Zark off!

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Not true. Logging in once, check cantr and don't log out won't eat more bandwith than logging in on Cantr, check your chars and log out. 15 minutes later: login again, checking Cantr and loggin out again...Drew Zinkan wrote:2, if you take away the limit, there will be bandwidth problems again.. People say there isn't a problem anymore like there used to be.. well, DUH, there's a time limit stopping people from being logged in and running the game all day long as to where there used to not be.
Sico van der Meer wrote:There is one argument I do not hear in this discussion. Without a time limit, a few players that will play 24 hours a day, will going to dominate the whole game. Playing time = power, in some sense. 95% of the players are people with a job, study, sports, friends and other activities, and are only able to log in once or twice a day - or even less. They would be completely overruled in the game, because their reactions will become far too slow compared to the 24 hour players.
Sicofonte wrote:SLURP, SLURP, SLURP...
XBL wrote:But do you think those active ones are always out of minutes? No. I'm active, I was in charge of several places, and still I'm in control of a few places (even a small army).
I normally have 100minutes left. And besides, you can't do projects faster when there's no time limit... you can't do anything faster besides talking (not even faster, only more). So I don't think there will change much.
The only thing that will change is that there's the possebility that there occur bandwith problems again. But it's also possible that there won't be used as much bandwith as there used to be... just because people don't have to login and logout everytime.
You say 'The server can't be perfect'.
Nothing can be perfect, but it could be improved by reducing the number of calculations the server has to make. I think that the server problems are due to CPU-lag or due to old hardware. I don't know, but I don't think it's a bandwith issue. By making sure the server has less work, you will increase the overal speed and stability.
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