Project Having sex
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- Solfius
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- Sunni Daez
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It can be changed to by the almighty Jos.... but it would then let people bring their charris together to work together.. so the change of the CR is /wouls have a great effect on the game...people have a hard enough time , following the CR as it is.. if you change it, and exemptions.. it will only make it worse
Run...Dragon...Run!!!
- Oasis
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- Location: Ontario, Canada
It would, in effect, throw out the entire concept of the Capital Rule. The Players Department is not going to know who is someone's child, and who is just another character of that player. These kids won't come with special tags they leave on for life..........if they do, that really screws up dynamic naming.
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Phalynx
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Oasis wrote:It would, in effect, throw out the entire concept of the Capital Rule. The Players Department is not going to know who is someone's child, and who is just another character of that player. These kids won't come with special tags they leave on for life..........if they do, that really screws up dynamic naming.
I am sure there could be some value on the database that remains unseen IG... besides which I mean the age and place of spawining/birth would give it away...
Like I said it's a crazy notion though...
R.I.P:
Blake Stone, Jizz Bucket, Patterson Queasley, Billy Sherwood, Chavlet D'Arcy, Johnson.
Blake Stone, Jizz Bucket, Patterson Queasley, Billy Sherwood, Chavlet D'Arcy, Johnson.
- Solfius
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I think it's possible to police such a change, as Phalynx said the database can hold unseen data, accessible by the PD, for this purpose.
It will remain as easy as it is now to spot illegal co-operation.
The other major CR breach, sharing OOC knowledge, will not be any harder to prove because of this.
All in all, I'm strongly in favour of this, regardless of whether it'll ever be approved I think it would be a good move.
It will remain as easy as it is now to spot illegal co-operation.
The other major CR breach, sharing OOC knowledge, will not be any harder to prove because of this.
All in all, I'm strongly in favour of this, regardless of whether it'll ever be approved I think it would be a good move.
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Phalynx
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- Oasis
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- Location: Ontario, Canada
I disagree completely regarding the ability of the PD to monitor this type of thing and keep the integrity of the CR intact. On the other hand, I also disagree with changing the CR to allow for this type of cooperation. It's hard enough for some players to understand and follow it now, without telling them they can cooperate completely with some of their chars, but not others........and make sure not to get confused.
I have wanted babies in-game since I started playing, and very strongly so for much of that time. I still want them, whether they are 20 yr old newspawns that are attached to my char somehow, or new born babes that age quicker than adults. However, I will not play my own child, and I will not rp with a child that I know the husband/mate is controlling. I would prefer all my charries to remain barren than to to waste time with a fiasco like that.
I have wanted babies in-game since I started playing, and very strongly so for much of that time. I still want them, whether they are 20 yr old newspawns that are attached to my char somehow, or new born babes that age quicker than adults. However, I will not play my own child, and I will not rp with a child that I know the husband/mate is controlling. I would prefer all my charries to remain barren than to to waste time with a fiasco like that.
- Solfius
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How can any society simulator be complete without a system of birth where child and parents are explicity identified? Birth is as fundamental as requring food to survive, and the family is the oldest institution in the history of mankind.
Children, and the resultant relations between generations, add close blood relationships and are very important for cultural transmission.
Yes, newspawns can be taught, but newspawns don't owe their existence to anyone. The whole notion of respecting one's elders and ancient ideas of being in debt to ancestors is linked to that idea of owing a family member something.
I'm surprised at the lack of support, I had thought that after all of the roleplayed marriages that lack any real purpose, bearing in mind marriage appeared as a means to ensure a safe and stable environment to raise a child, players would leap at the chance to have children.
I agree it is a massive change that would alter the nature of Cantr, much like the introduction of locks, the end of pure metal deposits in the ground, the introduction of tiredness factors into combat, but with all of those Cantr has carried on and I feel children and birth would be no different.
Children, and the resultant relations between generations, add close blood relationships and are very important for cultural transmission.
Yes, newspawns can be taught, but newspawns don't owe their existence to anyone. The whole notion of respecting one's elders and ancient ideas of being in debt to ancestors is linked to that idea of owing a family member something.
I'm surprised at the lack of support, I had thought that after all of the roleplayed marriages that lack any real purpose, bearing in mind marriage appeared as a means to ensure a safe and stable environment to raise a child, players would leap at the chance to have children.
I agree it is a massive change that would alter the nature of Cantr, much like the introduction of locks, the end of pure metal deposits in the ground, the introduction of tiredness factors into combat, but with all of those Cantr has carried on and I feel children and birth would be no different.
- Solfius
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socialisation - the process whereby individuals are made aware of the behaviour that others expect of them as regards the norms, values and culture of their society. Agents of socialization include the family, school, friendship groups, religious institutions and the mass media.
The family is the primary agent of socialisation. It is where the very basic attitudes are learnt and formed. That's why I feel it is so important.
Bearing in mind the habit of players, old and new, to accidently import their own cultural values into the game, I think it is useful to have the family represented to allow this primary socialisation to occur and have the local culture's ideology replace whatever ideology a player gives to a character before creation.
The family is the primary agent of socialisation. It is where the very basic attitudes are learnt and formed. That's why I feel it is so important.
Bearing in mind the habit of players, old and new, to accidently import their own cultural values into the game, I think it is useful to have the family represented to allow this primary socialisation to occur and have the local culture's ideology replace whatever ideology a player gives to a character before creation.
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Phalynx
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- Solfius
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There is socialisation in Cantr.
For example, something like Tribe Blackrock which has outlived its founder, and other established powers, like the Stone Knights, impress upon new members their opinions and views.
Socialisation in RL is complicated by many factors, but my own personal experience is that the socialisation process is alive and well in modern life.
Birth as a mechanism may be redundant with spawning, but spawning also fails to replicate the intracies of birth relationships.
I'd say that Cantr is a very postmodern society, in that no mature adult has any ties to anything else when they spawn.
If birth was introduced, even if it was a watered down version where parents are randomly assigned (IMO too crude and arbitary to work) you would see increased cohesion and the rise of family units. The quality of the implemented system would greatly impact on this effect, but it would still be there.
For example, something like Tribe Blackrock which has outlived its founder, and other established powers, like the Stone Knights, impress upon new members their opinions and views.
Socialisation in RL is complicated by many factors, but my own personal experience is that the socialisation process is alive and well in modern life.
Birth as a mechanism may be redundant with spawning, but spawning also fails to replicate the intracies of birth relationships.
I'd say that Cantr is a very postmodern society, in that no mature adult has any ties to anything else when they spawn.
If birth was introduced, even if it was a watered down version where parents are randomly assigned (IMO too crude and arbitary to work) you would see increased cohesion and the rise of family units. The quality of the implemented system would greatly impact on this effect, but it would still be there.
- Marian
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The thing I don't like about just anyone playing a child is that when you come down to it they'd be no different than a regular newspawn, except for the fact that they can't work on projects as well.
Yeah, 'Mommy' and 'Daddy' being nice to them and giving them food and an iron shield might buy a little loyalty, but it's no different than a town leader sucking up to newspawns to keep them from wandering off, and will probably have just as much chance of working. Just watch...the second the kid gets a key, it'll be a coin toss as to whether they'll stay around and help or loot the place and run.
Yeah, 'Mommy' and 'Daddy' being nice to them and giving them food and an iron shield might buy a little loyalty, but it's no different than a town leader sucking up to newspawns to keep them from wandering off, and will probably have just as much chance of working. Just watch...the second the kid gets a key, it'll be a coin toss as to whether they'll stay around and help or loot the place and run.
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Phalynx
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Marian wrote:The thing I don't like about just anyone playing a child is that when you come down to it they'd be no different than a regular newspawn, except for the fact that they can't work on projects as well.
Yeah, 'Mommy' and 'Daddy' being nice to them and giving them food and an iron shield might buy a little loyalty, but it's no different than a town leader sucking up to newspawns to keep them from wandering off, and will probably have just as much chance of working. Just watch...the second the kid gets a key, it'll be a coin toss as to whether they'll stay around and help or loot the place and run.
I agree, you can blame a lack of socialisation, or call it poor RP but either way it equals trouble for Mummy and Daddy....
Let's say the best happend and you find yourself the son/daughter of a very high profile couple.... if you play it straight you will always wonder if there are bigger better things out there.... I can see myself playing the prodigal son!
R.I.P:
Blake Stone, Jizz Bucket, Patterson Queasley, Billy Sherwood, Chavlet D'Arcy, Johnson.
Blake Stone, Jizz Bucket, Patterson Queasley, Billy Sherwood, Chavlet D'Arcy, Johnson.
- sanchez
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- notsure
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