Mafia Salad wrote:wichita wrote:Resources Department is considering some changes to the roads that vehicles will have access to in the future. This change is being considered in the interest of realism and game balance to the travel and transport system.
Can we have a bit of reasoning behind how this improves realism and balance? I'd like to know what the RD wants to accomplish with this change.
The idea came from analyzing all of the vehicles, based on production cost, cargo capacity, passengers, speed, and road access and deciding what happens to the spectrum over the course of the game.
From a certain perspective, why would anyone ever build a bicycle? Just build a tandem and you get so much more improvement in cargo, speed, and passenger capability. Bike = worthless (from a certain perspective)
Who in their right mind would build a road motorcycle? It is the only vehicle in game that can not travel on a sand road, in a certain aspect it is easier to just build some of the cars. The road motorcycle is pointless (from a certain perspective).
So, granted, a lot of this came from overanalyzing the numbers and geeking out about metagaming. That is the world the Wiki has brought us into so we have to live with it. There were a lot of assenine decisions made in the past (like setting some sort of game advantage to certain vehicles becasue they can go more places than others) that we would like to see fixed in order to make a more mechanically colorful simulation. We want to decide which of these are going to be best for the game.
So after we f***ed up the food system, and added dung so poor people can eat, for better or worse, I guess we will decide to f*** this up too. We're just trying to help pull the game out of the doldroms as best we can. Everyone has the same weapons, everyone drives the same boats, everyone builds the same buildings, everyone makes the same bikes....it is monotonous, with a world of color in the build menu that isn't being explored.
But now I am rambling...
Bottom line is we felt this would add something to the game, but we recognized that this would be another huge change and I felt that it would be best to hear from you, the players, before we went through and had a poke at it. If I can organize any more thoughts more coherently, I will post them.
I for one agree with Bowser. I am tired of changing the rules in the middle of the game. But after looking at the database for a year, and trying to find someway to find some sort of simplicity out of the mess of a technology collection that I inherited...I am at a loss sometimes for how to tie up all the loose ends, put those planks to good use, and help get the game to a point where an advanced civilization can grow and thrive in this little game. It's hard work.
I am rambling again...need coffee....
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