Armour and weapons

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Solfius
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Postby Solfius » Thu Aug 28, 2003 7:46 pm

David Goodwin wrote:Let me put it another way.

Priates with weapons victimizing small towns may go down.

However newborns in well guarded towns would be more apt and more sucessful at stealing. Espically if an individual cold deliver a knock out blow.

I think the net result of this is more crime. Less lethal but more crime nonetheless.


I see knock outs working along similar lines as the rest of the combat system, taking a little while to beat the person into a subdued state, so newborns would not be able to deliver knockout blows like that. Also I think that mugging shold require several people as you need to be careful when trying to knock them out rather than kill them so more people are required to pummel, and restrain
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Pirog
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Postby Pirog » Thu Aug 28, 2003 7:55 pm

Solfius>

I think a single person should be able to steal stuff.
The result should be random, and if failed the person trying to steal would be caught in the act...

Knocking someone out could require combat, meaning that newbies who tried to knock an influental character out would probably get themselves killed.
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Solfius
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Postby Solfius » Thu Aug 28, 2003 8:16 pm

maybe that could be the difference between mugging and mobbing? mobbing is more akin to a riot to subdue for longer a person, and mugging is just enough to knock them out for a bit to nick some stuff?
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Pirog
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Postby Pirog » Thu Aug 28, 2003 9:19 pm

Solfius>

Yeah...that could work.
When a mob of friendly people try to wrestle down that mighty bandit I wouldn't really call it mugging :)

Perhaps there could also be a project called "disarm" where you would have a random chance of succeeding, and the weapon turns up on the ground or in your inventory?
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Yoldash
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Postby Yoldash » Mon Oct 17, 2005 8:40 am

No need to too much thinking on the subject at this position I believe..

At every timeline, culture or aspect of life.. armor exists. I strongly believe it should be implemented. After its first introduce, we shall think and reconsider its values, options, etc. But armor must be in the game..

There are lots of possibilities for it also, which will be useful for every culture from bones, iron, wood, every stuff.. maikng the game both more realistic and colorful.
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Pie
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Postby Pie » Mon Oct 17, 2005 2:54 pm

This HAS TO BE IMPLUMENTED!!!! I seriously have NOTHING TO DO with my extra hematite. I alredy have a whepon... and a Tourtois shelll sheald.. so.. I WANT ARMORE!!!!
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Racetyme
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Postby Racetyme » Tue Oct 18, 2005 2:15 am

Make something and sell it to someone else.
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Pie
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Postby Pie » Tue Oct 18, 2005 3:42 am

But i really want to ceep what i make... and my trading store isn't finished yet(..... well.. not really mine... but...) and not many rich people around... so.... I WANT ARMORE!!!

AND...NOW HERES A THOUGHT!!!!
What if.. SWORDS COULD BLOCK ATTAKES??
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MrPenguin589
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Postby MrPenguin589 » Wed Oct 19, 2005 12:09 am

okay, so with this knocking out idea, we could have something like this...

3240-1: You see a man in his twenties knock out Bob the Watchman using a Sap
3240-1: You see a man in his twenties take a key from the unconscious body of Bob the Watchman
3240-1: You see a man in his twenties entering Town Prison
3240-1: You see a man in his tweties coming from Town Prison
3240-1: You see Note Thief coming from Town Prison
3240-1: A man in his twenties knocks you out using a Sap
3240-5: You wake up

and then you check your inventory and guess what? the key to your boat is gone! you know what that means...
YOUR BOAT IS GONE TOO!

so that would suck for some people... but others (like Pie) would be having lots of fun...
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Sho
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Postby Sho » Wed Oct 19, 2005 12:18 am

Presumably any final implementation would have safeguards to keep that sort of thing from being too easy to do.
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Pie
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Postby Pie » Wed Oct 19, 2005 1:10 am

Wow MrPenguin589, You havent even been here that long... and you alredy know how silly i am?
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Yoldash
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Postby Yoldash » Thu Oct 20, 2005 10:02 am

Again in a useless effort to refocus the subject..

May I simply ask.. Why do not armor exist in the Canrt?

Just simple plain answers so that we can help or argue about that first, rather lately modification.. Is it unapporiate for programmers? Do we still don't decide its effects? Need someone for work? Lack of literatur? Thus I may offer help or suggestions.
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deadboy
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Postby deadboy » Tue Oct 17, 2006 2:56 pm

Quite an old thread but this was the only armour one I could find, and I've had a new idea on it.

Everyone says that they are against one hit kills, because their characters could die instantly, and everyone says they hate newpawn theives because it wastes time killing them, so I've come up with a compromise

Why not have one hit kills, but only if you are using a steel weapon against someone with no armour. This would allow for a chance of penetrating to a vital organ. Of course if you have armour then the battles would be the same, only the armour would give you a slight damage boost. This would make it easier to deal with newspawn theives, and also make it easier for a large town to absorb a small town through war, and the gap between steel weapons and non-steel weapons larger, making them more desirable. It would also be a method that would not allow built-up characters to be lost instantly as is the greatest argument against one-hit kills, as you could protect any characters that you care about with armour. Lastly, it would allow for easier evil characters as right now the only way to murder is drag into locked room etc, but with this you could wait on a road for someone, kill them straight away, and run without anyone seeing you, without them having time to alert anyone, -if- you could gain their trust enough to give them an excuse to take off their armour, or of course do this within a building (Eg lovers ;))
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Nalaris
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Postby Nalaris » Tue Oct 17, 2006 3:29 pm

Or if you just wait for a newspawn. That would be an interesting way of fighting a town: killing off their newspawns the second they spawn so they can't get reinforcements.

I just want to see the end of the anti-climactic lock-and-drag battles, to be frank. Whatever will make that succeed...
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Sicofonte
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Postby Sicofonte » Tue Oct 17, 2006 4:30 pm

Ey, that's true, ARMORES!

Implemented by RD tailors,
each armor would be a kind of clothes,
with a defence bonus (as a shield)
but only being cosidered when wearing it.


Thoughs about damage level balancing:

You (game designers) have to decide how much turns/attacks should resist a man
- in the worst situation: without any protection, being awkwardly in fight, and being the attacker an expert equipped with the more damaging weapon (crossbow nowadays).
- in the best situation: with full protection equipment, expert fighting, and against an unarmed awkward attacker.


A fast suggestion (following deadboy's one):

- A sabre (medium high-tech weapon) in hands of an efficient fighter would inflict 100 damage. Thus, a expert unarmed fighter would survive to the attack, and a battle axe would kill always (unless blunder).

- An iron shield would reduce the damage by 80 for an efficiente defending fighter, resulting in five attacks to kill him with a sabre.
- A studded leather vest would reduce damage by 30
- A chain mail would reduce the damage by 50, penalizing movement and attack as being 10% tired.
- A half-plate armour would reduce by 80, penalizing movement and attack as being 20% tired.
- A full-plate armour would reduce by 120, penalizing movement, work and attack as being 30% tired.


Ideas for weapons, shields and armours can be found in this site (just discovered):
http://www.khukriwala.com/index.html
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