Nick wrote:And pie, I'm sorry but please.. please use spell check. No offense but I'm having a hard time taking you seriously with your spelling.
Think he heard you Nick. Much easier on the eye Pie.
Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)
Pie wrote:all right.. we can either do the market thing two ways Way number one.. we do the extra programming for all of your swords to be outside and inside the stall at the same time, way number two, we have it so that you can just role play being outside when you enter a stall, and role play having all of the objects on a table.
Sicofonte wrote:Oh, yeah, vending machines![]()
I don't like it (still)
But the stall idea looks nice. Even more the hawking (travelling vending).
Schme wrote:I don't see the need.
Homer wrote: "Weaseling out of things is important to learn. It's what separates us from the animals ... except the weasel. "
Nosajimiki wrote:problem with prices is that you in order to do this in a workable manner, it would probably need a pretty complex and compleately new interface to work well.
Nosajimiki wrote:You can either put something in and name what you want for it. (100 iron for 2000 limestone), but that would be handicaped when you are looking for limestone, coal, hemitite, rubber, soda, or magnisium.
Nosajimiki wrote:Or you have have to go even more coplex and have a way to assign "dayrates" for every resource you will accept, and ever resource you are selling.
(Sell:iron=30,steel=20,hemitite=900)
(Buy:limestone=1000,coal=250,soda=200,rubber=40,meat=700,cooked meat=200)
Users browsing this forum: No registered users and 1 guest