Before you have changed the dynamic name of a character you see there apoximate age and their sex. Is that enough, to much or to less?
They alreday have a name given by the player at creation.
Thay also have a language chosen to them and that language is the only one they know. This is in some way the ethnecity of the character and normally as visible as age and sex, at least between more distant groups.
There could also be new things not yet in the game at all like skin colour or hair colour.
General about character names
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- SCUBA
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General about character names
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<Nick> I have enjoyed some of your forum posts which is rare.
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<Nick> I have enjoyed some of your forum posts which is rare.
- SekoETC
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- SCUBA
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Place of spawning? Doesn't parents effect your lock more than place of birth? Parents in Canter are always of the same language as you and some times not very long at the same location, sometimes not at all. I had characters (swedish) spawned in turkey among only turks with its 'parents' on an boat out on the sea. Never even met them. They left before the chracter was spawned but was there during the time to deside possible spawningplaces for the coming day. I think my characer than should lock more like the swedish parents than the turks spwned in the same place. If language is noticable it will also not be possible to spawn characters in wrong language just to be in desired place. All will notice that it is not an english newspawn in the chinese area because of englisg visitors. It is an chinese newspawn trying to act as he is english that is his language and the player just whanted to have a character in the new intresting chinese area.
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<Nick> I have enjoyed some of your forum posts which is rare.
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<Nick> I have enjoyed some of your forum posts which is rare.
- Spillages
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- Solfius
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The problem is that as we add more information to the default name it becomes less useful because there's too much. information overload.
I think that until some kind of appearance is implemented, where you can see different features like hair colour etc, then it ought to stay as it is.
I can't think of a factor more significant than age and gender that can be seen. In Cantr seeing a man in his thirties tells you a lot about that character, that they've been around for quite a while etc
I think that until some kind of appearance is implemented, where you can see different features like hair colour etc, then it ought to stay as it is.
I can't think of a factor more significant than age and gender that can be seen. In Cantr seeing a man in his thirties tells you a lot about that character, that they've been around for quite a while etc
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Phalynx
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We can also see damage by looking at someone closely... I would like to see a weak/strong continum as I think its one of the most significant factors in the game and in real life would be generally obvious to the observor, especially if they were naked...
Could be:
a strong man in his thirties,
a muscular woman in her thirties,
a thin man in his twenties..
or perhaps better left in the description section.
Could be:
a strong man in his thirties,
a muscular woman in her thirties,
a thin man in his twenties..
or perhaps better left in the description section.
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