Gardens

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Sarah
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Gardens

Postby Sarah » Sat Jan 10, 2004 9:43 pm

I don't see how characters could carry around some flowers for years and they stay alive. How about after a certain period of time, they die. Then in your inventory you would have "200 grams of dead daisies." You should have to plant them in a garden to keep them alive, making it a project requiring no tools or maybe a trowel. After planting them, you could dig them up again.
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nitefyre
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Postby nitefyre » Sat Jan 10, 2004 9:58 pm

Well wouldn't the same go for the crown of roses or daisies? And you could also use a Shovel, which will then restrict less iron open civilizations to gardening, which is kinda annoying.
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Ecilope
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Postby Ecilope » Sat Jan 10, 2004 10:25 pm

This has been discussed before, but I think it bears repeating: seeds. Your flowers could die and you could be left with 10g (or however much) of flower seeds. You could harvest other plants to grow in different areas. Carry around some carrot seeds, cotton seeds, daisy seeds, tomato seeds, and potato bulbs, for example, until you find a place to settle, and then plant your garden.
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Spectrus_Wolfus
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Postby Spectrus_Wolfus » Sun Jan 11, 2004 12:11 am

the idea's of trnaplanting seeds would be realy good if and when water is brought into the game so that native things are ok but non native plants would need watering and looking after or they'd die
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Ecilope
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Postby Ecilope » Sun Jan 11, 2004 1:36 am

Water! That's such a good idea! It could be added to almost everything, projects, food, gardening. You could soak reeds in water to make baskets out of them. It could be made so that every day you need food and water, or you lose strength. And animal bladders and eventually wooden barrels could be used to transport water from lakes and streams into woods and mountains. That would be so cool. That would be something other than iron that could be really valuable. Like three barrels of water for 500g iron or something :)
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rklenseth
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Postby rklenseth » Sun Jan 11, 2004 3:57 am

The problem with water is that there is no programming yet to have a distinction between liquids, solids, and gases. But water does exist in the Cantr world. Just not everywhere
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Postby David » Sun Jan 11, 2004 4:02 am

I'm sure if you dig a hole deep enough in the Pok Desert you may find some water. :)
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sammigurl61190
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Postby sammigurl61190 » Sun Jan 11, 2004 4:03 am

That should be an option. Maybe water being food in desperate times.
David
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Postby David » Sun Jan 11, 2004 4:17 am

Each region should have its own water table variable. There should be salt water and fresh water. Some things may not need fresh water, so there is easy access to coastal regions, while others may need pure water. There may be natural springs and creeks in the mountains for easy water access. Whereas the tundra and the desert of different regions may require deep wells.

_Eventually_ ecology might be introduced, pollution et cetra... too many people, too much manufracturing projects..., too many heavy industry drills and harvesters in a region and water is polluted and new wells, deeper wells are required.
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Nick
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Postby Nick » Sun Jan 11, 2004 9:51 pm

David wrote:Each region should have its own water table variable. There should be salt water and fresh water. Some things may not need fresh water, so there is easy access to coastal regions, while others may need pure water. There may be natural springs and creeks in the mountains for easy water access. Whereas the tundra and the desert of different regions may require deep wells.

_Eventually_ ecology might be introduced, pollution et cetra... too many people, too much manufracturing projects..., too many heavy industry drills and harvesters in a region and water is polluted and new wells, deeper wells are required.


Great idea, if you want Cantr to work at half speed... :lol:

Even animals have slowed the game down quite a bit, this would be a lot of lag.
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Spectrus_Wolfus
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Postby Spectrus_Wolfus » Sun Jan 11, 2004 9:51 pm

if the ground water get's contaminated it won't matter how deep you dig it'll still be contaminated.
Meh
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Postby Meh » Sun Jan 11, 2004 10:21 pm

Nick wrote:
Great idea, if you want Cantr to work at half speed... :lol:

Even animals have slowed the game down quite a bit, this would be a lot of lag.


My guess is that the game is slower because more characters are seeing things occur. Animals {arriving, hunting} are one type of thing they see. But I think the more characters as a whole has more to do with it.

It's a good thing to have more characters and players. It just needs a little work which will delay other things.
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Nick
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Postby Nick » Sun Jan 11, 2004 10:24 pm

Yeah but if we have a water table for each location on the massive world of cantr, thats a lot of calculations to go through. Pollution, things like that. Those would need one hell of a server. A weather simulation program could be a large program on its own. It would be easier to make weather and stuff like that random.
Meh
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Postby Meh » Sun Jan 11, 2004 10:34 pm

My guess is that only when people see the effects would it be an issue at the momemnt.

Except for wheather which would tip the scales.
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Pie
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Postby Pie » Tue Nov 15, 2005 12:50 am

BUMP!!!!!

Alright... as all of us know... WE NEED THISS!!! Espetially in dory mountains north. WE NEED MORE CARROTS!!!! COMON!!!!! WE WANT TO LIVE IN THE MOUNTAINS!!!! WE CAN SE DORYISCOME FROME UP HERE!! JUST GIVE US A CHANCE!!!
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Paranormal Investigation Exorsism
Porcupine Interspecies Extra_poison
Pick In Enter

... The headquarters of P.I.E.!!!

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