Match speed with vessel.

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

User avatar
Crosshair
Posts: 1255
Joined: Sat Feb 05, 2005 9:05 pm
Location: Brighton, UK.

Match speed with vessel.

Postby Crosshair » Sun Oct 15, 2006 8:31 am

Like the Equal button on a road, but next to a ship on the location tab when sailing. You'd have to guess at the direction they're going in, but with the new arrows, its easier.
[url=http://dragcave.net/view/tvkg][img]http://dragcave.net/image/tvkg.gif[/img][/url]

[url=http://dragcave.net/view/RgKP][img]http://dragcave.net/image/RgKP.gif[/img][/url]
User avatar
Liljum
Posts: 410
Joined: Thu Mar 02, 2006 3:26 pm
Location: Sweden

Postby Liljum » Sun Oct 15, 2006 10:37 am

Like it. Then similar size ships can travell along each other.

You see a hugh fleet of rakers travelling the high seas.
User avatar
Rusalka
Posts: 1509
Joined: Sun Mar 05, 2006 6:12 pm
Location: Gdansk, Poland
Contact:

Postby Rusalka » Sun Oct 15, 2006 11:42 am

Match speed AND direction. It is also very important, is't it?
Artur wrote:ja chce miec fabryke i czarnuchow w niej a nie dom z ogrodkiem kurna i nie zycze sobie zeby mnie ktos pouczal o graniu w cantr qrka
User avatar
Chris Johnson
Posts: 2903
Joined: Wed Dec 01, 2004 3:26 pm
Location: East Sussex, United Kingdom
Contact:

Postby Chris Johnson » Sun Oct 15, 2006 11:50 am

I don't like this suggestion - it's not the same issue as on roads where there was little infomation about relative speeds and direction is limited to two options.

All the visual clues are now available to do this in game whilst sailing , I don't think it should be automated as requested here . I appreciate that the visual cues don't help the people with accessiblity issues but that can be addressed in other ways.
Hannibal The Imbecile 15
Posts: 37
Joined: Wed Oct 11, 2006 3:31 am

Postby Hannibal The Imbecile 15 » Mon Oct 16, 2006 1:00 am

I'm for the automation.
________________
I'd rather die then be emo.
- I said that.
User avatar
Jos Elkink
Founder Emeritus
Posts: 5711
Joined: Mon Jul 14, 2003 1:17 pm
Location: Dublin, Ireland
Contact:

Postby Jos Elkink » Mon Oct 16, 2006 5:46 pm

I don't really understand why not? It's quite a hassle to try to do it visually, no?
User avatar
deadboy
Posts: 1488
Joined: Mon Jan 16, 2006 6:41 pm
Location: England

Postby deadboy » Mon Oct 16, 2006 5:50 pm

I'm also for the automation. It makes travelling between islands easier as you can just follow someone else without worrying that if you don't log on for a day you will lose them and starve
"Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we" - George W. Bush
sem
Posts: 147
Joined: Tue May 16, 2006 12:40 am

Postby sem » Mon Oct 16, 2006 8:54 pm

This could certainly make life easier for pirates.
Talapus
Posts: 1452
Joined: Thu Jun 02, 2005 9:05 pm
Location: Montana

Postby Talapus » Mon Oct 16, 2006 10:26 pm

At least on land, you get a chance to throw them off at each town you come to. On the sea there would be no such opportunities.
User avatar
deadboy
Posts: 1488
Joined: Mon Jan 16, 2006 6:41 pm
Location: England

Postby deadboy » Mon Oct 16, 2006 10:28 pm

Actually :twisted: That's where you're wrong.

People would set it to automatic in their faster vessels and leave their game for a few days expecting to catch up with them.

Some clever sailing and you can crash them into land, stopping the automation, and sail off scott free ;)
"Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we" - George W. Bush
User avatar
Spider
Posts: 923
Joined: Thu Dec 04, 2003 8:15 am
Location: Cali

Postby Spider » Mon Oct 16, 2006 10:55 pm

I don't like this...sailing isn't about copying someone. This would suck if you are a pirate and being chase and if you are a normal person being chased by pirates. Doing it by your eyes is still more realistic. And in real life, some things are a hassle!
User avatar
Black Canyon
Posts: 1378
Joined: Tue Jun 22, 2004 1:25 am
Location: the desert

Postby Black Canyon » Mon Oct 16, 2006 11:05 pm

Yeah... at first glance this seemed like a good idea. Fleets of ships could sail together without much effort.

However I think it would quickly turn into a means for pirates, as well as pirate-hunters to chase down their prey. I think there should be an element of luck and/or skill involved in either, not a simple automated button. :wink:
User avatar
N-Aldwitch
Posts: 1771
Joined: Thu Mar 16, 2006 1:48 am
Contact:

Postby N-Aldwitch » Tue Oct 17, 2006 9:54 am

Yeah, don't like it..
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."


http://www.sylorn.com - Free MMORPG in development.. need help.
User avatar
deadboy
Posts: 1488
Joined: Mon Jan 16, 2006 6:41 pm
Location: England

Postby deadboy » Tue Oct 17, 2006 12:56 pm

I do :P
"Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we" - George W. Bush
User avatar
Jos Elkink
Founder Emeritus
Posts: 5711
Joined: Mon Jul 14, 2003 1:17 pm
Location: Dublin, Ireland
Contact:

Postby Jos Elkink » Tue Oct 17, 2006 1:16 pm

Matching speed without automation is very difficult, why not allow it? I don't really understand the objections.

Of course, you would not totally follow the vessel automatically. You just match speed (only speed) at the moment you press the button. If the other vessel then changes course or speed, you still need to react yourself.

Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest