Decay durring repair

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Nakranoth
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Decay durring repair

Postby Nakranoth » Sat Sep 02, 2006 4:44 pm

Alright, I know This will generate a lot of flak, but I'll say it anyway.

Putting an item into repair should not stop decay on that object. I propose that any repair project that hasn't been worked on in the past cantrian year auto "cancel" respawning the item with a year's worth of decay tacked on. Like this, if a town has more things than they have people to maintain, they will actually fall apart like decay was meant to do.
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Mykey
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Postby Mykey » Sat Sep 02, 2006 5:05 pm

I apologise, that I can help nothing. I hope, to you here will help.
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Nakranoth
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Postby Nakranoth » Sat Sep 02, 2006 6:50 pm

Not you specifically... but yeah, the rate of decay does need to be better balanced before this is put into play.
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viktor
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Postby viktor » Sun Sep 03, 2006 10:28 pm

we still need some method of long term storage, as it is repairs have slowed some things down quite a bit. in terms of the speed at which events used to happen and occurr.
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Postby g1asswa1ker » Mon Sep 04, 2006 4:00 am

The whole decay thing is frekked up... to quick to long to repair... a guy with a shop spends more timing repairing the tools of his trade then actually preforming the trade... suggestions have been made to fix this and still nothing has been done.. more concern on things that matter less then on actually fixing what is already in place... IE repairs having weight... and other things... my opinion the only... :twisted:
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Nakranoth
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Postby Nakranoth » Mon Sep 04, 2006 6:10 am

This really is a suggestion for the backburners... before it's ever implemented, the rot on tools needs to be correctly balanced, so that they don't need to be in repair more than 1/20th of their existence.
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wichita
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Postby wichita » Tue Sep 05, 2006 2:39 pm

Dear players who know what the proper balance should be,

Post the proper values on the forum for us. I want to see a day and hour value for every tool, weapon, and shield in the game in a neat and organized list.

P.S.: 0 and 0 will not be accepted as answers before the smartasses start throwing that out. ;)
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Mykey
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Postby Mykey » Tue Sep 05, 2006 2:55 pm

I think, what is it — a serious error.
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Postby Mykey » Tue Sep 05, 2006 3:16 pm

Excuse, the question is removed
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wichita
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Postby wichita » Tue Sep 05, 2006 11:34 pm

No, logic is not the problem. Someone having the time and actually spending it usually is. :) Right now, I am pretty much THE guy who is actually willing to work on it. The rest of the world is just sitting back waiting to tell me how I screwed up.
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formerly known as hf
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Postby formerly known as hf » Wed Sep 06, 2006 8:27 am

I'll help...

Although my assistance would involve just removing all decay and then getting prepared for the implementation of use-based decay:)
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wichita
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Postby wichita » Wed Sep 06, 2006 1:46 pm

Ah yes, decay per use. Something I am really looking forward to having to specifically tailor the value of every tool to optimize it's frequency of usage.....
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formerly known as hf
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Postby formerly known as hf » Wed Sep 06, 2006 3:28 pm

Do I detect a hint of sarcasm? ;)

Why not just make everyone happy, and give yourself a break by removing decay alltogether?
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Nakranoth
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Postby Nakranoth » Wed Sep 06, 2006 9:04 pm

I actually am Interested in helping here... Mind you, It'd mean I'd need the list of tools, and their construction times... and as I supspect at least some of the items in the Wiki are dated, a list of the current values would be appreciated.
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Mykey
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Postby Mykey » Wed Sep 06, 2006 9:07 pm

I congratulate, excellent idea and it is duly
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