Raw Meat Should Rot More Quickly

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

How fast should unprocessed meat rot?

1 day after hunting
0
No votes
2 days
1
2%
3 days
5
11%
A few days
3
7%
High percentage (90% or so)
2
5%
75 % a day
1
2%
50 % a day
3
7%
25 % a day
7
16%
Slowly (Keep the current system)
22
50%
 
Total votes: 44
User avatar
Wilmer Bordonado
Posts: 836
Joined: Fri Mar 10, 2006 3:55 am
Location: Buenos Aires, Argentina

Postby Wilmer Bordonado » Sun Sep 03, 2006 6:09 am

Hmm... Talking about maps and resources, as it has be done in this topic, isn't a CRB? We players were informed where some resources could be gathered, without questioning it.

Wilmer B.
SI A LA VIDA, NO A LAS PAPELERAS!
http://www.noalapapelera.com.ar
YES TO LIFE, NO TO PULP MILLS!
http://chrislang.blogspot.com/2006_08_31_chrislang_archive.html
User avatar
Agar
Posts: 1687
Joined: Tue May 11, 2004 7:43 pm

Postby Agar » Sun Sep 03, 2006 7:11 am

Nakranoth wrote:N grams of meat
Meat after one day = N - 5^(N/2000)

Such that, if there's two kilos of meat 5 grams rot per day
If there's 4 kilos, 25 grams rot
6 kilos, 125 grams
8 kilos, 625 grams
10 kilos, 3.125 kilos

This would be an example of exponential rot. The more meat there is, the higher percentage of it rots away. This would pretty well keep numbers below 6-7 kilos of raw meat lying around.


Under this equation, if I toss my 3 metric tons of meat outside, I'll lose 2.988 metric tons in one day. That seems scary to me.

Mykey wrote:I really think all food should rot, even in your inventory, but we do need containers to slow it down first, or all characters traveling by foot, may starve. I basically agree with Seko, though. The amounts laying around are ridiculous.


Everything rotting everywhere, just so we can have a marginal sense of reality, and a larger sense of an obsessive compulsive disorder to clean things you find undesireable. This is INSANITY. Saying "just cook it" or "you can build this steel thing to store away a few kilos" isn't going to change the fact that you would reduce the amount of food and food possible across the game. Survivability would plummet, and there would be a new exodus, because no one bothered to read this thread and voice thier opinions.

Just leave it alone. Deal with the piles. If you want to get ride of the meat, cook it yourself, trade it or even give it away. Make it go away through the myriad of in game ways, and just leave it alone.
Reality was never my strong point.
Talapus
Posts: 1452
Joined: Thu Jun 02, 2005 9:05 pm
Location: Montana

Postby Talapus » Sun Sep 03, 2006 7:40 am

Meat already rots at 30% per day. If you leave it outside, it will be gone before you know it (even 3 million grams).
User avatar
Agar
Posts: 1687
Joined: Tue May 11, 2004 7:43 pm

Postby Agar » Mon Sep 04, 2006 12:55 am

That's the point! Thank you Talapus! Even three metric tons rots just fine at the current rates! So leave them alone!

And there's no way I'm setting it outside, there's room for another 4 tons in there!
Reality was never my strong point.
User avatar
Nakranoth
Posts: 1054
Joined: Sun Jul 16, 2006 4:49 am
Location: What if I were in a hypothetical situation?

Postby Nakranoth » Mon Sep 04, 2006 6:08 am

Wow... I didn't even realize it rotted that quickly... it feels a lot slower. That makes me now agree that it should be left alone.
Scratch and sniff text

Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest