Hmm... I have two wounds.. not just a helth bar.

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Solfius
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Postby Solfius » Fri Jun 23, 2006 1:05 pm

Phalynx wrote:I like Pie's original idea... you don't look at someone and get a percentage of how well they are, but you coulds see badly wounded, or near death. Different healing foods could work on different wounds... Bruises from a newpsawn (bare fist) could fade in a few days...


Yep, I like the sound of that
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Postby Phalynx » Mon Jul 03, 2006 11:16 pm

So do we get Accpeted, Rejected, or can't be bothered?
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Postby Pie » Tue Jul 04, 2006 2:07 am

ACCEPTED!!! WOOOP!!!!(pleas?)
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Mykey
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Postby Mykey » Tue Jul 04, 2006 7:11 am

Very valuable idea
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Crosshair
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Postby Crosshair » Tue Jul 04, 2006 1:24 pm

Large bruise for a warhammer? More like severe head trauma...

Pie... i like this idea...

So what you're suggesting is that we do not know how much health we have left, and so therefore can only take a certain number of wounds before we die... Hmmm!
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Phalynx
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Postby Phalynx » Tue Jul 04, 2006 2:07 pm

I wouldn't have a problem with the wounds/scars being on top of the existing damage bar though!
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Postby Ghundio » Tue Jul 11, 2006 11:51 am

this looks very cool it should be accepted.........

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Postby mtm21 » Tue Jul 11, 2006 1:00 pm

THIS SHOULD BE ACCEPTED!!!! It will open another door for crime solving. Say if someone got chased into the city and got hit. We can identify the weapon used. Then identify the weapon to the people holding it. Then there should be a line up to narrow it down to one suspect.

LOL!!! I LOVE THIS IDEA!!!!!!!!!!!!!!!!!!!!!


ps. This is another pie (lol) (not)
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Pie
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Postby Pie » Wed Jul 12, 2006 12:10 am

I DO NOT HAVE TWO LOGIN NAMES.... well... I do have two in the chat irc... three if you count"crowd"....(we were having an Irc. wedding... and we needed a crowd to cry at the irc wedding(don't worry, it only counts for the irc)

anyway, I don't know if we should have the helth bar anyway, cous irl, you don't really know if your really that hurt, when you get hurt. and this might, JUST MIGHT make a caus for docters who are specialists in sertain things and can tell when someone is near death. Or perhaps we should have a "pain" bar, and sertain injurys caus more pain than others, and that's how we could tell(aproximatly, the pain to sertain wounds wouldn't add up to the damage) your damage, and that would make tourture posibal(posibally, becous whip and wasters would have more pain than just a sabr, (well, you could repetadly whip, adding up the pain without killing someone)
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Postby west » Wed Jul 12, 2006 1:51 am

Pie, I actually like this idea. (the first post, not the one just above me. Didn't read it.)
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Mykey
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Postby Mykey » Wed Jul 12, 2006 5:10 pm

At you a uneasy choice
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Postby nateflory » Wed Jul 12, 2006 6:35 pm

I'm personally of the opinion that the bar is fine. I'll RP any scars and such, thank you.

However, I do fully support the suggestion made elsewehre about minor healing automatically.
Even something like if your health is under 7%, it "regenerates" a half a percent each food-cycle or something. Would not affect those who are attacked with swords and such, or big nasty critters, but would greatly help those of us smacked by newspawn thieves for a single point, or want to practice with sticks and somehow get past our shields...
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Postby Phalynx » Wed Jul 12, 2006 10:05 pm

Mykey wrote:Keep the bar...... Add this too if its possible, but I think everyone will end up having the same "generic" scars. Not really that interesting to me if this is the case. And allow us to heal over time......even a 1/2 % a day would work wonders....


An Animal should and would leave entirely diffferent scars to weapons....
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Postby formerly known as hf » Wed Aug 30, 2006 2:26 pm

Why no response from the powers that be one this?

I hate the stats bars, have done, always will.

That this would lead towards more realistic healing possibilities (like minor wounds healing over time, balms/salves/bandages/splints etc.) more realistic effects from wounds (affecting travel speed on foot in hurt in the leg, reducing project time if hands/arms are hurt) and generally a much better, more realistic health system all round.

As it is, the MUD style health bar and foods with magical healing properties is one of the biggest stinks for me in terms of gameplay. It's unrealistic and reeks of crappy MUD games... Might as well re-name apothecary mixtures 'health potions' and give them a red liquid in a glass bottle graphic...
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Wilmer Bordonado
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Postby Wilmer Bordonado » Wed Aug 30, 2006 2:57 pm

If the idea is replacing the health bar for something else, perhaps this could work:

Each character has different body parts, let's say: head, chest, arms, legs, for instance.

When being attack by other characters, the damage will be seen as an injury in one of those parts. For instance, instead of 35% of damage in the health bar, "he's very bad injured in his head".

The part of the body which is affected could depend on the weapon which have been used to attack. Each type of weapon could have something like a "profile": longbows are more likely to hurt in head or chest, but not in arms or legs; whips can only hurt on chest; swords are supposed to hurt in head, arms and chest, but not legs; and so.

The same for animal's attacks. Desert snakes are supposed to attack at legs; cows and goats at chest (or better, "back"); if a falcon were implemented, it would be the king on hurting heads! :wink:

The body parts which are injured influence charrie perfomance. Hurt legs will slow your travelling pace; injured arms will difficult your gathering; hurt head will produce confusion and won't let you used machines well; A bad chest injury won't let you breath well and you will have to be outside building to have fresh air.

Character's death become when his head or his chest are injured for death. If the death injury (or the sum of lighter ones without being cured) affects legs or arms, charrie will firstly lose on of them, which be represented by losing constantly the 50% of the capability of travelling or gathering, respectely.

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