saztronic wrote:The only directive of the Resource Department is "stimulating an interesting economy".........
I move we depose the staff and put him in charge.
How? Well, with guns, of course.
Moderators: Players Department, Public Relations Department
Jur Schagen wrote:Yes, there is a guiding principle for all developments. It is this: "To encourage (or even force) chars to cooperate more, without defining _how_ they cooperate, so different kinds of societies can develop".
Doug R. wrote:Jur Schagen wrote:Yes, there is a guiding principle for all developments. It is this: "To encourage (or even force) chars to cooperate more, without defining _how_ they cooperate, so different kinds of societies can develop".
So this priniciple supercedes playability?
Missy wrote:Why is it that I feel like half the people who complain that noone wants to do anything IC anymore aren't even the people doing things IC? The problem here isn't that there isn't anything to inspire IC. It's that people have found out if they bitch and complain and yes that is what it is, that programming and resources will eventually give in. I've watched it happen! RIght in front of my eyes I've seen people in IRC attack resources over a problem and what do you know.......Two weeks later there are changes.
Everyone wanted a staff who would listen to the players and look whats happening. IMO Staff is listening way too much to players. When they didn't, did the forum look like this? Nope. When staff didn't feel obligated" to inform players of changes that might occurr, were these problems here? Staff can't focus on what really is important to the game when they have a 1000 voices in their ears.
People can argue with me if they want, but it's the truth. There's no element of surprise anymore when something new is implemented to even learn how to overcome the implementation because everyone knows it's coming beforehand.Noone's even focusing on the game anymore, we're all playing politics with how the game should be instead of having our chars argue over how a city should be IC.
This is something I can largely agree with. My whole idea is likewise to try and build up in-game cultures. However, you need to place such cooperation in the context of motivation. There should be motivational "hooks" in-game for better roleplaying and cooperation among characters, but you also need to look at what motivates the player. This has become critical.Jur Schagen wrote:Yes, there is a guiding principle for all developments. It is this: "To encourage (or even force) chars to cooperate more, without defining _how_ they cooperate, so different kinds of societies can develop".
This is where the wheels fell off, so to speak. I am an always have been in favor of what I call entropy, but large numbers of characters doing nothing but repairs is hardly motivational. You need resources to be used in repair projects, then you can radically cut the times involved in doing the repairs themselves. The current effect is that most newcomers to the game may well experience crushingly boring first experiences, back to the issue of player motivation.Jur Schagen wrote:- item deterioration, forcing wealthy chars to employ people to maintain their wealth
There is a difference between making the game harder in the sense of more challenging, and making the game tedious. I don't believe people are saying the game should not be challenging. I for one find it in some ways insufficiently challenging. But it has become in many respects tedious. Tiredness, skills and repairs all added to tedium. Which means there was a fault in the philosophy behind the implementation.Jur Schagen wrote:Making the game harder? Again, I can't believe my ears...
That is what I've always used. Never created a suicidal newspawn in my life. But now I am being punished by 40 days in purgatory every time (eg after the Burgeo death). In what way does 40 days in purgatory enhance player motivation?Jur Schagen wrote:Suicide. Cantr has its own way of suicide, called starving your char, and I'd say that it is socially accepted, because you're simply ignored, usually...
Of course, we all accept that there will always be such a thing as the sleeping sickness. However, the current turnover is simply too high. It has destroyed what is called "social capital". No more regular newspapers, no more complex bureaucratic systems like the Lad Empire "Citizen Pay Statements" or Jo Jo's Forest ID, no more MWS price lists, no more... The list is endless. Why no such imposing efforts any longer?Jur Schagen wrote:All this leaves the problem of the low value of life. Bear in mind that the char isn't just competing for the attention of his player with the other chars of that player (an issue somewhat adressed by the 40-day rule), but also with the myriad of other things a player can do in his life than play Cantr. If the player gets a demanding job, a new girkfriend he shags all day, finds a different and more interesting game, his chars will die, no matter how vital they were before. If anyone came up with a solution for that, I'd be really impressed...
Missy wrote:Why is it that I feel like half the people who complain that noone wants to do anything IC anymore aren't even the people doing things IC? The problem here isn't that there isn't anything to inspire IC. It's that people have found out if they bitch and complain and yes that is what it is, that programming and resources will eventually give in. I've watched it happen! RIght in front of my eyes I've seen people in IRC attack resources over a problem and what do you know.......Two weeks later there are changes.
Everyone wanted a staff who would listen to the players and look whats happening. IMO Staff is listening way too much to players. When they didn't, did the forum look like this? Nope. When staff didn't feel obligated" to inform players of changes that might occurr, were these problems here? Staff can't focus on what really is important to the game when they have a 1000 voices in their ears.
People can argue with me if they want, but it's the truth. There's no element of surprise anymore when something new is implemented to even learn how to overcome the implementation because everyone knows it's coming beforehand.Noone's even focusing on the game anymore, we're all playing politics with how the game should be instead of having our chars argue over how a city should be IC.
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