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General out-of-character discussion among players of Cantr II.

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wichita
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Postby wichita » Thu Sep 14, 2006 12:37 am

formerly known as hf wrote:What is crap, is that time-worth can be worked out so precisely, and is universal. This is a fatal flaw in Cantr. Resource collection rates should vary much more significantly.
Until this is changed, then we might as well all get anal about exact 'costs' in time, rather than a dedicated few being able to work it out precisely.


In all honesty, these values are not actually precise nor uniform because they fail to factor in transport time, current supply, and current demand. If these were actually factored in to the average trade deal, we would see the same level economic variety that gather rate variation would provide.


But since the average player doesn't have the proper time/patience/ability ratio to perform this level of analysis, we are stuck with the current klugey state of affairs.
"Y-O-U! It's just two extra letters! Come on, people! This is the internet, not a barn!" --Kid President
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wichita
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Joined: Mon Jan 17, 2005 6:46 pm
Location: Suomessa!

Postby wichita » Mon Sep 18, 2006 12:09 am

I have started a Wiki page for translating common emotes into all game languages. Help will be appreciated in filling in the table with as many common visual actions as possible. :)

The page is http://www.cantr.net/mwiki/index.php/Int_emotes. It would be nice to have it linked to from all of the translations of the Wiki to this common page.
"Y-O-U! It's just two extra letters! Come on, people! This is the internet, not a barn!" --Kid President

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