character description

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

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fishfin
Posts: 490
Joined: Mon Mar 20, 2006 12:38 pm
Location: Nanning, China

character description

Postby fishfin » Thu Aug 03, 2006 12:28 am

I get tired whenever I see people to have this long thing (Bob, lives XX, Ownes XX, gave me food... says:"XXX"), but that information is important so I was wondering if maybe there could be two blanks in the character discription, one is there name (or what ever you call them) and the other is for information about them?
The following statement is not true.

The previous statement is not true.
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Spillages
Posts: 395
Joined: Thu May 25, 2006 10:33 pm
Location: Spokane, WA.

Postby Spillages » Thu Aug 03, 2006 12:34 am

I don't understand what you are saying.
silence is golden;
DUCT TAPE IS SILVER!
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Sho
Posts: 1732
Joined: Fri Dec 26, 2003 4:05 am

Postby Sho » Thu Aug 03, 2006 1:10 am

One field for a character's dynamic name ("John Doe"), one field for additional details ("Brunoi resident, owner of Doe's Tools and Metalwork, tried to kill me 1037"). The name would be displayed on Events but the memo would only appear on the character's details page.
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Mafia Salad
Posts: 832
Joined: Mon Nov 07, 2005 12:53 am

Postby Mafia Salad » Thu Aug 03, 2006 7:34 am

You can keep those records in a word doc.
Fortune Cookie Says:
You should consider a career change, you'd make an excellent doormat.

[quote]1441-7: You skillfully kill a racoon using a broom.[/quote]
tiddy ogg
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Location: Southampton, England
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Postby tiddy ogg » Thu Aug 03, 2006 8:23 am

That's messy though. I think it's a good idea.
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Spillages
Posts: 395
Joined: Thu May 25, 2006 10:33 pm
Location: Spokane, WA.

Postby Spillages » Thu Aug 03, 2006 9:35 am

I like the way Sho explained it.
silence is golden;

DUCT TAPE IS SILVER!
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SekoETC
Posts: 15526
Joined: Wed May 05, 2004 11:07 am
Location: Finland
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Postby SekoETC » Thu Aug 03, 2006 11:14 am

lol Actually, when I was making a database model for a game as a school project, I used this exact same idea! The problem is most of those boxes are gonna be empty. But for all those tid-bits you'd like to keep in mind, but don't want to see them every damn time they do something, the idea is just great.
Not-so-sad panda
Avathar
Posts: 71
Joined: Fri Feb 25, 2005 7:04 pm

Postby Avathar » Thu Aug 03, 2006 11:57 am

I like this suggestion :)
Schaduwen zijn er om in te wandelen
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SuperSonicScientist
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Joined: Thu Jul 27, 2006 4:21 pm
Location: The Fountain Of Salmacis
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Postby SuperSonicScientist » Fri Aug 04, 2006 7:05 am

This would be so usefull!
Like Phalynx but new and improved!
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Crosshair
Posts: 1255
Joined: Sat Feb 05, 2005 9:05 pm
Location: Brighton, UK.

Postby Crosshair » Fri Aug 04, 2006 11:06 am

Sounds a pretty good idea chaps.
[url=http://dragcave.net/view/tvkg][img]http://dragcave.net/image/tvkg.gif[/img][/url]

[url=http://dragcave.net/view/RgKP][img]http://dragcave.net/image/RgKP.gif[/img][/url]

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