Check double talk/extreme knocking

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formerly known as hf
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Check double talk/extreme knocking

Postby formerly known as hf » Fri Dec 08, 2006 1:05 am

Minor change...
Either:
Have a 2 sec gap between accepted requests from any one source
(so someone can't hammer-click the knock button 20 times, but players can still knock reptitively and clicking the 'talk to all' button repetitively doesn't double/triple/etc. post)

Or
check that the event produced from clicking 'talk to all' is not exactly the same as the most recent one for that location.


Or some better mechanism I haven't thought of to stop many-times talking and stop the ease of excessive knocking.

(I don't mind a character knocking 30+ times in a row, I would justlike to think it's because the player worked to do most of it, rather than hammering the mouse button in the few seconds it takes to process a request)
km17
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Postby km17 » Fri Dec 08, 2006 1:47 am

i like that, exspeacialy the double talking thing, i dont like rping that.
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SekoETC
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Postby SekoETC » Fri Dec 08, 2006 12:35 pm

This gets my support.
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Wilmer Bordonado
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Postby Wilmer Bordonado » Sat Dec 09, 2006 1:23 am

I'm not supporting it.

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Spider
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Postby Spider » Sat Dec 09, 2006 1:29 am

So this would be for every action? If yes, then I don't like it.
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SekoETC
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Postby SekoETC » Sat Dec 09, 2006 1:42 am

As long as it doesn't stop you from picking up several items in a row without waiting for the page to load.
It's really awkward when people post the same thing twice and then go back to correct themselves. It would be ok if this thing only went for talking, but if it would prevent flooding with knocking then that would be good as well.
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Rusalka
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Postby Rusalka » Sat Dec 09, 2006 2:23 am

The idea is good. Maybe even more then two seconds. No one writes that fast.
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Wilmer Bordonado
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Postby Wilmer Bordonado » Sat Dec 09, 2006 2:31 am

Rusalka wrote:The idea is good. Maybe even more then two seconds. No one writes that fast.


I do. 8)

Wilmer B.
SI A LA VIDA, NO A LAS PAPELERAS!

http://www.noalapapelera.com.ar

YES TO LIFE, NO TO PULP MILLS!

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Crosshair
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Postby Crosshair » Sat Dec 09, 2006 9:45 am

Weeell... how about greying out the Talk to all button whilst the page is loading?
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Wilmer Bordonado
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Postby Wilmer Bordonado » Sun Dec 10, 2006 1:13 am

Crosshair wrote:Weeell... how about greying out the Talk to all button whilst the page is loading?


Nice idea. It would be helpful.

Wilmer B.
SI A LA VIDA, NO A LAS PAPELERAS!

http://www.noalapapelera.com.ar

YES TO LIFE, NO TO PULP MILLS!

http://chrislang.blogspot.com/2006_08_31_chrislang_archive.html
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Crosshair
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Postby Crosshair » Sun Dec 10, 2006 7:44 pm

Wilmer Bordonado wrote:
Crosshair wrote:Weeell... how about greying out the Talk to all button whilst the page is loading?


Nice idea. It would be helpful.

Wilmer B.


*Crosshair Cackles* Soon my greyed out minions will spread to take over all the buttons in the universe! *Crosshair gives an evil laugh that would get about 8/10 in an Evil Laugh competition*
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Sicofonte
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Postby Sicofonte » Mon Dec 11, 2006 6:40 pm

Crosshair wrote:Weeell... how about greying out the Talk to all button whilst the page is loading?


You still could write in the "back" page. I mean, you write something, push the 'talk to all' button (or just Enter) and then push the browser's back button, and Enter again, and back...
That is what I do when making several items of the same type.
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