What suit are you?
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- Agar
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What suit are you?
Richard Bartle
Cantr, some of you may not know, is a MUD. Multi User Dungeon. Richard Bartle wrote the first MUD back before I was born, and I am not a young man.
This article of his breaks down the different types of player into 4 suits, and although most everyone will fall into more than one suit, especially with thier different characters, you can see the trends towards one suit or another.
The real question here is: What sort of players do we want to balance? Are changes like deterioration, overeating, and the upcoming fuel (have you seen the stills?) helping the player base of cantr grow, or cycle in on itself and spiral down?
Having worked on maps for 4 of the english lands, I consider myself to be heavily an explorer, the suit of spades, with tendancies towards diamonds and clubs, achievers and killers. I only managed to creat one map, and update another, but that was my main drive in cantr untill as of late. That task can go to someone else now. I can't give that much of myself to this game as it is.
What suit are you?
Cantr, some of you may not know, is a MUD. Multi User Dungeon. Richard Bartle wrote the first MUD back before I was born, and I am not a young man.
This article of his breaks down the different types of player into 4 suits, and although most everyone will fall into more than one suit, especially with thier different characters, you can see the trends towards one suit or another.
The real question here is: What sort of players do we want to balance? Are changes like deterioration, overeating, and the upcoming fuel (have you seen the stills?) helping the player base of cantr grow, or cycle in on itself and spiral down?
Having worked on maps for 4 of the english lands, I consider myself to be heavily an explorer, the suit of spades, with tendancies towards diamonds and clubs, achievers and killers. I only managed to creat one map, and update another, but that was my main drive in cantr untill as of late. That task can go to someone else now. I can't give that much of myself to this game as it is.
What suit are you?
Reality was never my strong point.
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In various characters I am different ones, although I am not an explorer in general and therefore not in game. But I have a socialiser, people who are only obsessed with capital and efficiency, and also those who enjoy killing for the fun of it
"Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we" - George W. Bush
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I'm mainly an Explorer.
I'm a Killer too, no doubt. Firstly I like to help other's chars, and the frustration accumulated in this process by dealing with some bloody fools makes me suffer some IllKillYouAllWithEternalPainForRevenge episodes.
And I'm an achiever because I need it to explore or help/kill properly.
And I'm not sozializer (some people could call me autistic amoeba), although some of my chars seems to be.
What kind of players I want in Cantr?
I would like to have some good bad Killer/Achievers players in the game. Good in the sense of well-playing (even with CRBs, I don't care), and bad in the sense of really annoyingly so my chars could enjoy killing them.
But I don't like stupid Killer players at all. If they are going to be in Cantr, the combat-system have to prevent easy well-equiped char's deads.
Socializers and Achievers are always welcome in a civilization simulator.
And Explorers are essential, so that the Achievers know where to go for resources or hoy to make something, and Socializers know where are going the achievers or why are they doing that.
I'm a Killer too, no doubt. Firstly I like to help other's chars, and the frustration accumulated in this process by dealing with some bloody fools makes me suffer some IllKillYouAllWithEternalPainForRevenge episodes.
And I'm an achiever because I need it to explore or help/kill properly.
And I'm not sozializer (some people could call me autistic amoeba), although some of my chars seems to be.
What kind of players I want in Cantr?
I would like to have some good bad Killer/Achievers players in the game. Good in the sense of well-playing (even with CRBs, I don't care), and bad in the sense of really annoyingly so my chars could enjoy killing them.
But I don't like stupid Killer players at all. If they are going to be in Cantr, the combat-system have to prevent easy well-equiped char's deads.
Socializers and Achievers are always welcome in a civilization simulator.
And Explorers are essential, so that the Achievers know where to go for resources or hoy to make something, and Socializers know where are going the achievers or why are they doing that.
Tyche es una malparida. Espero que Ramnus y Pluto intervengan... o no 
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