Poison!

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Talapus
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Postby Talapus » Wed Nov 15, 2006 10:00 pm

Chris Johnson wrote:So if an objects usage decay is set 100% or more then they are a single use item.


How does this apply to attacking animals? If you hit all of those check boxes, is the item destroyed after the first animal is attacked, or after they are all attacked (since all of the attacks seemingly happen at once)?
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Chris Johnson
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Postby Chris Johnson » Wed Nov 15, 2006 11:08 pm

The subsequent attacks after the initial one will fail as the weapon won't exists any more - They are still sequential attacks even if it may not seem like that
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wichita
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Postby wichita » Thu Nov 16, 2006 2:11 am

Oh happy day! :D
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Nakranoth
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Postby Nakranoth » Thu Nov 16, 2006 6:02 pm

Can anyone say DOT? That's MMO gamer lingo for Damage Over Time. I think it would apply here quite well. So, it hits once (10ish dam)... then it takes damage *you feel horribly ill* (ignoring armor) once an hour for 3 or so hours (10-12ish dam). Would this be difficult to implement? If not, we could also get possible bleeding damage... based on initial hit... decreasing by 10% (from 12 dam to 2) every hour, or bandaged (instant)... sorry... I think too much about ways to play with numbers.
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Sicofonte
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Postby Sicofonte » Mon Nov 20, 2006 2:13 pm

Nakranoth wrote:Can anyone say DOT? That's MMO gamer lingo for Damage Over Time. I think it would apply here quite well. So, it hits once (10ish dam)... then it takes damage *you feel horribly ill* (ignoring armor) once an hour for 3 or so hours (10-12ish dam). Would this be difficult to implement? If not, we could also get possible bleeding damage... based on initial hit... decreasing by 10% (from 12 dam to 2) every hour, or bandaged (instant)... sorry... I think too much about ways to play with numbers.


C'mon! When will we see that implemented? :)
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N-Aldwitch
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Postby N-Aldwitch » Mon Nov 20, 2006 10:47 pm

Yes. It's extremely stupid how you can get someone down to roughly 70%-90% damage, they luckily have, oh, some popcorn, and they are as strong as ever, jump on their vehicle and off they go! No reprocussions!

Two things need to be done:
a) Maximum healing food usage per 3 days, say, 150% max
b) Damage Over Time, you lose 2% from blood loss- regardless of whether you're at 100% health or not - for 3 days.
(edit: 2% every 3 hours? less? more?)
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Black Canyon
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Postby Black Canyon » Tue Nov 21, 2006 4:38 am

It's not extremely stupid. It's the way of cantr. :wink:

Leave it alone.
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the_antisocial_hermit
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Postby the_antisocial_hermit » Tue Nov 21, 2006 2:40 pm

Black Canyon wrote:It's not extremely stupid. It's the way of cantr. :wink:

Leave it alone.

Yes. Leave it alone. I don't want to see damage over time unless it's an infection or slow illness. I don't even want to see those right now; I've enough of it in real life to deal with at the moment.
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N-Aldwitch
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Postby N-Aldwitch » Wed Nov 22, 2006 4:32 am

Now THAT's a stupid comment- have you had enough of food in like as well? And living? Cantr is supposed to be a distorted mirror image of the real-world.. :P
Nakranoth's "evil" character says:

"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."





http://www.sylorn.com - Free MMORPG in development.. need help.
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the_antisocial_hermit
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Postby the_antisocial_hermit » Wed Nov 22, 2006 5:34 am

N-Aldwitch wrote:Now THAT's a stupid comment- have you had enough of food in like as well? And living? Cantr is supposed to be a distorted mirror image of the real-world.. :P

:roll: When you're watching someone you love dying slowly, then tell me it was a stupid comment. It's not the same thing as eating. There are a few more emotions tied to slow illnesses and infections than making sure you eat every day whether it's real life or Cantr life. If you want to liken something to eating, then choose shitting. If I made the same comment about not wanting to see Cantrians have a need to shit every day for that reason, your stupid comment would be valid.
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N-Aldwitch
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Postby N-Aldwitch » Wed Nov 22, 2006 6:26 am

I am sorry for the problem at hand, but that is extremely stupid. Many people have died in my life, let's ban death from Cantr because I've had enough of it! WTF?
Nakranoth's "evil" character says:

"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."





http://www.sylorn.com - Free MMORPG in development.. need help.
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SekoETC
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Postby SekoETC » Wed Nov 22, 2006 9:29 am

Surprisingly, I agree with N-Aldwich for once. That one can eat kilos upon kilos of onions within a second is not reasonable. And that you heal instantly isn't reasonable either.

But maybe even though a normal person couldn't manage to stuff down more than one onion max, they could eat pieces out of several sorts of fruits and veggies. That would give a reason to having several types of healing foods instead of just one.

I don't think bleeding or poisoning is unreasonable at all, many games have them. As long as it's possible to heal from them without paying yourself sick to some priest, I'm all for it.

Imagine if you got a big bleed, you could squeeze the wound and keep it from bleeding but you couldn't fight. Every time you'd let go to hit someone, you'd lose some health. Realistic.
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N-Aldwitch
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Postby N-Aldwitch » Wed Nov 22, 2006 11:19 am

Perhaps, though getting a bit far, if you had a wound like that, you just need a smelter or somewhere hot, like a fireplace, to melt the skin together to stop bleeding? It would damage you of course, but it would stop more future damage.

And of course the bleeding would eventually stop.. though it's hard to Role-Play when you've probably just axed someone's arm off with your battle axe but it's suddenly regrown with the aid of onions..
Nakranoth's "evil" character says:

"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."





http://www.sylorn.com - Free MMORPG in development.. need help.
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SekoETC
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Postby SekoETC » Wed Nov 22, 2006 1:09 pm

It's also hard to roleplay when the person who hit you didn't bother to rp where they aimed. It might be cool to come up with a scar across the face, or a lost eye, but only to meet again the character who hit you and hear them say "Eye? I was aiming for the buttocks!" So if we could get wound mapping, even through crude sectors, that would be nice.
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the_antisocial_hermit
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Postby the_antisocial_hermit » Wed Nov 22, 2006 3:45 pm

N-Aldwitch wrote:I am sorry for the problem at hand, but that is extremely stupid. Many people have died in my life, let's ban death from Cantr because I've had enough of it! WTF?

I didn't say ban it; I didn't say don't implement such things (granted, I've never been thrilled about them, either, regardless of anything else going on). I said I don't want to see it right now and then let a comment slip that I shouldn't have and normally wouldn't have. You did a poor job of reasoning yourself. My main point was that I don't think that DOT should be implemented except in cases like that.

And don't say sorry when it doesn't mean or change a damn thing.
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Remember guys and gals, it's all Pretendy Fun Time Games!

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