Doors Inside

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Bowser
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Doors Inside

Postby Bowser » Fri Feb 06, 2004 9:58 pm

From earlier discussions, I have learned that there is no limit to the number of rooms one can build inside a room. I recall the reason was that the original building was not being divided into different rooms, but more like an addition was being built off the side of the room, needing just as much materials to construct as the first room.

My suggestion is that you should be able to build a door that connects rooms inside rooms. So, I could go into a Building named Bowser's House which has two rooms insde, Bedroom and Kitchen.

I want to go through the kitchen door and be in the kitchen, but when I leave, I want a door to the bedroom as an option.

One problem could be that to go into a building you use the "Buildings and Vehicles" tab and to leave a room you use the "Locations" tab.

I just think you should be able to have a more maze-like set of doors that allow access to different rooms of the large building.
west
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Postby west » Fri Feb 06, 2004 10:19 pm

That sounds interesting. I like the idea. Refinement, not complexity
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nitefyre
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Postby nitefyre » Fri Feb 06, 2004 10:57 pm

But then you shall hafta make more locks? With the day of hermatite, do your chars really wanna waste that much more?
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Sho
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Postby Sho » Sat Feb 07, 2004 4:47 am

This sort of came up when people were talking about building a labyrinth. How would this be done, anyway? I think that all doors of a room should be on the same list. This is because the concepts of "inward" doors (on the buildings tab) and "outward" doors (on the location tab) become meaningless when rooms can be connected to each other.
As for Nitefyre's comment, perhaps we could make door building an optional project. After a room was built, one door would already be going to whatever room the new room was built from. A door could be built from another room. When building the door, a list of rooms in the building would appear. One would be chosen, and a door connecting the two rooms would appear after a while. Perhaps the orientation (which side the lock goes on) of the door could be chosen at this stage. This would probably require the oft-mentioned concept of doors being separate objects.
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Spectrus_Wolfus
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Postby Spectrus_Wolfus » Sat Feb 07, 2004 10:28 pm

you'd have to make the door building bit somehow locked or make it that you can only build door's into or out of unlocked room's or it could be usd as a round about way of breaking into locked room's. just build another room in there then put a door into the locke room lol

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