Lower spawning age to 15 or 16

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

User avatar
Wilmer Bordonado
Posts: 836
Joined: Fri Mar 10, 2006 3:55 am
Location: Buenos Aires, Argentina

Postby Wilmer Bordonado » Fri Aug 11, 2006 1:15 am

SekoETC wrote:Gee man, he meant that if you lower the spawning age from 20 to 15, the average lifespan will still remain the same, thus the average person will die five years earlier. (20-15=5) How can people have such trouble grasping it?


You're fast at numbers!

But I'm not...

Case 1) Spawning at age 20: Work to be done: finding small bones / hide / large bones to make yourself a bone shield, or killing animals with your bare hands to get them. Collect a reasonable amount of food. Make a decent weapon. Manufacture some prehistoric clothes just not to die of cold when weather will be implemented. Stone hammer, stone axe. Build up an stone or wooden home. ¿A lock? Hmmm. Collect a reasonable amount of food again. Explore surroundings (Oh, no proper resources!!) Collect wood. Build up a dinghy or a longboat. Spend 1 year to reach other coasts. Explore. Get healing food. Collect a reasonable amount of food again (and of course, healings!) Find SALT oh yes!!!
Average time for doing all of this: 10 years? Oh boy, I am 30!
What's the age when most of charries die? 60? 70? 90? 300?! Let's take crosshair's proposal.
I have 270 Cantr years to play my character! Wow!

Case 2) Spawning at age 15: (the same for case 1 until "Average time for doing all of this: 10 years?) Oh boy, I am 25!
300 - 25 = 275 !! I have 275 years to play my character! Wow!

So if... A Cantr years is 20 days = 5 * 20 = 100 RL days.

Hmm... I have three months more to play with Wilmer Bordonado. :D

Why D) proposal is proved to be unnecessary?

Wilmer B.
SI A LA VIDA, NO A LAS PAPELERAS!
http://www.noalapapelera.com.ar
YES TO LIFE, NO TO PULP MILLS!
http://chrislang.blogspot.com/2006_08_31_chrislang_archive.html
User avatar
SuperSonicScientist
Posts: 143
Joined: Thu Jul 27, 2006 4:21 pm
Location: The Fountain Of Salmacis
Contact:

Postby SuperSonicScientist » Fri Aug 11, 2006 7:06 am

For the purposes of this argument, and across all the characters in cantr, eliminating all those who close their account or deliberately kill their characters, when you die is almost random but with a bias towards early death when your weapons and/or built reputation are not sufficent to offer you protection.

You may starve at any time.
You may die of animal attacks at any time,
You may be involved in piracy, war or conflict at any time. etc etc.

Whilst the way you play your characters will have a massive influence, these events are always possible.

We have established that there is currently no maximum age your character can currently live to 1000 cantr years with no depreciation in abilities or strength. Therefore characters have an average life span determined by the above events. With skillful or cautious play you can ensure that you have a character that exceeds the average.

However let us say the average lifespan is 40 years - IE you die aged 60. This is a total guess and even excluding OOC reasons I suspect it is a lot less.

Because there is no arbitary age of death, and no in game factors that make an older character more likely to die, changing spawn age has no impact on LIFESPAN, although it statistically effects the age of death.

So if average Lifespan, (the number of years you survive) is 40,

Spawn age + Lifespan = age at death

therefore currently:
20 + 40 = you die at sixty (800 days of play)

Under proposed change:
15 + 40 = you die at 55 (still 800 days of play)

So no matter what age you spawn at, the length of time your character lives will be determined by your gameplay and in game factors and not in anyway by your spawn age. If you spawn earlier you are statistically more likely to die at an earlier age.

I really hope that makes sense.
Like Phalynx but new and improved!
User avatar
Mykey
Posts: 954
Joined: Fri May 12, 2006 8:00 am
Location: Berne, IN

:

Postby Mykey » Fri Aug 11, 2006 7:25 am

Anything especial.
Last edited by Mykey on Wed Jan 13, 2010 8:29 pm, edited 2 times in total.
User avatar
SekoETC
Posts: 15526
Joined: Wed May 05, 2004 11:07 am
Location: Finland
Contact:

Postby SekoETC » Fri Aug 11, 2006 9:14 am

THERE IS NO DEATH OF OLD AGE! THE ONLY "DEATHS BY OLD AGE" ARE BECAUSE OF REAL LIFE REASONS (THE PLAYER GETTING BORED, FINDING A JOB, A GIRLFRIEND, CONCENTRATING ON STUDIES ETC.) ALSO THE STABILITY OF THE INTERNET IS NOT ETERNAL. IF THERE IS A NUCLEAR WAR, MANY COMPUTERS AND SERVERS CEASE TO FUNCTION, THUS MAKING IT IMPOSSIBLE TO PLAY CANTR.
Not-so-sad panda
User avatar
Chris Johnson
Posts: 2903
Joined: Wed Dec 01, 2004 3:26 pm
Location: East Sussex, United Kingdom
Contact:

Postby Chris Johnson » Fri Aug 11, 2006 9:33 am

:D Thank you Seko and SuperSonicScientist
User avatar
Solutions Maximus
Posts: 300
Joined: Tue Jul 12, 2005 5:18 am
Location: . . . . O .. . . the solar system

Postby Solutions Maximus » Fri Aug 11, 2006 2:41 pm

*Giggle*

I gave up following this one after the first day. Now, I read it as comic relief from everyday stresses.
"Turn on, tune in, and drop out."
User avatar
Pie
Posts: 3256
Joined: Sun Jun 19, 2005 3:30 am
Location: the headquarters of P.I.E.

Postby Pie » Fri Aug 11, 2006 3:02 pm

wait.. a nuclear war will shut down cantr? :?: :?:
Pnumerical Intuitiong Engyn
Paranormal Investigation Exorsism
Porcupine Interspecies Extra_poison
Pick In Enter

... The headquarters of P.I.E.!!!
User avatar
Mykey
Posts: 954
Joined: Fri May 12, 2006 8:00 am
Location: Berne, IN

:

Postby Mykey » Fri Aug 11, 2006 3:09 pm

Cannot be
Last edited by Mykey on Thu Jan 14, 2010 11:04 am, edited 2 times in total.
User avatar
Pie
Posts: 3256
Joined: Sun Jun 19, 2005 3:30 am
Location: the headquarters of P.I.E.

Postby Pie » Fri Aug 11, 2006 3:49 pm

WERE DOOMED!!!
Pnumerical Intuitiong Engyn

Paranormal Investigation Exorsism

Porcupine Interspecies Extra_poison

Pick In Enter



... The headquarters of P.I.E.!!!
User avatar
Solfius
Posts: 3144
Joined: Wed Jul 16, 2003 5:31 pm

Postby Solfius » Fri Aug 11, 2006 5:08 pm

Pie wrote:WERE DOOMED!!!


we were doomed? What's changed to alter that? Surely we still are doomed?
User avatar
Wilmer Bordonado
Posts: 836
Joined: Fri Mar 10, 2006 3:55 am
Location: Buenos Aires, Argentina

Postby Wilmer Bordonado » Sat Aug 12, 2006 12:43 am

SekoETC wrote:THERE IS NO DEATH OF OLD AGE! THE ONLY "DEATHS BY OLD AGE" ARE BECAUSE OF REAL LIFE REASONS (THE PLAYER GETTING BORED, FINDING A JOB, A GIRLFRIEND, CONCENTRATING ON STUDIES ETC.) ALSO THE STABILITY OF THE INTERNET IS NOT ETERNAL. IF THERE IS A NUCLEAR WAR, MANY COMPUTERS AND SERVERS CEASE TO FUNCTION, THUS MAKING IT IMPOSSIBLE TO PLAY CANTR.


Is there a need to shout so loud?

Haven't you realized we're discussing it because both of us use different variables?

You're analizing it by the variable "average lifetime". (="most of characters live xxx years")

I am doin' it by the variable "average death age". ("most of player die at age xxx")

So please try to calm down yourself, and try to avoid caps because I can read you in small letters still.

Wilmer B.
SI A LA VIDA, NO A LAS PAPELERAS!

http://www.noalapapelera.com.ar

YES TO LIFE, NO TO PULP MILLS!

http://chrislang.blogspot.com/2006_08_31_chrislang_archive.html
User avatar
Sho
Posts: 1732
Joined: Fri Dec 26, 2003 4:05 am

Postby Sho » Sat Aug 12, 2006 1:30 am

There are no set limits of any kind on either lifetime or death age. Lowering spawning age will therefore make no difference to the amount of time that you can play a character.
As a practical matter statistics tells us that there is an average lifetime that is independent of the spawning age. Death age is naturally the sum of lifetime and spawning age. So lowering the spawning age will keep the average lifetime the same, and lower the average death age.

This is basically a rehash of SuperSonicScientist's post.
Last edited by Sho on Sat Aug 12, 2006 1:31 am, edited 1 time in total.
User avatar
Spillages
Posts: 395
Joined: Thu May 25, 2006 10:33 pm
Location: Spokane, WA.

Postby Spillages » Sat Aug 12, 2006 1:31 am

Solfius wrote:
Pie wrote:WERE DOOMED!!!


we were doomed? What's changed to alter that? Surely we still are doomed?


I think he just forgot the apostrophe it sould be "WE'RE DOOMED!!!"
silence is golden;
DUCT TAPE IS SILVER!
User avatar
Solfius
Posts: 3144
Joined: Wed Jul 16, 2003 5:31 pm

Postby Solfius » Sat Aug 12, 2006 2:07 am

I think I just lost interest in this thread. Where's my rum?
User avatar
Wilmer Bordonado
Posts: 836
Joined: Fri Mar 10, 2006 3:55 am
Location: Buenos Aires, Argentina

Postby Wilmer Bordonado » Sat Aug 12, 2006 4:11 am

Sho wrote:Death age is naturally the sum of lifetime and spawning age. So lowering the spawning age will keep the average lifetime the same, and lower the average death age.


No, it is not! At least, how I do understand the variable "death age"!

Let's see...

Wilmer Bordonado has been spawned at the age of 20 and he died when he was of 40. Lifetime = 20 years.

Wilmer Bordonado has been spawned at the age of 20 and he died when he was 40. Death age = 40 years old.


So...

If you take the average "lifetime", it wouldn't change anything spawning at 15, as you were saying, since it's an absolute value. (20+20 = 40) = (15+20=35)

If you take the average "death age", it would change: (40-20 = 20) < (40-15= 25)

And...

You have 1000 characters. 100 of them have died last month.

50 of them at age 50 = 25
20 of them at age 40 = 8
30 of them at age 30 = 9
10 of them at age 20 = 2
Average death age = 44 yo
Spawning at age 20 = 24 playtime years
Spawning at age 15 = 29 playtime years

You have 1000 characters. 100 of them have died last month.

50 of them last 20 years = 10
20 of them last 10 years = 2
30 of them last 5 years = 1.5
10 of them last 2 years = 0.2
Average lifetime = 13.7 years
Spawning at age 20 = 33.7 years
Spawning at age 15 = 28.7 years
33.7 - 28.7 = 5 years
20 - 15 = 5 years

Average lifetime is the same compared with spawning time. Average death age is not.

That was all I was trying to explain.

Wilme B.
SI A LA VIDA, NO A LAS PAPELERAS!

http://www.noalapapelera.com.ar

YES TO LIFE, NO TO PULP MILLS!

http://chrislang.blogspot.com/2006_08_31_chrislang_archive.html

Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest