I sure hope this diversity system is implemented in a way that big differences between islands exist. It will really make a change.
An example:
You're on an island that has average gathering rates that match the values in the wiki. (which will be based on the experience of users)
The average rate for wood is 300 g/day, hematite 750 g/day and limestone 1100 g/day.
Then, a traveller stumbles upon an island where the average gathering rates are completely different. The average gathering rate wood is 1500 g/day, hematite 250 g/day and limestone is not available at all.
The far off island will not be the perfect place to settle, but will be a very interesting colony.
In a situation like the above, I seriously doubt the following:
wichita wrote:What will actually happen is the average gather rate will be posted in the Wiki and all the players will use that average, completely nullifying this idea and leaving us where skills put us.....
This would be very good for trading diversity and it would make colonisation and long distance trade interesting.
Right now I have characters a LONG way from home. They can bring back some herbs, strange animal parts and some exotic resources that have no use at all. I'd say this is not enough to set up long distance trade routes or trigger others to explore or colonize. The suggested mechanism could mean drastic changes in that, provided we allow for big differences in gathering rates between island.