do something about animals

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km17
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do something about animals

Postby km17 » Sun Dec 03, 2006 10:57 pm

this just sucks, ive got to wait for new char becuase the animals kill them faster then i can create them, we should make animals lest hostile or at the very least if animals make the majority of the damage to you make it so you dont have to wait anouther 40 days. i've lost the majority of my dead char to animal attacks becuase thats all there is! something realy needs done about this its outta control in some areas, as for me now i gotta wait again, havent even had this char for a month before the animals killed him. so a little math here

40 day wait and animals kill withen 30 days. they are killing faster than we can replace. something realy needs done, if your realy unlucky animal attacks can kill you the day you spawn. this is just crap.
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Agar
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Postby Agar » Mon Dec 04, 2006 8:22 am

%3CCANTR+REPLACE+NAME%3Danimal_bear_o%3E.

Maybe charries killed by animals don't have the 40 day wait? It's hard to have a character be suicidial and be killed by animals. Weapons, even starvation, can be suicidal, but animals ... no one has control over them.
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SekoETC
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Postby SekoETC » Mon Dec 04, 2006 8:26 am

Where on earth are you spawning? The main English regions are annoyingly safe. Ask some oldbie for a bone shield and you should be fine.
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MakeBeliever
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Postby MakeBeliever » Mon Dec 04, 2006 12:50 pm

I guess it's been a while since you had one on Burgeo then. If you call that a safe english Zone, then i'd hate to see a dangerous one. Forget about bone shields even with iron ones given to newspawns your still going to get your character mushed into the ground by Elephants, Bears, Rhino's, Gorillas, Wolves, horses, and anything else that walks on four legs but just happen to be in that high numbers you don't stand a chance. but hey, you may just last a day coconut gathering if your lucky in between Gorilla hugs.
:x
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SekoETC
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Postby SekoETC » Mon Dec 04, 2006 2:10 pm

Burgeo is not a major English island, and apparently a primitive population is not meant to live there. People should just lie down and wait for an elephant to step on them - when the whole population dies off, newspawns won't end up there anymore.
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Sicofonte
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Postby Sicofonte » Mon Dec 04, 2006 2:11 pm

MakeBeliever, LOOOOL

In the French-Dutch island it happens too, loads of wolves and wild boars (among otthers) show delighted the newspawns (and not so new ones).
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MakeBeliever
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Postby MakeBeliever » Mon Dec 04, 2006 3:47 pm

Well i'm sorry, but i don't let my characters give up so easy and just lay down for the Elephants. And if there is land why can't you live where you want to. I don't see no message from the great above on my character screen telling me that the island is not ment to be lived on. So it looks like fair land and livable to my character. Who will spend the next 100 years hunting and take them all down with every possible hunting needed. That reminds me as this is suggestions, can we have bear traps please. Maybe iron beartraps as a way to take down animal numbers and maybe the odd pirate. :lol:
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Chris Johnson
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Postby Chris Johnson » Mon Dec 04, 2006 4:20 pm

Animal death is rare in Cantr, 1.4% of all deaths compared with 5.6% who are killed by other characters . Thats 2.4 deaths a day out of just over 158 deaths in total .

Of the 1194 deaths by animals in the last 532 days only 442 were of characters who were accessed in the 3 days before the death. The other
752 cases where times when the animals were probably a few days earlier than the sleeping sickness.


Only in one location is there on average a death due to animals every cantr year (20 days - in this case it's 1 every 18.4 days) - Another 12 locations have a death every 21 to 40 days.

Aki and Burgeo (and neighbouring locations) are much less frequent than these.
Schme
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Postby Schme » Mon Dec 04, 2006 8:44 pm

Last I was there, animal attacks are the biggest problem in French Cantr. It featured prominently in religion.
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Nosajimiki
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Postby Nosajimiki » Mon Dec 04, 2006 9:29 pm

I like that there are inhospitable islands... makes you really apreciate your mountain charies who only have 10 total animals to hunt. :D
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wichita
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Postby wichita » Mon Dec 04, 2006 11:13 pm

When you spawn a character, pray for Drojf or Cantr City if you don't ever want to get tapped by a vicious animal. I am not going to have anything to do with screwing up interesting regions of the game because some players can't handle the fact that their character LIVE IN THE WILDERNESS!!!!!


Oh how I have wanted to have one spawn on Burgeo, even if meant becoming bantha fodder one hour after spawning. At least that would have been something NEW AND DIFFERENT for me in the friggin English zone. But noooo....Cantr, Pok, Cantr, Pok, Cantr, Pok, K, K, K..... :evil:


I have to spawn into foreign language areas before I even get to glimpse something more interesting than a cow. This problem is not everywhere. Stop PMing me with turn reports from one character and complaining that you are getting ravaged everyday. Show me your turn reports from your 13 characters that ARE NOT getting attacked every turn if you do so.


So close to moving this to rejected........
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The Sociologist
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Re: do something about animals

Postby The Sociologist » Mon Dec 04, 2006 11:20 pm

km17 wrote:this just sucks, ive got to wait for new char becuase the animals kill them faster then i can create them, we should make animals lest hostile or at the very least if animals make the majority of the damage to you make it so you dont have to wait anouther 40 days.

If you read carefully, there are two parts to what km17 said. The first is the problem of the "wild islands" which I don't think should be spawning points at all, and the second is the problem of the 40 day rule.

And yes, these two together are a major problem for the game, as I pointed out in other threads. The population of the main islands is in decline...the Lad/Xiria region being just one example. Two of my characters had what they thought were the beginnings of new societies there, and now they have about 2 other people left in each of those towns. Some "society". :( And I'm talking towns rich in accumulated wealth--making a relative youngster a bike is no problem. And as for Lad itself, what is left? One emperor and two sidekicks?

Meanwhile, when I spawn new characters myself, they tend to end up on these "wild islands" for some reason, where their life expectancy is a year or so, followed by 40 days waiting. Only the seriously brain-dead would think this combo does anything to "market" the game.
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MakeBeliever
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Postby MakeBeliever » Mon Dec 04, 2006 11:48 pm

LoL Well i've never complained to anyone or messaged anyone after animal attack rampages. But i can clearly see where some newspawn player can feel a little saddend, especially if they have to wait till they can have another character.
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wichita
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Postby wichita » Tue Dec 05, 2006 3:43 pm

I thought we discussed and implemented a routine to put new players on the old islands when they spawn, but I am not finding an official notification of that so maybe I am dreaming. :)

We are working on Newbie island, though, a nice comfortable place for n00bs to learn the ropes before spawning their characters in the real world, so I don't think that turning off new players because they are getting raped by gorillas on Burgeo day one of playtime holds much water as an argument either.
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Jos Elkink
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Postby Jos Elkink » Tue Dec 05, 2006 4:05 pm

Chris Johnson wrote:Animal death is rare in Cantr, 1.4% of all deaths compared with 5.6% who are killed by other characters . Thats 2.4 deaths a day out of just over 158 deaths in total.


Without separation by language, and with the deads due to unsubscription/expiration of accounts included, I think these numbers are rather meaningless :) ...

How many English chars die due to the animals, as compared to other causes of death unrelated to the players' activity? That's the question of interest, I think :).

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