The Sociologist wrote:But it was never my intention to have otherwise awake characters suddenly go *poof* because their building was under siege from outside and they didn't notice because they were working hard in a nested room inside.
Well, I would assume that you would get a notice, like hf said, and anyone who's awake and not actually locked in would have -plenty- of time to leave.
It's not like the people outside are just going to let some random person destroy a building, either.
DELGRAD wrote:I think this is a rediculous idea. Buildings and vehicles should not be destroyable. It is hard enough for some characters to survive animal attacks, worry about dropping dead from a heart attack and now our hard long work to build buildings and vehicles being destroyed. I think that this may drive some players away and yet you say you need more players.
Sorry, but I STRONGLY disagree. First of all, why is it ridiculous? People have been wanting a way to destroy buildings for ages. In fact most of the towns I see have way more buildings than people, some of them with ridiculous names. Personally I can't
wait to destroy of a few, it'll make me almost as happy as getting rid of unfinished ones.
The only way I could see you being seriously worried about your 'hard work on buildings and vehicles' being destroyed, is if you only check your chars like once a week, and everyone other person in all their towns sleeps even more...and honestly, if that's the case, you deserve to have them destroyed, and those animals your so worried about would get you long before that anyway.
Here's an experiment - try walking into a town and destroying or picking a lock without permission. See how long you last. And that's a
short project. People would have way more time to respond to a the destruction of a building.
Also, if you don't like the idea of people destroying buildings at
all, why make it impossible to stop?