You'd be'er be here at high tide!!

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Pie
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You'd be'er be here at high tide!!

Postby Pie » Wed Jul 12, 2006 2:03 am

now, I was listening to that thing made by pengwin, the one about the sloop modifications, and he said that you can only beach your sloops at high tide. And I was thinking... why not make that the deal? You can beach any ship, up to a sertain size, at hight tide, and unbeach it, at low tide. How will this be implumented you ask? well, fairly easy. In location, it sais either high tide, at wich you can beach or unbeach many tipes of ships, or it sais the persent of time before it is hight or low tide, and if its, like, 50%, you can beach smaller ships, 0%(going to high tide) than you can only beach longboats, and the like. And also, I'd Imagin, that this might add some glamor to seaside R.Ping. and also, maby, at high tide, wood, and stuff, might land up on the beach, like driftwood, and on some unforisted island, this would be the only way to get wood, and now wouldn't that be kinda cool?

It's a small thing, but it would make seafaring a bit more of a trade, and a bit less of a "hey look, that newspawn is sailing a dingy" thing.
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west
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Postby west » Wed Jul 12, 2006 4:05 am

That's the second mention of tides I've seen today. Did I miss something important?
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Postby Phalynx » Wed Jul 12, 2006 6:55 am

Besides you would beach at low tide Or run ot aground, unbeach if thats a word, or cast off, at High tide!
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Postby tiddy ogg » Wed Jul 12, 2006 7:31 am

Several chars talk about tides, referring to the sailing tick. If you want to take this suggestion anywhere, I'd suggest that if you try to undock, you don't actually do so until this tick... which will give people a chance to have a go at pirates.
This means you will dock at one high tide and not be able to leave until the next.
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Mykey
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Postby Mykey » Wed Jul 12, 2006 5:05 pm

I think, what is it — a false way. And from it it is necessary to turn off.
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Postby tiddy ogg » Wed Jul 12, 2006 7:45 pm

[quote="Mykey"]
More nerfing....? :cry:[/quote]

Please explain this strange term you use. It is a mystery to me.
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Postby Mykey » Wed Jul 12, 2006 8:48 pm

You have hit the mark. It is excellent thought. I support you.
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Postby wichita » Tue Jul 25, 2006 11:08 pm

I think I am actually in favor of ditching the instant undock, not in order to nerf and shank the pirates, but to even out the game mechanics and bring continuity.

If you undock, you still have to wait for the next movement tick or "tide" to go anywhere anyway.

If it were possible to level out combat a bit better to make it more interesting, we could still have it in game without eradicating pirates too easily, but also removing the sense of helplessness and frustration that comes with having a crew dock, smack you in the back of the head, pinch all your stuff, and then zip off to perfect safety, all in the span of 30 seconds while you happened to be logged off.
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Marian
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Postby Marian » Wed Jul 26, 2006 12:48 am

I think waiting for the tick makes sense. Instant undocking is one of those things that never fit in with everything else in Cantr very well.

Of course the smart pirates will coordinate everything to just a minute before the tick and still sail away before anyone has a chance to react, but at least there's a little risk even with that...miss it and they'll be stuck there for another three hours. (Not enough time to kill them or break a lock, but somebody might wake up in time to start undocking too and get ready to go after them.)
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Nakranoth
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Postby Nakranoth » Thu Jul 27, 2006 4:03 am

Or at this point... you could maybe cancel undocking procedures as well as you could docking ones... I figgure, if you can fend a boat out of harbor from land... you could pull one back in with about the same ease.
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Postby Just A Bill » Thu Jul 27, 2006 12:16 pm

If we do make the undock take a turn, we should allow someone to set course and speed while docked and have the vessel assume that course and speed when it undocks. I don't think we want to require people to log in twice just to get their ship moving. (once to undock, then again to set course and speed)
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Postby wichita » Thu Jul 27, 2006 12:18 pm

I like that idea, Bill.
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