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At character generation:
Select technology level for spawnpoint:
- primitve (many wild animals, few buildings or vehicles, etc)
- medieval (more domesticated animals, buildings and vehicles, basic weapons)
- modern (many buildings, many vehicles, advanced weapons, tamed animals)
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Some of us enjoy playing primitive characters facing the danger of living with wild animals, struggling to forge a society out of nothing. Some of us enjoy playing mild and rather uneventful lives in a peaceful little rural community with a moderate level of technology, but nothing too advanced. Others of us like to play in large, bustling, modern metropoli (metropolises?) where everyone has a vehicle and is busy working together towards some great new advancement.
At least these are a handful of situations envisioned when a player spawns a new character. On one hand, the spirit of the game expects us to deal with the cards that we are dealt upon spawning. But on the other hand, there are a wide range of lifestyles for our characters to enjoy. It is kind of hard to play a steel merchant when you spawn on Burgeo, and kind of hard to play a bushman chasing elephants when you land in Quillanoi - not kind of hard, very hard.
So might it be possible to work out some sort of algorithim to skew the spawnpoint towards a more suitable location to what the player has in mind? The options would need to be simple and broad, to keep the original spirit of the game in mind, but it would also help to avoid so many situations where "nobody wants to exist fearing the next animal attack" (because some of us do).


