Accessibility of interface
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- Elros
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Oh wow, I just got the program running. It is pretty helpful! I can remember how i got it running now, it just appeared on my screen a few minutes after clicking alot of it's files. I think though that it is run by clicking the "Cantr2Projects" "executable JAR file" in the folder. The program uses Flash.
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- Sicofonte
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Dozess
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- in vitro...
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Last edited by in vitro... on Mon Nov 20, 2006 9:50 pm, edited 1 time in total.
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Dozess
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- SekoETC
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Back on the issue of missing back buttons, if you accidentally click on the give button instead of the use on a project button, as it often happens, there is no arrow to go back so you have to use the browsers back button - which gives the You're not allowed to view events of other players! error. It's terribly annoying.
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- SekoETC
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- formerly known as hf
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This was suggested before - but I can't find the thread.
When creating a resource gathering project - it would be nice to be able to create it by length of time, rather than by amount. So, as well as the usual options there should be an 'or select how many days you want to gather X for' option...
When creating a resource gathering project - it would be nice to be able to create it by length of time, rather than by amount. So, as well as the usual options there should be an 'or select how many days you want to gather X for' option...
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- SekoETC
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Ooh, ooh, you could have the input boxes on the same page with a big
OR
in the middle, and a JavaScript that counts the other thing that wasn't entered.
Example:
You can gather 300 grams of wood a day. (and then the stuff about tools increasing rate)
Enter the amount you want to gather
(box 1 here)
OR
Enter a number of days you want it to last
(box 2 here)
---
Player enters 1000 in box 1
the number 3.33333 appears in box 2
Player enters 3 in box 2
the number 900 appears in box 1
OR
in the middle, and a JavaScript that counts the other thing that wasn't entered.
Example:
You can gather 300 grams of wood a day. (and then the stuff about tools increasing rate)
Enter the amount you want to gather
(box 1 here)
OR
Enter a number of days you want it to last
(box 2 here)
---
Player enters 1000 in box 1
Player enters 3 in box 2
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- Dreamhand
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tiddy ogg
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Note the topic here. I just read, (unverified) that 6% of users of the internet can't make sense of Java script thingies like that suggested.
Are people's maths skills so poor they can't multiply 300 by 4? Most scheduled amounts are round numbers, so the calculation isn't thay onerous, and if it's going to foul things up for a lot of people, then it's obviously a bad idea.
PS BTW the building lock suggestion - putting lock info at the top of object list has been implemented, but no-one's mentioned it.
Are people's maths skills so poor they can't multiply 300 by 4? Most scheduled amounts are round numbers, so the calculation isn't thay onerous, and if it's going to foul things up for a lot of people, then it's obviously a bad idea.
PS BTW the building lock suggestion - putting lock info at the top of object list has been implemented, but no-one's mentioned it.
- Sicofonte
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tiddy ogg wrote:Note the topic here. I just read, (unverified) that 6% of users of the internet can't make sense of Java script thingies like that suggested.
Are people's maths skills so poor they can't multiply 300 by 4? Most scheduled amounts are round numbers, so the calculation isn't thay onerous, and if it's going to foul things up for a lot of people, then it's obviously a bad idea.
I'm not sure, but if javascript was disabled, the result would be that one box won't respond to the changes in the other box. So the 6% people not using javascript would have to use their math skills.
So... were is the problem?
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tiddy ogg
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- SekoETC
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Resource collecting is still easy but talk about them machine projects, those are a total pain in the ass, especially for newbies. Logic doesn't say why you couldn't just add the amount of resources you have and it would base the output on those. Now it works when there's just one type of resource but if there are several... it would be useful if you could enter one resource and it would calculate the output, amounts other resources needed and maybe time as well. Then if you would realize you don't have enough for example coal, you could fix the coal to the amount you have and it would recalculate the others.
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- Sicofonte
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SekoETC wrote:Resource collecting is still easy but talk about them machine projects, those are a total pain in the ass, especially for newbies. Logic doesn't say why you couldn't just add the amount of resources you have and it would base the output on those. Now it works when there's just one type of resource but if there are several... it would be useful if you could enter one resource and it would calculate the output, amounts other resources needed and maybe time as well. Then if you would realize you don't have enough for example coal, you could fix the coal to the amount you have and it would recalculate the others.
And if you didn't realize you haven't enough before starting to employ the resources, then you are f... waiting to the cancellation of a project to be implemented (at least for those projects that haven't all the resources employed, it should be direct)
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