We all knew that strength was the one remaining component difficult to analyse and in truth completely dominating the combat system (ie dragging, dragging and yet more dragging). Now suddenly it is made visible out of the blue, but made visible to everybody.
I have said time and time again that attributes need to be equalized. If you are going to have strength, then also have agility, dexterity and suchlike. And what a character loses in strength they gain in the other two, and so forth. Every single MUD out there does something like this. Why? Because it works.
It's not like you guys are inventing the wheel for the first time. There has been such balancing of attributes since before PCs--indeed since the old boardgames before computer MUDs even existed. Unless you have such balancing, the result is psychotic or suicidal characters, dissatisfied players and a declining player base. Simple as that.
I welcome the fact that different weapon classes will have different reliance on strength, but that does not go far enough. You need to balance the attributes first. And making strength alone "public" in this way before doing so is just asking for yet more heartbreak and yet more people leaving the game.
