Cloaks, Trenchcoats, Longcoats

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Diego
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Cloaks, Trenchcoats, Longcoats

Postby Diego » Fri Aug 11, 2006 12:44 pm

I believe it would be rather interesting if cloaks, trenchcoats and longcoats had some function beyond looking nice--particularly, if they were able to conceal items held by those wearing them. It makes sense that someone holding a knife or bagh-nakh could conceal it beneath such clothing, though it would be hard to imagine a large shield being similarly concealed. So, perhaps, a weight limit could be implemented, so that only objects of a determined weight or less can be hidden within cloaks.

Furthermore, if the determined weight of a single item being concealed within a cloak were, for example, 50 grams, objects below or at 25 grams would be invisible, while objects between 26 and 50 grams could form "a small bulge in his fur cloak."

This could possibly present a strong bias towards these types of clothing over others, but most cloaks and coats are not very simply to manufacture, as a balancing factor.

While I realize this could be bothersome to program and incorporate, I believe it would introduce a new mechanic to the game, with possibly diverse, versatile effects.
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Mykey
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Postby Mykey » Fri Aug 11, 2006 1:09 pm

I protest against it.
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SuperSonicScientist
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Postby SuperSonicScientist » Fri Aug 11, 2006 1:19 pm

Agreed... clothes are for posing and nothing more... keeps the RP folks busy fiddling around! :D
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Mykey
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Postby Mykey » Fri Aug 11, 2006 1:20 pm

I would like to talk to you.
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wichita
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Postby wichita » Fri Aug 11, 2006 1:33 pm

The general topic of clothing functionality has been discussed between ProgD and RD numerous times in the past. I hope we get to see them come into being as soon as we can get to them. It is a significant amount of work, though, and will involve quite a few changes to the current setup.
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Mykey
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Postby Mykey » Fri Aug 11, 2006 1:35 pm

You are mistaken. I can prove it. Write to me in PM.
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wichita
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Postby wichita » Fri Aug 11, 2006 1:45 pm

discussed, doesn't necessarily equal planned ;)


But yes, functionality is a low priority on the to-do list. (Low-priority because there are easier things to be worked on first). I would like to see work rate increases for hemp work gloves; temperature effects for clothing when/if weather is added; protection values for bracers, suits of armor, helmets, etc; walking speed increases for shoes; yada yada yada
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Mykey
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Postby Mykey » Fri Aug 11, 2006 1:50 pm

I sympathise with you.
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Postby Duckers » Mon Aug 21, 2006 7:09 pm

Mykey wrote:Your my new hero! :shock:

Ha ha ha! :lol: :lol: Good one, Mykey. Say what? :shock: You're serious? Oh... :?
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deadboy
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Postby deadboy » Mon Aug 21, 2006 11:38 pm

I freakin' -love- this idea! You could look cool -and- conceal a crowbar in the middle of Kii!
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Postby SekoETC » Tue Aug 22, 2006 9:32 am

lol, in that case you would have to implement frisking as well!
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Postby west » Tue Aug 22, 2006 11:59 pm

SekoETC wrote:lol, in that case you would have to implement frisking as well!


Sometimes I think frisking is ALL that happens in cantr.
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Pie
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Postby Pie » Wed Aug 23, 2006 1:54 am

lol


But seriously. Yes. Frisking.
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SekoETC
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Postby SekoETC » Wed Aug 23, 2006 11:23 am

"Is that a crowbar in your pants or are you just happy to see me?"
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deadboy
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Postby deadboy » Wed Aug 23, 2006 2:43 pm

:lol:
"Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we" - George W. Bush

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