Songthrush wrote:There are artificial stores of abstract value that have been deliberately introduced in the real world, but in Cantr we have no such thing.
Right, bank notes were originally mere promissory notes. The bank would promise to pay the bearer $1 or whatever in gold. World governments were only able to go off the gold standard by forcing people, virtually at gunpoint, to do so. In the US, for example, Executive Order 6102 carried a maximum fine of $10,000 or ten years in prison for anyone who kept more than $100 of gold in preference to bank notes. That's how it was done.
But those are bank notes. Prior to this people were happy to accept coinage so long as the value of the coin was what they expected it to be, in other words a value in gold or silver.
Songthrush wrote:In Cantr we have objects which either have gameplay significance or don't have gameplay significance. Gold, silver or platinum in Cantr will not succesfully become currency even if all other things in the game world decay at crazy rates and nothing can be precisely measured, because the theory of gold being valuable in the real world due to scarcity/nondecay/prettiness does not really explain anything - outside the textbook it remains an open question why REALLY was (and is) gold so valuable to us.
With a superficial explanation of why gold is valuable, even after restyling the game to fit the theory we cannot expect it to work at all.
Songthrush, with respect, I suspect you're missing my point a bit. I don't care whether the substance is gold, silver or toucan dung! But what I am telling you is that if it has a value to people and is scarce and doesn't decay, then it might potentially form the basis of a currency.
For example, the Romans at times paid their soldiers in salt and it was often used in ways which resemble the use of a currency. Salt, a pure chemical, doesn't really decay (unless it gets wet, in which case it might leach away), it is useful, and it was relatively valuable before modern production techniques. One could perhaps imagine "salt cakes" becoming a currency in Cantr, especially since there are no tools or machines for harvesting it quicker.