Drastic changes to boarding ships

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Nakranoth
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Postby Nakranoth » Tue Sep 19, 2006 7:47 pm

Phalynx wrote:No No No No!

If my boat is moored at a harbour, I can climb on board and walk all over it. I might not be able to access the locked hold down below, or the cabin with the wheel, but the deck is mine to walk all over if I want. The same is true of a cruiser or a ferry - I can climb up the side or on the mooring ropes.

I can sit on a motorbike I suppose, but I can't open the locked box on the back or operate the ignition.

A car/van/lorry is locked I can't get in. I can't store stuff on top of my car. if I use a roof rack then its not secure...

Does that make more sense


That's what I just said... You'd need to add lock boxes to motorcycles and bikes... unless they're built in somehow...
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Nakranoth
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Postby Nakranoth » Tue Sep 19, 2006 7:51 pm

Locking a boat, the way I understand it, would work identically to how one goes about locking a bicycle... a chain with a lock on it attached to a post... but that would really just keep people from running off with it... no prevent them from climbing aboard.
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Postby Phalynx » Tue Sep 19, 2006 7:55 pm

I had always got the impression on a dirt bike:
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you had to carry less than when you walk,

and with a road bike I assume it had locked panier bag/box type things:
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Black Canyon
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Postby Black Canyon » Tue Sep 19, 2006 7:58 pm

As far as I'm concerned, locking a boat in cantr creates an invisible forcefield over the boat that prevents anyone without a key from climbing through it.

What's so difficult to understand about that? :wink:
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viktor
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Postby viktor » Tue Sep 19, 2006 11:25 pm

Black Canyon wrote:As far as I'm concerned, locking a boat in cantr creates an invisible forcefield over the boat that prevents anyone without a key from climbing through it.

What's so difficult to understand about that? :wink:


without this as it is people would be stuck sitting on thier boats for life just to keep other people off of it, some of my chars currently use a ship or so for storage.
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Nakranoth
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Postby Nakranoth » Tue Sep 19, 2006 11:40 pm

That is, unless we have economicly sound, lockable storage that can be built as add-ons to (or come as part of) boats/bikes/buildings/whatever Then, what's it matter if someone hops onto your boat... "Hey look, now you can't leave port without throwing me off first!" Easy to solve if removing someone from a vehical becomes easier than dragging them into/out of buildings.
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viktor
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Postby viktor » Wed Sep 20, 2006 12:17 am

eh? large class ships have addons you can build for security, but things like dinghy's darters longboats sloops ect... you get the idea, have no compartments anything on them is on deck and if you use the ship for storage and someone hops on they have acess to all your loot,
hopping on a locked docked boat is a realism we could live and would be best to remain without. for nearly 1700 cantr days this is something every cantrian could take for granted, that thier stuff is safe on their locked and docked boat barring some fiend with a crowbar and changing this will further destabilize gameplay
as well who wants to come home to see the smoker on thier boat set up for a maximum size project with 1 gram of meat on it, then have to go and harass staff to do something about it and have a word with the idiot that did it. more problems than it's worth.

ps. i can also guarantee that any of my boat owning chars would kill on sight anyone who climbs in over the side of thier locked boat unwanted.
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Postby Nosajimiki » Wed Sep 20, 2006 12:24 am

he/she's reffering to how most boats dont have cabins and that the deck of these boats are good for storage. I agree that, although not nessissarly realistic, the deck of boats should be usable for secure storage, otherwize you can't effectivly trade with a smaller vessle eliminating thier usefullness, especially considering that they already ballenced cost/stat wise to be used as they are, and it is also as prementioned, good incase of boardings, it means that if I (a pirate) want to board someone I dock and try to break the lock giving them time to respond by jumping on my boat and getting first strike.
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viktor
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Postby viktor » Wed Sep 20, 2006 12:26 am

Nosajimiki wrote:he/she's reffering to how most boats dont have cabins and that the deck of these boats are good for storage. I agree that, although not nessissarly realistic, the deck of boats should be usable for secure storage, otherwize you can't effectivly trade with a smaller vessle eliminating thier usefullness, especially considering that they already ballenced cost/stat wise to be used as they are, and it is also as prementioned, good incase of boardings, it means that if I (a pirate) want to board someone I dock and try to break the lock giving them time to respond by jumping on my boat and getting first strike.


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Postby Schme » Wed Sep 20, 2006 2:20 am

I say leave it like it is.

It's fine as it is.

The game societies must devolop around the system, not the system around the societies.
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Nakranoth
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Postby Nakranoth » Wed Sep 20, 2006 4:14 am

Nakranoth wrote:That is, unless we have economicly sound, lockable storage that can be built as add-ons.

As in cheap, and thus light boxes, you could add it to small vessels to make them secure store locations... It could really just be added as part of all currently existing boats... useing their current keys... just makes more sense that it's In a box in the boat, rather than just on the boat.
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Nosajimiki
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Postby Nosajimiki » Wed Sep 20, 2006 5:40 am

but this "fix" would screw with a lot of players who use boats for storage currently and since most smaller boats are all wood, they may not have access to the metal nessissary to make storage lockers. Even small boats are expensive enough as is that they should have all the same beinifits as a land vehical for thier price tag. I think this falls under realism fix that that becomes a gameplay break.
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Postby Phalynx » Wed Sep 20, 2006 6:34 am

viktor wrote:
ps. i can also guarantee that any of my boat owning chars would kill on sight anyone who climbs in over the side of thier locked boat unwanted.


Don't you see that that response is exactly what we should be looking for. why have some bizarre force field effect with no logic to it. A galleon you can use part of for storage, a dinghy is a means of transport. not a floating storage locker. You worried people will steal from your unlockable boat ? Get a bigger better one, or employ a guard, or lobby the local government for a better police force. Surely this is the point of the game not using a boat as the cheapest form of storage (which I admit I have done in the past) because you don't need to get a lock for it like a building.
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Postby Phalynx » Wed Sep 20, 2006 8:23 am

You seem to have posted this twice, in two thereads - I assume this one was in error..?
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Postby SekoETC » Wed Sep 20, 2006 8:28 am

Yes, that's the problem of having several tabs open with a connection so slow that it doesn't have time to load the preview of the old discussion. *deletes* (W00t for having mod rights.) Now what post were you talking about? I don't see a post.

Anyway, conserning THIS topic, I was about to say it wouldn't bother me if someone was snooping around my ship, provided that they couldn't undock it (a chain attached to the ground/harbour would prevent this) and that they could be gotten rid of when I need to set sail. Storage boxes should be buildable on small boats as well and they should be lockable.

Also if undocking took time depending on how many people are helping to get the boat on the move, that might prevent lockless boats from being stolen. If you wanted to steal a boat, you would have to hire a buddy to help pushing it off the shallows or then choose the time of the day when everyone is most sleepiest. While the boat is in the shallows, people could run after it and drag it back to the shore, and even a bit further they could swim and climb aboard (provided it's not a high ship, mind you - but bigger ships would be likely to be chained to the harbour, this is mainly directed towards lake-going vessels, dinghys and longboats).
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