General about vehicle names

General out-of-character discussion among players of Cantr II.

Moderators: Players Department, Public Relations Department

What system do you prefere?

Unnamed - not setable - dynamic (amnesia as proposed)
4
11%
Unnamed - setable - not changable - no dynamic naming
0
No votes
Unnamed - setable - not changable - dynamic naming
0
No votes
Unnamed - setable - changable - no dynamic naming
0
No votes
Unnamed - setable - changable - dynamic naming
3
9%
Preset name - not changable - no dynamic naming
2
6%
Preset name - not changable - dynamic naming (as today)
7
20%
Preset name - changable - no dynamic naming
2
6%
Preset name - changable - dynamic naming
17
49%
 
Total votes: 35
User avatar
SCUBA
Posts: 379
Joined: Sun Jan 08, 2006 9:43 pm
Location: Västerlösa, Sweden

General about vehicle names

Postby SCUBA » Sun Jun 18, 2006 8:42 am

Vehicle names can be unnamed (amnesia). All vehicles has to be given a name by all characters who see it. Until that it is "unnamed vehicle"

The name can also be preset by the builder of the vehicle. All characters will see that name. This is how it works today.

Unnamed vehicles could have the possibility to set a general name to them. Lets call this setable names. The name for the vehicle is "unnamed building" until someone gives it a name by a naming project. Maybe needs some resources, tools and time. (paint a name on the vehicle)

Preset and setable name could be changeable. Making it possible to put a new general name on the vehicle that everyone will see.

All names could be dynamic. Making it possibel for individual characters to have an own name on the vehicle. This is also how it works today.
/SCUBA

-------------------------------------------------------

<Nick> I have enjoyed some of your forum posts which is rare.
User avatar
the_antisocial_hermit
Posts: 3695
Joined: Thu Sep 23, 2004 4:04 pm
Location: Hollow.
Contact:

Postby the_antisocial_hermit » Sun Jun 18, 2006 8:53 am

Coming up with some good polls tonight/today, SCUBA. :)

Yea, keep the names, keep them dynamic and make them changeable by signs.
Glitch! is dead! Long live Glitch!
Remember guys and gals, it's all Pretendy Fun Time Games!
User avatar
Solfius
Posts: 3144
Joined: Wed Jul 16, 2003 5:31 pm

Postby Solfius » Sun Jun 18, 2006 2:16 pm

I'm still not sure what option I should be voting for, but what I would like is amnesia with signs and dynamic names. A sign should come with each vehicle as well.

Again, I think preset names undermine the system.
User avatar
SCUBA
Posts: 379
Joined: Sun Jan 08, 2006 9:43 pm
Location: Västerlösa, Sweden

Postby SCUBA » Sun Jun 18, 2006 2:48 pm

I also think preset names undermine the system if they not are changeable. I would like to have preset names that are changable. And at the same time keep the dynamic names.

Solfius, do you today remeber to change all building and vheicle you see from the today preset name to a dynamic one, possibly the same? If not, efter the amnesia all you will see is alot of unnamed buildings and unnamed vehicles.
/SCUBA



-------------------------------------------------------



<Nick> I have enjoyed some of your forum posts which is rare.
User avatar
Solfius
Posts: 3144
Joined: Wed Jul 16, 2003 5:31 pm

Postby Solfius » Mon Jun 19, 2006 10:43 am

No, I don't rename the names to store the names, but I don't mind renaming the buildings and vehicles either.
Phalynx
Posts: 2324
Joined: Mon Dec 26, 2005 12:12 am
Location: Middle England
Contact:

Postby Phalynx » Mon Jun 19, 2006 11:38 am

SCUBA wrote:I also think preset names undermine the system if they not are changeable. I would like to have preset names that are changable. And at the same time keep the dynamic names.

Solfius, do you today remeber to change all building and vheicle you see from the today preset name to a dynamic one, possibly the same? If not, efter the amnesia all you will see is alot of unnamed buildings and unnamed vehicles.


Changeable preset names is the same as signs.... If I see boat 'Evil Pirate II'... I want to know its 'Evil Pirate II' when it returns... even if the pirates want to rename the boat 'Floral Suprise'!

What this all misses out is that another character can not warn my character about a vessel or vehicle if there is not a permanent name attached to it.

I can understand the more vicious bloodthirsty pirate types on here wanting this confusion for their own ends... I just can't see why the game admin want it? Unless of course they are one and the same...
R.I.P:
Blake Stone, Jizz Bucket, Patterson Queasley, Billy Sherwood, Chavlet D'Arcy, Johnson.
User avatar
SCUBA
Posts: 379
Joined: Sun Jan 08, 2006 9:43 pm
Location: Västerlösa, Sweden

Postby SCUBA » Mon Jun 19, 2006 12:52 pm

With changeable permanent names I don't mean possible to change like the dynamic ones. But it should be possible to rebuild a boat or a house with a big project that makes the house or vehicle unrecognisable. Houses would still be in the same place and therefor there dynamic names shuldent be changed for those who have such, but for boats and other vehicles all dynamic names should be erased when the project is done, and yes, pirates can this way camoflage there boats not to be recognised. Only to a slight cheaper cost than a new boat, and do it at see. This is how I think it should work.
/SCUBA



-------------------------------------------------------



<Nick> I have enjoyed some of your forum posts which is rare.

Return to “General Discussion”

Who is online

Users browsing this forum: No registered users and 1 guest