a bit of water (10gr), now that water can be collected everywhere.
- Cooked meat shouldn't transmit food parasits, if any.
Notice this isn't a suggestion to force characters to work more and RP less, but actually to force them to RP more to get cooked food from characters that can supply it. I'm a bit sick of idle characters left working at smokers.
