"Prepare to Repel Boarders! Arr!"

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Solfius
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"Prepare to Repel Boarders! Arr!"

Postby Solfius » Mon Aug 11, 2003 4:52 pm

"Prepare to Repel Boarders! Arr!" - or "Attacks at Sea"


Someone mentioned moving between ships at the same location before, well to extend this:

When two ships meet at sea you could use grappling hooks to attach one ship to another and stop it escaping, perhaps while grappled ships cannot move.

Then you could move between ships and attack the occupants.

To get away the occupants would have to remove the grapples: a project that works like picking a lock, or maybe like a normal project the progress representing untangling the grapple.

You could allso attack over a small distance using missile weapons to fire between ships.

The only troble with this is, in my opinion, that you can try and get rid of the grapple, working on the project, and fight at the same time, but in RL life fighting and trying to perform another task like that is next to impossible, so the solution I see is to make fighting a project where two combatants become engaged in a swirling melee. (finer points of how a system like that could work would probaly be best discussed elsewhere, in another thread)

(BTW, guess who saw "Pirates of the Carribean" last night ;) )
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Postby ephiroll » Mon Aug 11, 2003 5:29 pm

That would be nice, especially with all the boats that are being built now. Maybe boarding a boat could be a process like docking, except you can't attempt it unless you have a boat hook for short distances, or a grappling hook for slightly longer distances. But this should take at least 3 people to attempt, one person shouldn't be able to do it.
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Postby Solfius » Mon Aug 11, 2003 5:43 pm

yeah, or it is very hard to do alone, very very hard.

What about seeing other ships? I don't know what it's like sailing, but I don't think you can see other ships, only lighthouses.

Perhaps a spyglass ought to be made that by having in your inventory allows you to see a long distance so you can see other ships and go towards them to..umm... say hello :wink: :twisted:
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Postby ephiroll » Mon Aug 11, 2003 5:57 pm

When you are on the water you can see other ships as a black dot on the water...only if close enough to show up on the location map of course.
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Postby Solfius » Mon Aug 11, 2003 6:24 pm

so seeing them isn't a problem then, what about a spyglass giving you a different scale, or larger map to look at? or allowing you to look at ships and see their heading, and relitive bearing?

Perhaps spyglasses could give you relative bearings off lighthouse as well, or do you already get those?

(Is it obvious I've never been on a boat? ;) )
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Postby thingnumber2 » Tue Aug 12, 2003 12:41 am

If you could board another boat from your boat than you could make floating prisons out in the middle of the water for criminals, that way there wouldn't have to be guards.
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Postby Solfius » Tue Aug 12, 2003 9:39 am

What's to stop the prisioners sailing away? lol "er, captain, the theives we put in prison have stolen the prison!"
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Postby The Hunter » Mon Aug 18, 2003 3:05 pm

No Pirates!!! I'm a sailordude. Gotta protect my collegues in this game u know!

Serious mode: I love that Idea. Sail off with a ship full of loot and nailing the other ship's survivors onto the decks of their sinking vessels. Or take the vessel and prisoners back into port and selling the prisoners as slaves. Idea? Program slaves? Very old and humanlike idea, like murder, greed and war.

What's to stop the prisioners sailing away? lol "er, captain, the theives we put in prison have stolen the prison

LOLOLOL :lol: :lol: :lol:
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Postby ephiroll » Mon Aug 18, 2003 4:24 pm

I'd be happy just being able to kill them all, take their stuff, and burn their ship :twisted: Thing is if you try to sell the ship or slaves from it, unless you beat their background out of them, you run the chance of trying to get rid of the merchandise at a place where they are known. Better to leave no evidence other then your ship sitting a little lower in the water :twisted:
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Postby The Hunter » Mon Aug 18, 2003 4:38 pm

Lol, Ephirollbeard, menace of the cantr seas. U r one bloodthirsty son of a clam. :lol:

By the way, how about adding ship's cannons to the game? Us sailors ought to have some protectiong against ephirollbeard and his likes. :twisted: Otherwise trade wouldnt be what it was before it will be. :roll:
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Postby ephiroll » Mon Aug 18, 2003 5:12 pm

lol...witnesses talk, if you are going to go for it ya gotta go all the way...cannons would be nice...I've noticed there are alot of boats being built now, who knows what plans are being made for them.
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Postby The Hunter » Mon Aug 18, 2003 5:24 pm

Fleetbattles? Armada's?

Blockades of enemy ports? Hey, why not? Has alway's been a good way to win a war :D

AAARGHARGH ARH AR Ahem. *blush*
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Postby Pirog » Mon Aug 18, 2003 10:31 pm

I love this idea!
Perhaps you should be able to construct yourself a wooden leg (300 grams of wood?) and a hook (50 grams of iron)...arrrr! :wink:
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Postby The Hunter » Tue Aug 19, 2003 7:45 am

love this idea!
Perhaps you should be able to construct yourself a wooden leg (300 grams of wood?) and a hook (50 grams of iron)...arrrr!


You'd have to chop your leg and hand off first... (project cutting off leg and hand finished. you got 100 gr of flesh). :shock:
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"Our enemies are resourceful and innovative".

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They never stop thinking about new ways to harm our country and people"

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Postby Oasis » Tue Aug 19, 2003 10:44 pm

ROFLMAO! That was a good one Orion! That could enter Cannibals into the world of Cantr. :oops: [/quote]

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