Suggestions for new Animals

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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JJ
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Postby JJ » Tue Feb 03, 2004 5:48 am

pure bred, female dalmation. =P
"I think I am wearing a raccoon instead of a fur loin cloth!" O_O poor raccoon....
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Spider
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Postby Spider » Tue Feb 03, 2004 6:01 am

Female, thats weird, it humps your leg......oh its a pure breed dalmation, aren't they all like imbred
(i know females don't hump legs, just trying to make your dog look weird)
I was not intoxicated while I wrote this.
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Ecilope
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Postby Ecilope » Tue Feb 03, 2004 6:03 am

You can tell a lot about people who have a strong opinion of cats over dogs or vice versa.

Cats are aloof. They won't beg for your love. You have to be a secure and independant person to appreciate that about them.
For example: You have to be a strong person to have a pet that doesn't "need" to be with you, but "wants" to be with you. Every day that your cat sticks by you it's doing it because it has chosen to. It takes the right kind of person to appreciate how special that is as opposed to being uncomfortable with the potential insecurity of the relationship.

Dogs are loyal, they're all love. People who prefer dogs like the bond between the dog and its keeper. They like to feel the comeraderie. They thrive on the close relationship, on having an animal so wholly dependant on them, needing them, caring about everything they do.
To illustrate: most cats will ignore you if you're crying, whereas a dog will try to comfort you.

Personally, I adore both to pieces. They're all special.
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thingnumber2
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Postby thingnumber2 » Tue Feb 03, 2004 6:10 am

exactly....a cat is good for nothing, it doesn't comfort you, or do anything at all...you feed it, it sleeps, it poops, you pet it, you feed it, it sleeps, it poops, you pet it...I'd just buy a soft furry pillow, and pet it, be alot better than having to feed it.
west
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Postby west » Tue Feb 03, 2004 6:16 am

Ecilope wrote:You can tell a lot about people who have a strong opinion of cats over dogs or vice versa.

Cats are aloof. They won't beg for your love. You have to be a secure and independant person to appreciate that about them.
For example: You have to be a strong person to have a pet that doesn't "need" to be with you, but "wants" to be with you. Every day that your cat sticks by you it's doing it because it has chosen to. It takes the right kind of person to appreciate how special that is as opposed to being uncomfortable with the potential insecurity of the relationship.

Dogs are loyal, they're all love. People who prefer dogs like the bond between the dog and its keeper. They like to feel the comeraderie. They thrive on the close relationship, on having an animal so wholly dependant on them, needing them, caring about everything they do.
To illustrate: most cats will ignore you if you're crying, whereas a dog will try to comfort you.

Personally, I adore both to pieces. They're all special.


It's funny. Dogs are actually more intelligent...cats tend to think they can survive on their own...dogs know sometimes you gotta stick your nose in someone's crotch to get what you want.
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Ecilope
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Postby Ecilope » Tue Feb 03, 2004 6:31 am

The reality is, people who don't like cats are intimidated by them. You have to know you've got something to love to try to get close to a cat. If a cat graces you with its love, you know you're really something special. Dogs are great, but they love whoever gives them food.
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Ecilope
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Postby Ecilope » Tue Feb 03, 2004 6:35 am

Anyway, this is way off subject. Let's get back to it.
What about pack rats? They could be little pests that will take a small amount of your inventory whenever there's an outbreak of them. Then we could implement pest-control. Like cats :)
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Turcqi2Kii
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Postby Turcqi2Kii » Tue Feb 03, 2004 7:17 pm

There should be a chain proccess for certain animals.. like a cat.

After someone programs cow to give milk, milk a cow.
Build a wooden or electric churner (once they exist)
Churn into cheese
Drop enough cheese onto the ground to attract mice to town
Leave the mice alone for a while
Cats will come
Befriend the cat

Other Stuff:
Drink the milk!
Churn into butter for your pancakes!
Eat the Cheese!
The cheese would rot on the ground after a while!
Befriend the mice!
Town gets a bad mouse problem and everyone will hate you after a while, unless you kill them!
Town gets a bad cat problem and everyone will hate you after a while, unless you kill them!
Kill the cats for.. cat meat?!?!?!?
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Postby Meh » Tue Feb 03, 2004 7:41 pm

Ecilope wrote:Dr. Zoology says: Cats are the only domestic animals that man did not actively domesticate. It was an act of symbiosis. Man started to store grains, which attracted vermin, and the vermin attracted cats. Masses of mice=easy meals for hungry kitties. The ones that got along best with man evolved into what we know today as the domestic cat.


I heard a theory one time that the egyptians who were very fond of cats keep several different kinds. Some of the wild varieties crossbred but instead of a mule dead end created a new species.
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Postby Meh » Tue Feb 03, 2004 8:01 pm

On the cat vs. dog.

Put me down on the cat side.

If I wanted loyalty and ablity to learn tricks I would own a neopet.

Dogs get points with people just for having eyebrows. This gives the illusion of emotions.

No matter how well meaning a cat is, it can only stare at you. Without movable eyebrows is just a little spooky and is perceived as agressive by humans or at the very least cold blooded which is another mammal fear people have. The reptiallian like iris scores negative points too.

Dogs teach you to hiearchal ladder climbing and obediance.

Cats teach you tolerance and respect.
Meh
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Postby Meh » Tue Feb 03, 2004 8:13 pm

But as you said back to the subject....

Canivores should prefer to attach characters carrying meat.

The next animal behavior I would like to see is movement into buildings.

Carnivoles should be able to smell meat and go in and eat it in preference to attacking people. The existance of meat at a location should increase the number of carnivores that show up and go looking for it in buildings, scrapping at doors, attacking people.

Even the herbavores could be influcenced by the amount of food people have. Horses only bite people with carrots, apples, and wheat?

Anyway once animals can go into buildings this would mean they could also leave. A animal going in or being dragged into a building would need food or would try to leave.
Meh
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Postby Meh » Tue Feb 03, 2004 8:15 pm

Actally this was for new animal types....

Ummm...

Beavers... Someday they could cause all sorts of havoc for wooden things.
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quidit
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Postby quidit » Tue Feb 03, 2004 8:50 pm

THE MAIL COURIER PIGEON!!!!

Come on, that would be the shiznet! You guys gota do it!!!
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Missy
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Postby Missy » Tue Feb 03, 2004 9:26 pm

I must be one of the few that don't like the idea of courier pigeons. :P I think it would help to spread word faster with in the game, and of course thats nice and all. But there are other ways of doing it too, which involves setting up a system of people and better roads, and equipment to get you around faster.

I think if pigeons were able to carry letters around it would kind of make it impossible to tell when someone was breaking the capital rule. As in, how would you know that a pigeon carried a note to a certain town that contained the info of what was going on in a diff town in that short of amount of time, or if someone just said it did? At least with passing notes there are two parties involved witht he process. And one person can vouch for the receivers knowledge.

Plus i think implementing courier pigeons would be kind of hard. How do you send an animal with an note on its neck to another town anyways? It isn't like they do what we tell them to.

I think it's just kind of too complex for the setup we have. Again...JMO
Meh
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Postby Meh » Tue Feb 03, 2004 9:43 pm

Yeah a lotta steps.

0) Indivialize each animal. Should they just be limited characters?
1) Catching verses killing wild ones. Traps?
2) Put in somewhere were it won't fly off.
3) Feed it which means it needs to want to be feed.
4) Have it learn it's home location.
5) Be able to carry it to the town it should fly from.
6) Be able to stick a note on it (stapler :D )
7) Be able to let it go
8) Then it needs to perfrom the getting back part
9) Then I guess whoever owns the cage who get the note off of it ( crowbar :D )

Could make a rule that only uneditable notes can get sent else you wind up with a blank note.

If it ever gets implemented and someone goes though all that to use it. I say let them have it.

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