Chinese fishing nets and shore-based nets

Threads moved from Suggestions for suggestions that are likely, but are awaiting approval and implementation.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

User avatar
formerly known as hf
Posts: 4120
Joined: Wed Aug 04, 2004 2:58 pm
Location: UK

Chinese fishing nets and shore-based nets

Postby formerly known as hf » Tue Dec 27, 2005 11:14 pm

I was going through my old photos, and came across the fishing nets that I saw in Kochin, and thought they'd be a great addition for Cantr - more info I got from good ol' wikipedia here: http://en.wikipedia.org/wiki/Chinese_fishing_nets_%28of_Kochi%29

Basically, they're large nets, hung from a wooden crane-like mechanism based on shore, lowered into the water, and they come up again with lotsa fish...

One problem is that fish in Cantr comes in a number of forms, to make sure that the net produces only the fish available at the location, I guess there would have to be as many variations of the net as there are of fish...

I thought it'd be a machine, something like this (values are just a grab-from-the-air example):

Shore based fishing net for cod/trout/salmon (etc?)
Days required: 10
Resources required:
600g iron
3000g medium rope
8000g wood
1000g string
Tools required:
hammer
knife
needle

It should provide a very substantial increase in the rate of collection of fish - I would say at least five times the standard, untooled rate, probably more


I'd also like to see a smaller fishing net - one that can be used by wading in from the shore. It should be an item, not a machine, held in the inventory, much like the fishing spear or pole, but with a greater increase in the amount of fish caught. (a quick google for 'ancient' and 'primitive' fishing nets produced: http://www.historyforkids.org/learn/economy/fishing.htm, http://www.critfc.org/text/fishing.html - there are more)

Small fishing net:
Days required: 4
Resources required:
300g string
300g wood
Tools required:
knife
needle

should provide a larger yield than the fishing pole...
Whoever you vote for.

The government wins.
User avatar
Sunni Daez
Posts: 3645
Joined: Sat Oct 16, 2004 1:33 pm
Location: ~A blissful state of mind~

Postby Sunni Daez » Wed Dec 28, 2005 1:10 am

It's a good way to harvest fish..... I like the idea..:)
Image

Run...Dragon...Run!!!
User avatar
Sho
Posts: 1732
Joined: Fri Dec 26, 2003 4:05 am

Postby Sho » Wed Dec 28, 2005 1:59 am

Sure, why not? I'm for it.
User avatar
El_Skwidd
Posts: 628
Joined: Mon Jun 28, 2004 10:07 pm
Location: Pittsburgh, PA

Postby El_Skwidd » Wed Dec 28, 2005 3:50 am

A practical use for rope!

w00t!
Cdls wrote:Explaining Cantr to a newb would be like explaining sex to a virgin.


Let the world hear these words once more:
Save us, oh Lord, from the wrath of the Norsemen!
User avatar
WojD
Posts: 1968
Joined: Mon Oct 31, 2005 6:14 am
Location: PL
Contact:

Postby WojD » Wed Dec 28, 2005 6:13 am

Great idea :) When will be implemented? What about fishing from boats with 'small fishing net'?
==============
User avatar
formerly known as hf
Posts: 4120
Joined: Wed Aug 04, 2004 2:58 pm
Location: UK

Postby formerly known as hf » Wed Dec 28, 2005 11:48 am

Fishing from boats is another kettle of fish entirely...

On boats, no resources appear, and I don't think it's possible to allow that in the current set-up. The suggestion seems to be to create a fishing net as a mchine that can be built on boats, but as things stand, machines can be restricted to just boats, so it's not possible.

Fishing from boats has to be one of the most requested additions. I would really like to see an addition to the current limits of where a machine can be built, (which, as far as I can tell is down to inside/outide a building, the existence of a certain resource, and the capacity of the place where it is built...)
Each and every type of vehicle, boat and building should have a list associated with it of which machines can be built in/on it. Then, when a machine project is started, it would do the usual checks (is there enough capacity, is the reource there etc.) and also check this list - if the list for that particular vehicle/boat/building, does not include the machine you try to start a project for, an error message will get displayed and you won;t be able to do it...
Whoever you vote for.



The government wins.
User avatar
WojD
Posts: 1968
Joined: Mon Oct 31, 2005 6:14 am
Location: PL
Contact:

Postby WojD » Wed Dec 28, 2005 1:11 pm

OK

If fishing from boats is so complicated for implementation, maybe easier will be to implement hunting. In sea can live some creatures like tuna, seal, whales, seabirds - they can migrate like animals on islands between locations...

When you find one clicking on 'Animals' button which on boat is implemented you must stop boat and spend some time hunting - more people on deck - faster you kill and get resources. And this is area for some new resources - shark tooth, ambra, whale-oil - and common like bones, meat or feathers...
==============
User avatar
wichita
Administrator Emeritus
Posts: 4427
Joined: Mon Jan 17, 2005 6:46 pm
Location: Suomessa!

Postby wichita » Sun Jan 01, 2006 7:18 pm

The addition of fish harvesters (farms or hatcheries, but I like this imagery too) is under discussion in RD, and very similar to the building requirements you laid out Farmer. :D (As it was my idea, I hope it isn't too long before the rest of the crew finally wakes up and says ok. :wink: )

As for the great restriction options on where to build machinery, that too has been discussed and I hope that ProgD can help out relatively soon. It is also factoring into the implementation of some cool farming ideas that are under discussion. :) It will still be a while down the road if it happens though. :(

Oh, and I have thought that introducing fish as animals would be nice. It would prevent one of the big things holding fishing back, namely the gathering limits, and make fishing more comparable to hunting. It would however suffer from the fact that people would be fishing with claymores, unless fish could be programmed differently so that they could only be attacked by certain weapons. Individualization of animals might also be factoring into it a bit, but I don't really know. I haven't heard anything about ProgD's plans for it yet. Either way, I think it is going to take a lot of work.
"Y-O-U! It's just two extra letters! Come on, people! This is the internet, not a barn!" --Kid President
User avatar
formerly known as hf
Posts: 4120
Joined: Wed Aug 04, 2004 2:58 pm
Location: UK

Postby formerly known as hf » Thu Jul 20, 2006 8:54 am

Any development on this?

I know you'd rather wait until fish are coded in the same way as animals - but that's far off and requires more work for the ProgD - this would be a useful in-between?

Considering that fish are generally cuaght en-amsse - it would not make sense to have them hunted in the same way as animals - individually.
Whoever you vote for.



The government wins.
User avatar
Peanut
Posts: 1155
Joined: Mon Oct 18, 2004 3:01 pm

Postby Peanut » Thu Jul 20, 2006 8:58 am

This could be done with the current system if i'm not mistaken.
User avatar
wichita
Administrator Emeritus
Posts: 4427
Joined: Mon Jan 17, 2005 6:46 pm
Location: Suomessa!

Postby wichita » Thu Jul 20, 2006 12:22 pm

Yes. We have been discussing improvements to the fishing system, but ADD and butterflies have been holding us back on it. Hopefully we can focus on it soon as a few other things get through the queue.
"Y-O-U! It's just two extra letters! Come on, people! This is the internet, not a barn!" --Kid President
User avatar
Marian
Posts: 3190
Joined: Thu Dec 15, 2005 12:16 am

Postby Marian » Thu Jul 20, 2006 5:38 pm

Accepted! Awesome! I can think of at least three of my chars who are goingot love this.
west
Posts: 4649
Joined: Mon Aug 25, 2003 5:23 pm

Postby west » Fri Jul 21, 2006 1:04 am

I cannot WAIT for the day you can hunt and fish from boats. Finally, no 100000g piles of carrots waiting around on deck. Although it'd be much easier to fish in the shallows than in the deep sea...
I'm not dead; I'm dormant.
User avatar
Mykey
Posts: 954
Joined: Fri May 12, 2006 8:00 am
Location: Berne, IN

Postby Mykey » Fri Jul 21, 2006 3:49 am

west wrote:I cannot WAIT for the day you can hunt and fish from boats. Finally, no 100000g piles of carrots waiting around on deck. Although it'd be much easier to fish in the shallows than in the deep sea...



OMG! Did West just endorse "creeping featurism" ?
So you admit it`s not all bad? :D
I know that you believe you understand what you think I said, but I'm not sure you realize that what you heard is not what I meant.

I am so clever that sometimes I don't understand a single word of what I am saying.
User avatar
Sho
Posts: 1732
Joined: Fri Dec 26, 2003 4:05 am

Postby Sho » Fri Jul 21, 2006 4:04 am

It's not creeping featurism if it serves a purpose.

Return to “Likely Suggestions”

Who is online

Users browsing this forum: No registered users and 0 guests