Labour laws

Threads moved from the Suggestions forum after rejection

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

User avatar
Kreed
Posts: 202
Joined: Mon Nov 14, 2005 1:52 pm
Location: Connecticut, USA
Contact:

Labour laws

Postby Kreed » Wed Jul 12, 2006 1:29 am

Ok, I like ideas that extend the structure and framework of the game, and I think this idea does that.
You know all the downers...sleepers and immobile newspawns cluttering up the place. Endless repairs if you have more than a handful of belongings. Most laws consist of do it and your dead, a very few places will lock you up.
This change fixes these problems and many more, also opening up a whole slew of rp'ing possibilities!!!

Right this is subtle and powerful;
We add the ability to include anyone else your location to your project. (obviously they can't already be doing project).

Now I can hear the flames licking round my post already...just hold on, heres the subtle bit;

That person cannot cancel the project until the project is completed!
The only other way for them to stop working on it is to leave that location.

And thats it.

Get it? Do ya?....ah yes I see that glint in your eye!
Slavery...forced labor. Put those sleepers and newspawn scum to work!
Or not...pass laws against it.

So if you have someone contained, you can make them work for you. Of course they can try to escape. They can fight back, specially if you have to give them tools to work projects. They can use passive resistance, dropping tools, starting spurious projects, the more slaves a slavemaster has the most dangerous his position. Theres feeding them, course a canny person might enslave someone to cook. This all supposes they are contained of course but it could be a punisment for theft say... you took that wood now you will replace it.

This has so many wrinkles I could drone on for pages, I'm sure you can think of some...new regimes, slave revolts. All sorts of ramifications, lots of loverly roleplaying opps.

I would suggest a warning next to your project, probably in red saying "working for whoever" So that when you wake up and find your making thigh length leather boots for ms Kitty you can throw them down and walk off in disgust.

I know this will polarise people.
And I know there have been slavery and project sharing suggestions before. But this is workable and very open ended.

Please give it a chance to live... :twisted: :twisted:

Oh yes and I was lying about it curing all problems :lol: But it wouldnt hurt.
Yuk yuk yuk.
west
Posts: 4649
Joined: Mon Aug 25, 2003 5:23 pm

Postby west » Wed Jul 12, 2006 1:35 am

Kreed wrote:That person cannot cancel the project until the project is completed!
The only other way for them to stop working on it is to leave that location.


You do realize that you can't leave a location if you're working on a project, right?

I think there's a flaw in your plan. :roll:
I'm not dead; I'm dormant.
User avatar
Pie
Posts: 3256
Joined: Sun Jun 19, 2005 3:30 am
Location: the headquarters of P.I.E.

Postby Pie » Wed Jul 12, 2006 1:54 am

The only flaw is that, any old newspawn could just go up to the big bos with all those swords and imprison him for eternity. Now, I think that there should be somthing(such as rope, handcuffs, and stuff) to force someone to do something. Like, if someone has those on, than they have the variable that allows this to happen to them. And I think that there should be somthing(such as keys, for a handcuff, and that your holding the other end of the rope, for ropes) that maks it so only the ouner of the handcufs or the ropes could do this to someone.

This is a very good idea, really. It ads whole new Ideas for every evil person around. I mean, I'v thought (or my caracters have thought) of making people slaves, and this has always been the problem with that, that they would just fall asleep and then what would I do? what would I do if they were asleep? I couldn't force them to do anything,becous they were asleep. but this changes everything. :twisted: :twisted:
Pnumerical Intuitiong Engyn
Paranormal Investigation Exorsism
Porcupine Interspecies Extra_poison
Pick In Enter

... The headquarters of P.I.E.!!!
User avatar
Agar
Posts: 1687
Joined: Tue May 11, 2004 7:43 pm

Re: Labour laws

Postby Agar » Wed Jul 12, 2006 2:35 am

Kreed wrote:That person cannot cancel the project until the project is completed!


Aside from that issue, this is a great idea. I would like to see it act like you've dragged them to the project, and all would see people put to work forcibly. If the person is awake enough to cancel the project, they are awake enough to do whatever they feel about it.

I wouldn't allow them to work on projects that you cannot. For example, forcing someone with a crowbar to start breaking a lock when you don't have a crowbar to break the lock on your own.
Reality was never my strong point.
User avatar
Marian
Posts: 3190
Joined: Thu Dec 15, 2005 12:16 am

Postby Marian » Wed Jul 12, 2006 2:42 am

I didn't like this at first, there are just too many problems with it, but having to drag someone to a project would be a good way to balance it out.

Of course I think they should be able to stop working on it at any time, but it's not like sleepers pay attention to what's going on anyway, and this will finally make them good for somethng besides target practice.

This'll also be good for things besides slave labour too, if you're friend or employee falls asleep for a few days I'm sure they wouldn't mind you switching them over to something different, and workaholic characters would probably appreciate being moved to a new project when their old one is done.
User avatar
Pie
Posts: 3256
Joined: Sun Jun 19, 2005 3:30 am
Location: the headquarters of P.I.E.

Postby Pie » Wed Jul 12, 2006 2:52 am

But I for one don't want any old newspawn to force everyone to go onto any project it's silly little uncantreducated mind wants.

There should be some items needed. Like a rope, or maby somthing less unsightly, that would be able to irl force someone to do somthing, or that people would use to help people out in work, like maby a punch card thingy, to punch in when you go to work, and then you'r able to be controlled by anyone(when it is activated) with a higher punch card tipe. or somthing.
Pnumerical Intuitiong Engyn

Paranormal Investigation Exorsism

Porcupine Interspecies Extra_poison

Pick In Enter



... The headquarters of P.I.E.!!!
User avatar
Agar
Posts: 1687
Joined: Tue May 11, 2004 7:43 pm

Postby Agar » Wed Jul 12, 2006 2:53 am

Think of all the wives that can care for thier catatonic husbands, forcing them to help cook and work.

And if reproduction becomes a project. :D :shock: :lol: :twisted:
Reality was never my strong point.
User avatar
Pie
Posts: 3256
Joined: Sun Jun 19, 2005 3:30 am
Location: the headquarters of P.I.E.

Postby Pie » Wed Jul 12, 2006 3:09 am

:oops: oh you pervert. :oops:
Pnumerical Intuitiong Engyn

Paranormal Investigation Exorsism

Porcupine Interspecies Extra_poison

Pick In Enter



... The headquarters of P.I.E.!!!
Phalynx
Posts: 2324
Joined: Mon Dec 26, 2005 12:12 am
Location: Middle England
Contact:

Postby Phalynx » Wed Jul 12, 2006 7:04 am

Only if you can sabotage as well
1999- 0:10 Project Manufactuing Steel Sabre is finished. A Rusted lump of useless metal ends up in the inventory of Bastard Slave Master
R.I.P:
Blake Stone, Jizz Bucket, Patterson Queasley, Billy Sherwood, Chavlet D'Arcy, Johnson.
tiddy ogg
Posts: 1402
Joined: Sun Oct 02, 2005 8:53 pm
Location: Southampton, England
Contact:

Postby tiddy ogg » Wed Jul 12, 2006 7:14 am

Yes, I like it overall. There are, as have been pointed out so far, a lot of details need sorting out, but with enough thought, it might work. But let them stop when they wake up.
How much would this unbalance the game, thoug? It would allow a tremendous productivity increase.
User avatar
Agar
Posts: 1687
Joined: Tue May 11, 2004 7:43 pm

Postby Agar » Wed Jul 12, 2006 8:32 am

Only as long as you kept them fed and thier account didn't time out.

I think it would be really interesting to see if people would be more interested in RP'ing out the slavery, or if they just want to get things built.
Reality was never my strong point.
User avatar
Peanut
Posts: 1155
Joined: Mon Oct 18, 2004 3:01 pm

Postby Peanut » Wed Jul 12, 2006 9:18 am

What about a dragging project?
User avatar
Kreed
Posts: 202
Joined: Mon Nov 14, 2005 1:52 pm
Location: Connecticut, USA
Contact:

Postby Kreed » Wed Jul 12, 2006 11:46 am

*sighs*

I think there's a flaw in your plan.

Not a flaw, its programming.
When you give someone the project their x button is removed so they cannot cancel the project and the project is highlighted in a different colour as a warning.
Then when the person wishes to leave the location a test is made to see if the exit is clear. If it is the code that is run when clicking x is run, the person leaves the project and then leaves the location. simple.

The only flaw is that, any old newspawn could just go up to the big bos with all those swords and imprison him for eternity.

No this does'nt imprision anyone that isnt already imprisioned in some way. Passing work of onto some big boss would'nt be a good idea, any better than hitting him would be.



Of course I think they should be able to stop working on it at any time

That totally waters down the whole idea. You mention lots of problems with the idea but what are they? I cant see any that couldnt be worked out in game, and thats the fun part surely.

Only if you can sabotage as well

Yes you can, by downing tools, running away if possible and starting projects of your own. Not to mention hitting the guy. :lol:
Yuk yuk yuk.
User avatar
T-shirt
Posts: 493
Joined: Wed Mar 30, 2005 6:25 pm
Location: NL

Postby T-shirt » Wed Jul 12, 2006 12:28 pm

Very bad plan. It smells like automation.

I would not like to have any of my characters imprisoned, forced labor or not.

But besides that, almost hal of my characters are dumb laborers. They just work and work. No plans to gain power, influence or wealth (yet), just doing to tedious labor that's needed for the whole of Cantr's civilization to advance. If these characters could be controlled by others, there's no need to have any character operating machines or working on projects. Pretend there are sleepers everywhere and just let projects advance on their own.

If the proposal is to have something to punish people, you can already set up projects in prison and release a prisoner only after the project is finished.

Forced labour works in real life because the labourers have something to lose - their life/health/sanity. A Cantr character is disposable. That's why forced labour does not work in Cantr. People can just make a new one when the current one's done for.
Time flies like an arrow, fruit flies like a banana. - G. Marx
User avatar
Marian
Posts: 3190
Joined: Thu Dec 15, 2005 12:16 am

Postby Marian » Wed Jul 12, 2006 12:36 pm

Kreed wrote:That totally waters down the whole idea. You mention lots of problems with the idea but what are they?


Like T-Shirt said, it's basically automation, and also it's just way overpowered. You're talking about anybody being able to have control over what somebody else's character can do. When even the way we have it now, where you have can lock someone in a building with no chance to escape is imbalanced, though at least they still have free will over whether they work on the project or not and you have to RP with them in order to enslave them.

It's bad enough when people are killed without any RP, now they're just going ot get forced into an endless series of projects with no one speaking to them and no way to stop it or escape...so honestly all I can see this doing is causing even more heart attacks.

Return to “Rejected Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest