psymann wrote:Nosajimiki, yep, just removing the word "says" and the automatic inverted commas would improve things for me - for example the last thing my character did was totally silent, but yet they "said" it...Would be nice to be able just to use *...* for actions and "..." for speech at times of my choosing. I think I could get used to that.
I guess then I'd be happier compromising and using the stars-form of grammar. I still personally think it's clearer without, but I guess I'll just have to get use to it! Certainly your use of speech within a description is an intriguing method - speaking without speaking in a sort of way! Might try that...
*practises with his stars*
And maybe just removing the 'says:' and the auto-"" would be much easier to code, and would therefore get a higher entry on the To Do list, Elros?
*quietens down*
psymann
Yes I believe that this would be the better way to go. It shouldn't take much coding at all, and it really does need to be fixed. There really is no need for the "says" part of it, and sometimes it does mess up what you are trying to portray when you are just using emotions and it still shows:
Elros says:"*walks over to the boat and picks up a fishing spear*"
Where if changed it would show:
Elros:*walks over to the boat and picks up a fishing spear*
I know it is not a huge problem, but it would take very little time and work to change, and would help to improve the game a little more.

