While this seems a good thing, and I sure thought it was. The comment below made by the dutch player Pieter make me think again about my experiences as a player and the use of languages groups in the game.
Ik had zelf nog heel lang de illusie dat contact met Duits- en Spaanstaligen nieuwe uitdagingen zou geven, maar dat blijkt alleen maar voor nog meer isolement te zorgen.
Translated the comment goes like this: I had for a very long time the illusion that contact (in game) with the german and spanish language groups would lead to new challenges, but it only leads to greater isolation/alienation.
I have played mostly dutch characters myself, I tried a few english, but I felt the dutch island was more a challenge because it was so undeveloped.
In game my dutch characters met germans, spanisch, french and english. When the first foreigners appeared everybody was curious where they came from and what they were saying. But as the new thing of it wore off and notes in different languages and some word lists got common i got the feeling no one was really interested anymore.
This is probably because it is very hard to communicate if you dont speak the language as a player. I can read german, englisch and a bit french, but spanish it to much for me. So i didn't really bother to try to read those notes anymore. And i dont think i am the only one. To try to learn a new language just for a game is to much for me.
Communicating and trading in cantr is hard (and slow) enough if you speak the same language, doing it in another language makes it even harder. When I think about it, i would have preffered if the 'foreigners' spoke the same language as me. It would have increased communication and trade and made the groups mingle more. It would increase the active number of players you can 'play' with. In the Dutch villages the not 'dutch' speaking characters were mostly ignored.
As with the other aspects of the game, the game designers should ask themselves: what do the different languages groups add in terms of gameplay value when compared to having the same islands with all characters speaking the same languages?
Of course having more language groups does increase the potential number of players. If you dont speak english very well, or dont like playing a game in englisch you are happy that you can play the game in polish for example. A lot of the increase in players seems to come from making new language groups. But at the same time the number of english speaking characters is dropping...
But does this make the game any better? I think it can actually make the game worse if it means splitting the player base in more smaller groups.
An argument i can think of is that being part of a (smaller) language group makes the players feel like playing a seperate nation with an increased feeling of us against them (the funny speaking ones). If conflict was programmed correctly such feelings could lead to international treaties, trade and even war. That would be something indeed!
But could this not just as easily be archieved while speaking the same language? Already different villages have a different culture or goverment while they speak the same language. Every seed for conflict is already there.
I wrote this post as something for the developers to think on. The question: what does this aspect of the game add to the gameplay value? could be asked of a lot of other things, but i wont go into that now.
