eating too much - bug?

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sky
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eating too much - bug?

Postby sky » Sat Nov 25, 2006 6:15 pm

In Cantr style:
1725-6.26: You feel a bit faint
1725-1.19: You ate 124 grams of your meat jerky.

1725-1.19: You ate all your cooked meat.
1724-1.20: You ate 25 grams of your cooked meat.
1723-1.19: You ate 25 grams of your cooked meat.

Not sure how much cooked meat my character ate but that's an awful lot of food to eat at once!

Is it a bug or is it related to the feeling faint feature?
Talapus
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Postby Talapus » Sat Nov 25, 2006 6:46 pm

sky
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Postby sky » Sat Nov 25, 2006 7:08 pm

Jos Elkink wrote:Partly it was a bug - this has been repaired.

The rest is a feature - please roleplay it in game ...


Still doesn't make sense that she ate so much. Cooked meat plus 124 grams of jerky especially since Jos indicated on Nov 24 the bug was fixed......

1726-1.19: You ate 72 grams of your meat jerky.

So the character will still eat more than usual?
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Chris Johnson
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Postby Chris Johnson » Sat Nov 25, 2006 7:36 pm

The bug was fixed - everything else is working as intended
sky
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Postby sky » Sat Nov 25, 2006 7:37 pm

Humm.... so must be related to feeling faint.

Glad this one isn't on a boat!
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SekoETC
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Postby SekoETC » Sat Nov 25, 2006 8:09 pm

Wtf, how does one feel faint? One of my characters is over 70% hungry and not feeling faint. Also another one forgot to eat for two days and no feeling faint.
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Wolf
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Postby Wolf » Sun Nov 26, 2006 1:05 am

One of my chars felt a bit faint while on a road, when he hadn't eaten for two days. Now he's been without food for a few days more, and no longer feeling faint.
None of my other chars who are out of food (even for a lot longer) feel faint.
I've read a few posts involving the faint feeling, but haven't found what I was looking for yet... but I'm thinking, there might be more factors than food programmed in, maybe such as weight carried, activity, such things... but that's just me guessing.

On another note, I've also just seen one of my chars eat more than the usual rate.

1726-1.18: You ate 104 grams of your smoked meat.

As far as I can tell right now, none of my other chars ate more than the usual rates.
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Bowser
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Postby Bowser » Sun Nov 26, 2006 4:00 am

My only character to have felt faint happened to just run out of food. I was worried because he is also in his 90's, but since others have felt faint, I am no longer thinking it is an old man's decline.
Homer wrote: "Weaseling out of things is important to learn. It's what separates us from the animals ... except the weasel. "
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Sunni Daez
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Postby Sunni Daez » Sun Nov 26, 2006 4:12 am

1735-1.23 You see an obese man in his thirties die of a heart attack.
Image

Run...Dragon...Run!!!
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T-shirt
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Postby T-shirt » Sun Nov 26, 2006 10:06 am

1724-1.19: You ate 5969 grams of spinage.

1724-1.19: You have eaten all your cooked meat.

1723-6.26: You feel a bit faint


5969 grams of spinage!!!!:evil:

That's eight days farming down the drain without any reason. What if resource department just took 800 grams of iron from your characters inventory!!!!

This is a very very bad change. :x :(
Time flies like an arrow, fruit flies like a banana. - G. Marx
Bear
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Postby Bear » Sun Nov 26, 2006 10:09 am

and ate it? :)
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sanchez
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Postby sanchez » Sun Nov 26, 2006 7:07 pm

This is going to kill some chars. We invest too much in them for deadly diseases, or natural disasters. I am totally against this. :( What are you trying to stimulate here?
Pieter de Groote
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Postby Pieter de Groote » Sun Nov 26, 2006 7:29 pm

Today, three of my characters were hit by this "feature". Only one was feeling faint, a few minutes before feeding time.

One:
1727-1.19: You ate 1019 grams of your potatoes.

Another:
1727-1.19: You are hungry.
1727-1.19: You ate all your asparagus.
1727-1.19: You ate all your potatoes.

And another:
1727-1.19: Je at 95 gram van je gerookt vlees.
1727-1.14: You feel a bit faint

What's up?

a. We need more roleplaying: Get a day's ration out of storage every day, to make sure you don't accidentally eat all your reserve food in one meal. That will make Cantr definately a more interesting game!

b. It's been months since the last round of serious complaints about changes in game mechanics. Now lets come up with something anoying, without an explanation of the intentions or game mechanism behind it. Wait, let's make it an even more interesting experiment and tell them to roleplay it!


I think some more information is needed, so that we can join in the fun of this mighty new change.
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DylPickle
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Postby DylPickle » Sun Nov 26, 2006 8:18 pm

Meh. Get creative and figure it out in game, you wiki monsters :wink:
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SekoETC
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Postby SekoETC » Sun Nov 26, 2006 8:34 pm

Maybe it's a new disease? But it doesn't sound like a reasonable disease.
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