Newspawns should work faster

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Phalynx
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Postby Phalynx » Wed Sep 20, 2006 4:05 pm

Hey can we have a playground thread somewhere.. then I can post:


Fight! Fight! Fight!

Being serious, what would be thr problem with making the tasks that newspawns are likley to engage in (eg making a bone knife, bone club, bone shield etc) really easy, ie really quick.

Why should it take more than an hour to find a sharp bit of bone or a long large bone to hit things with?

In the unlikely event that an older characters needs to do this - well they must be in dire straights and need all the help they can!
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Mykey
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Postby Mykey » Wed Sep 20, 2006 4:20 pm

The important answer :)
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Nakranoth
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Postby Nakranoth » Wed Sep 20, 2006 4:39 pm

Here's a very similar thought... Why not mekw it so that (if it isn't already) it's easier to bet better from awkward than it is from skillful, but keep the net amount of time to get completely better the same... like that, people can more readily do what they need to in order to adapt to their surroundings and become what they want to become... this also simulates a slowing of learning with age, but without being (correct me if I'm wrong) quite so difficult to code.
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formerly known as hf
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Postby formerly known as hf » Thu Sep 21, 2006 8:29 am

The problem with making bone tools faster for everyone, is that they are still heavily used by all characters - it would be far too useful a change...
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Phalynx
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Postby Phalynx » Thu Sep 21, 2006 9:10 am

formerly known as hf wrote:The problem with making bone tools faster for everyone, is that they are still heavily used by all characters - it would be far too useful a change...


Maybe remove the posssibility of repairing bone items? It would remove a rubbish problem too..

Do you think they are 'heavily used'???
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wichita
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Postby wichita » Thu Sep 21, 2006 1:44 pm

Roughly 5500 stone hammers compared to 180 metal ones tells me that yes, they are HEAVILY used.
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Phalynx
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Postby Phalynx » Thu Sep 21, 2006 2:59 pm

I don't consider a stone hammer primitive enough... you have to dig for stone to get it.... I was thinking bone knife, bone club, bone shield but I take your point.

Of course with use based decay, and in the above circumstances, bone tools should last a few days of reasonable use at most...
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Mykey
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Postby Mykey » Thu Sep 21, 2006 8:47 pm

I recommend to you to visit a site, with a large quantity of articles on a theme interesting you.
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Postby Nosajimiki » Thu Sep 21, 2006 9:21 pm

I ussaly preffer to let the things rot than fix them anyway unless I compleatly run out of things to do. As is, it's easier to make a new bone knife than to maintain one proper (towns with harsher hunting laws excluded).

I wouldn't remove repair of primative tools b/c some places dont have either large or small boned animals, or as mentoned above, there are conservitive hunting regulations. I wouldn't mind if the all primative implements took a real beating from usage wair once it's added though. It would give tailors and such a good reason to upgrade from bone knives and stone hammers to metal ones. Maybe there shoud be a metal fur scrapper too.
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Mykey
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Postby Mykey » Fri Sep 22, 2006 12:52 am

You are mistaken. I can prove it. Write to me in PM, we will communicate.
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Phalynx
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Postby Phalynx » Fri Sep 22, 2006 6:59 am

See The sociologist's mega-post..
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Mykey
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Postby Mykey » Fri Sep 22, 2006 7:04 am

Quite good topic
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Phalynx
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Postby Phalynx » Fri Sep 22, 2006 7:08 am

You're a better man than me... I couldn'y be bothered to actually read it but he/she/it referred back to it enough times! :twisted:
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Mykey
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Postby Mykey » Fri Sep 22, 2006 7:12 am

It absolutely not agree with the previous phrase

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