Murdered Body Descriptions

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Murdered Body Descriptions

Postby BarbaricAvatar » Tue Aug 29, 2006 8:58 pm

In the descriptions of dead bodies, it currently says something along the lines of "His death seems to have been caused by steel broadsword"

Really? And people can tell exactly what weapon inflicted the damage just by staring at it?

My suggestion is for generalisations based upon the weapon type. For example:
"His wounds suggest his death has been caused by a swinging weapon" (Axe- type weapons)
"His wounds suggest his death has been caused by a strike from a long-bladed weapon" (Swords and Sabres)
"His wounds suggest his death has been caused by a short-bladed weapon at close range" (Daggers)
"His wounds suggest his death has been caused by a projectile fired from a distance" (Bows)

This way it's also more interesting from a roleplay perspective that if you didn't see the action take place, then all you have is the marks on the body. And it doesn't really make for good fun if 5 people in the town have swords or sabres. Yet you know exactly who did it cos you've identified it to be a steel broadsword which only one person has.
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Postby Solutions Maximus » Tue Aug 29, 2006 9:38 pm

Sure...
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Postby Nakranoth » Wed Aug 30, 2006 2:06 am

I like it... but I think axes would cut in a very similar way as a very large sword... such that:
"His wounds suggest his death has been caused by a heavy, bladed weapon" (Axe/bastard sword type weapons)

Mind you, you would still be able to positively identify certain weapons.

"His wounds suggest his death has been caused by blunt force trauma" (clubs)
"His wounds suggest his death has been caused by a deep puncture wound" (pickaxe)
"His wounds suggest his death has been caused by rows of shallow cuts" (bagh-nakh)
"His wounds suggest his death has been caused by several shallow lacerations" (whip)
etc etc
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Postby BarbaricAvatar » Wed Aug 30, 2006 12:28 pm

Well half the idea was so that you couldn't tell exactly what weapon caused it. And the catalyst was seeing a body that had been 'killed by a diamond encrusted steel sabre'. That's just ridiculous, how can anyone tell that the sabre has diamonds in it by looking at the wound?
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Postby wichita » Wed Aug 30, 2006 1:49 pm

The mass spec analysis revealed a trace amount of diamond residue in the urine.
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Postby formerly known as hf » Wed Aug 30, 2006 2:17 pm

In the urine?

So, they were forced to suck on the sabre for a while before death? :P
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Postby SekoETC » Wed Aug 30, 2006 2:51 pm

Axe makes a shortish but deep wound whereas a sword makes a long cut... unless it's used for stabbing. Hmm...

I wish projectile weapons would leave projectiles behind, and you could pick them up or leave them there, but then they would have to be manufactured separately and I think that suggestion was rejected. :(
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Postby meghann » Fri Sep 01, 2006 1:02 pm

:? ewwww?


(the diamond encrusted comment was funny though but as for the rest...ewww.)
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Postby Nakranoth » Fri Sep 01, 2006 11:25 pm

My point was that an axe and a really heavy (ie bastard/great) sword would both cause disgustingly large and deep wounds... not too easy for just anyone to tell apart...

Maybe add a skill "corrination" that changes what it tells you depending on your skill level. Where an expert really could tell by the roughness/cleaness of the cut weather or not it had been encrusted... while Awkward would simply say that it's dead.
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Postby Mykey » Fri Sep 01, 2006 11:27 pm

Between us speaking, in my opinion, it is obvious. Try to look for the answer to your question in google.com
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Nakranoth
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Postby Nakranoth » Fri Sep 01, 2006 11:28 pm

How sharp's your axe? How heavy your sword?
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Postby Mykey » Fri Sep 01, 2006 11:30 pm

Many thanks to you for support. I should.
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Postby Nakranoth » Fri Sep 01, 2006 11:32 pm

By people who specialize in wounds, yes... by Joe Shmoe on the street? Probably not so much... Thus we need a skill here.
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Postby BlueNine » Fri Sep 01, 2006 11:41 pm

I know its moving off the initial idea a bit...but would like to see this added on live characters aswell with aging of wounds on the char page (you see a man in his twenties he has: old shallow lacerations, recent shallow lacerations, brand new blunt force trauma (someone caught someone having a kinky affair eh?)


But disregarding that...I like this idea
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Postby Nakranoth » Sat Sep 02, 2006 12:09 am

Maybe have it both be the same skill "doctoring" which is also used is applying "bandages" to someone as a project as a means of healing.
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