Planting Plants

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Turcqi2Kii
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Planting Plants

Postby Turcqi2Kii » Sun Feb 01, 2004 10:09 pm

What if you had enough of a plant, you could move it to a place where that plant didn't originally grow, and plant all of those into the ground there, allowing that place to be able to grow that plant. Depending on the place is how much that plant can grow. If you move a foreign plant to a different place it would either have no effect OR it would allow that place to grow the plant a certain percentage below 51 a day. does that make sense?

Example:
You have the max grams you can of potatoes.
You can grow 800 grams of potatoes at your current location.
You travel for a long time (since weight is maxed) to a new location where tators don't grow.
You plant all the potatoes at that location.
The place is OK with potatoes, so you can plant, let's say, 25% (200 g) of what you can grow at your past location.

This is just another crazy idea I had that everyone will hate.
David
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Postby David » Mon Feb 02, 2004 4:36 pm

Only if its in a proper loc tho, like growing potatoes in the desert is impossible etc...

One of the more recent population explosions IRL was due to the potatoe because it grows in such large quantities and is can grow almost anywhere.
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Spectrus_Wolfus
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Postby Spectrus_Wolfus » Tue Feb 03, 2004 2:52 am

maybe if each location ws given a "growth percentage" so that seaside area's with nice climate and plenty of water could be 100% where as desert's would be really bad for growing anything so they'd get like 5% or so and the growth percentage would indicate how much could be harvested of the transplanted plant. so potatoe's in a desert wouldn't viable whereas in the other location they'd flourish
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Ecilope
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Postby Ecilope » Tue Feb 03, 2004 2:57 am

I just thought of something- Sometimes the only thing you can offer people for rare commodities is food. Because Hematite might be found in a place where no food grows, so yeah, they have the Hematite, but the mere farmer can trade carrots. That's just an example. If everyone had easy access to food, the balance of power would be even more out of whack, and it would be even worse for the poor.
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new.vogue.nightmare
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Postby new.vogue.nightmare » Wed Feb 04, 2004 3:56 am

New building: 'Greenhouse' You can plant farmable crops and cultivate gatherables so you can get even more. Could take so much glass and some wood or iron or steel if you want a really good one?
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Postby David » Wed Feb 04, 2004 8:31 pm

Well that's easy to balance... make places that yield Iron barren...
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new.vogue.nightmare
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Postby new.vogue.nightmare » Wed Feb 04, 2004 8:35 pm

Well that's pretty much already the case; you have it in forests and mountains primarily. Not like you can get much food there :)
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<Kimidori> esperanto is sooooo sexy^^^^
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Postby David » Wed Feb 04, 2004 8:36 pm

Yes that's true, but I mean with the framework of the hypothetical transplanting system we are talking about.
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new.vogue.nightmare
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Postby new.vogue.nightmare » Wed Feb 04, 2004 8:42 pm

That's why you need a greenhouse. ^_^ And you'd have to import <NEW RESOURCE> fertile soil to grow stuff in one too. And there'd be a chance of the cultivation attempt failing. And then you'd have to start all over again u_u
Sicofonte wrote:SLURP, SLURP, SLURP...




<Kimidori> esperanto is sooooo sexy^^^^
David
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Postby David » Wed Feb 04, 2004 9:06 pm

and the soil gets depleted in the greenhouse quickly too... hmmm.
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Spectrus_Wolfus
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Postby Spectrus_Wolfus » Wed Feb 04, 2004 11:53 pm

we could then get pot's and plater boxes to make inside and transplant roses and daisie inside for pot plant's and window boxes *smiles* maybe bring i room discription's so that furniture has a use. make all us cantrian's house proud
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Anthony Roberts
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Postby Anthony Roberts » Thu Feb 05, 2004 11:40 pm

Here's how I see it working:

1) Get the Greenhouse building. (Say, maybe, 50 glass, 200 steel, 500 iron, 15000 stone, 12 days, trowel, hammer, and screwdriver needed)
2) Implement the ability to make "Soil" from dirt (Say, 500 dirt, 1.5 days, no tools needed)
3) The greenhouse building can hold two crops total.
4) You can plant 100 grams maximum of a crop within the greenhouse. The equilivent amount of soil must be within the greenhouse already, on the ground perhaps, or placed in a "container" which would be the area the crop would grow. Over time, out will pop ten times the amount placed in (Which could be harvested normally, just, after the amount has been removed, you need to plant again - So, putting in 100 tomatos will give you 1000 tomatos in return)
5) A greenhouse can only be placed on parts of land where the map would be "green" (For grassy, vegetable life, areas)

If it were this way, it would keep the economy part balanced (Since, there's not an unlimited amount of food coming out. And you need SOME of it, in order to make more).

Does it seem like a more reasonable suggestion now? I'm open to comments or changes on this proposal.
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new.vogue.nightmare
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Postby new.vogue.nightmare » Thu Feb 05, 2004 11:52 pm

First, most greenhouses are mostly glass or other transparent material, with a framework. So stone wouldn't be very important at all. Also, they can be built anywhere, as they are a self-contained environment.

I was thinking that planting something would make it appear in the location area inside that greenhouse. That's why there'd be a chance to fail, and also why it would be inside a building, so that only those wealthy enough to afford a greenhouse would do this, instead of the whole location changing. Perhaps there could be something like a project, "water plants" that is necessary for them to continue growing that must be done every so often, or the resource water could simply be dropped there, and would deplete rather quickly, and after it's all gone, certain plants would disappear from the location page at intervals until there was either nothing left or the water was replenished.
Sicofonte wrote:SLURP, SLURP, SLURP...




<Kimidori> esperanto is sooooo sexy^^^^
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Anthony Roberts
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Postby Anthony Roberts » Thu Feb 05, 2004 11:59 pm

True, but where are you going to find 10000 grams of glass? Really?

As well, self contained? I think not. You can't grow potatoes, wheat, barley, etc in a pot or container - It needs the ground to be planted in. The greenhouse would have no floor, therefore, it would have to be in a green type area.

Then again, Cantr never followed any type of concrete logic, lol. So I guess either way it dosn't matter.
-- Anthony Roberts
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new.vogue.nightmare
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Postby new.vogue.nightmare » Fri Feb 06, 2004 1:05 am

Right, the greenhouse would have no floor. That's why it would require fertile soil to plant something. And glass isn't all that hard to come by...greenhouses aren't supposed to be common, maybe somewhat less difficult than cars to obtain.
Sicofonte wrote:SLURP, SLURP, SLURP...




<Kimidori> esperanto is sooooo sexy^^^^

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